cave-story-solaris/external/fltk/FL/Fl_Positioner.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

94 lines
2.6 KiB
C++

//
// "$Id$"
//
// Positioner header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Positioner widget . */
#ifndef Fl_Positioner_H
#define Fl_Positioner_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
/**
This class is provided for Forms compatibility. It provides 2D input.
It would be useful if this could be put atop another widget so that the
crosshairs are on top, but this is not implemented. The color of the
crosshairs is selection_color().
<P ALIGN=CENTER>\image html positioner.png </P>
\image latex positioner.png " Fl_Positioner" width=4cm
*/
class FL_EXPORT Fl_Positioner : public Fl_Widget {
double xmin, ymin;
double xmax, ymax;
double xvalue_, yvalue_;
double xstep_, ystep_;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
/**
Creates a new Fl_Positioner widget using the given position,
size, and label string. The default boxtype is FL_NO_BOX.
*/
Fl_Positioner(int x,int y,int w,int h, const char *l=0);
/** Gets the X axis coordinate.*/
double xvalue() const {return xvalue_;}
/** Gets the Y axis coordinate.*/
double yvalue() const {return yvalue_;}
int xvalue(double);
int yvalue(double);
int value(double,double);
void xbounds(double, double);
/** Gets the X axis minimum */
double xminimum() const {return xmin;}
/** Same as xbounds(a, xmaximum()) */
void xminimum(double a) {xbounds(a,xmax);}
/** Gets the X axis maximum */
double xmaximum() const {return xmax;}
/** Same as xbounds(xminimum(), a) */
void xmaximum(double a) {xbounds(xmin,a);}
void ybounds(double, double);
/** Gets the Y axis minimum */
double yminimum() const {return ymin;}
/** Same as ybounds(a, ymaximum()) */
void yminimum(double a) {ybounds(a, ymax);}
/** Gets the Y axis maximum */
double ymaximum() const {return ymax;}
/** Same as ybounds(ymininimum(), a) */
void ymaximum(double a) {ybounds(ymin, a);}
/** Sets the stepping value for the X axis.*/
void xstep(double a) {xstep_ = a;}
/** Sets the stepping value for the Y axis.*/
void ystep(double a) {ystep_ = a;}
};
#endif
//
// End of "$Id$".
//