
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
99 lines
3 KiB
C++
99 lines
3 KiB
C++
//
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// "$Id$"
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//
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// Draw-to-image code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef Fl_Image_Surface_H
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#define Fl_Image_Surface_H
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#include <FL/Fl_Copy_Surface.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Shared_Image.H>
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/** Directs all graphics requests to an Fl_Image.
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After creation of an Fl_Image_Surface object, call set_current() on it, and all subsequent graphics requests
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will be recorded in the image. It's possible to draw widgets (using Fl_Image_Surface::draw())
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or to use any of the \ref fl_drawings or the \ref fl_attributes.
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Finally, call image() on the object to obtain a newly allocated Fl_RGB_Image object.
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<br> Fl_GL_Window objects can be drawn in the image as well.
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<br> Usage example:
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\code
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Fl_Widget *g = ...; // a widget you want to draw in an image
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Fl_Image_Surface *img_surf = new Fl_Image_Surface(g->w(), g->h()); // create an Fl_Image_Surface object
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img_surf->set_current(); // direct graphics requests to the image
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fl_color(FL_WHITE); fl_rectf(0, 0, g->w(), g->h()); // draw a white background
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img_surf->draw(g); // draw the g widget in the image
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Fl_RGB_Image* image = img_surf->image(); // get the resulting image
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delete img_surf; // delete the img_surf object
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Fl_Display_Device::display_device()->set_current(); // direct graphics requests back to the display
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\endcode
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*/
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class FL_EXPORT Fl_Image_Surface : public Fl_Surface_Device {
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private:
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void prepare_(int w, int h, int highres);
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Fl_Offscreen offscreen;
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int width;
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int height;
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Fl_Paged_Device *helper;
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#ifdef __APPLE__
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#elif defined(WIN32)
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HDC _sgc;
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Window _sw;
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Fl_Surface_Device *_ss;
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int _savedc;
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#else
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Fl_Surface_Device *previous;
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Window pre_window;
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GC gc;
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#endif
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public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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#if FLTK_ABI_VERSION >= 10304 || defined(FL_DOXYGEN)
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Fl_Image_Surface(int w, int h, int highres = 0);
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#else
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Fl_Image_Surface(int w, int h, int highres);
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Fl_Image_Surface(int w, int h);
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#endif
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~Fl_Image_Surface();
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void set_current();
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void draw(Fl_Widget*, int delta_x = 0, int delta_y = 0);
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void draw_decorated_window(Fl_Window* win, int delta_x = 0, int delta_y = 0);
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Fl_RGB_Image *image();
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Fl_Shared_Image *highres_image();
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};
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#ifdef __APPLE__
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/* Mac class to implement translate()/untranslate() for a flipped bitmap graphics context */
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class FL_EXPORT Fl_Quartz_Flipped_Surface_ : public Fl_Quartz_Surface_ {
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public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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Fl_Quartz_Flipped_Surface_(int w, int h);
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void translate(int x, int y);
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void untranslate();
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virtual ~Fl_Quartz_Flipped_Surface_() {};
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};
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#endif
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#endif // Fl_Image_Surface_H
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//
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// End of "$Id$".
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//
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