cave-story-solaris/external/fltk/FL/Fl_Progress.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

72 lines
1.5 KiB
C++

//
// "$Id$"
//
// Progress bar widget definitions.
//
// Copyright 2000-2010 by Michael Sweet.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Progress widget . */
#ifndef _Fl_Progress_H_
# define _Fl_Progress_H_
//
// Include necessary headers.
//
#include "Fl_Widget.H"
//
// Progress class...
//
/**
Displays a progress bar for the user.
*/
class FL_EXPORT Fl_Progress : public Fl_Widget {
float value_,
minimum_,
maximum_;
protected:
virtual void draw();
public:
Fl_Progress(int x, int y, int w, int h, const char *l = 0);
/** Sets the maximum value in the progress widget. */
void maximum(float v) { maximum_ = v; redraw(); }
/** Gets the maximum value in the progress widget. */
float maximum() const { return (maximum_); }
/** Sets the minimum value in the progress widget. */
void minimum(float v) { minimum_ = v; redraw(); }
/** Gets the minimum value in the progress widget. */
float minimum() const { return (minimum_); }
/** Sets the current value in the progress widget. */
void value(float v) { value_ = v; redraw(); }
/** Gets the current value in the progress widget. */
float value() const { return (value_); }
};
#endif // !_Fl_Progress_H_
//
// End of "$Id$".
//