cave-story-solaris/external/fltk/FL/Fl_Sys_Menu_Bar.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

134 lines
4.4 KiB
C++

//
// "$Id$"
//
// MacOS system menu bar header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef Fl_Sys_Menu_Bar_H
#define Fl_Sys_Menu_Bar_H
#include "Fl_Menu_Bar.H"
#include "x.H"
#if defined(__APPLE__) || defined(FL_DOXYGEN)
/**
A class to create, modify and delete menus that appear on Mac OS X in the menu bar at the top of the screen.
On other than Mac OS X platforms, Fl_Sys_Menu_Bar is a synonym of class Fl_Menu_Bar.
\n To use this class, just replace Fl_Menu_Bar by Fl_Sys_Menu_Bar, and, on the Mac platform,
a system menu at the top of the screen will be available. This menu will match an array
of Fl_Menu_Item's exactly as with standard FLTK menus.
Changes to the menu state are immediately visible in the menubar when they are made
using member functions of the Fl_Sys_Menu_Bar class. Other changes (e.g., by a call to
Fl_Menu_Item::set()) should be followed by a call to Fl_Sys_Menu_Bar::update() to be
visible in the menubar across all platforms.
A few FLTK features are not supported by the Mac System menu:
\li no symbolic labels
\li no embossed labels
\li no font sizes
You can configure a callback for the 'About' menu item to invoke your own code with fl_mac_set_about().
*/
class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
#if FLTK_ABI_VERSION >= 10304
// NEW -- update() public (STR#3317)
public:
void update();
protected:
void draw();
#else
// OLD -- update() protected
protected:
void update();
void draw();
#endif
public:
Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0);
~Fl_Sys_Menu_Bar();
/** Return the system menu's array of Fl_Menu_Item's
*/
const Fl_Menu_Item *menu() const {return Fl_Menu_::menu();}
void menu(const Fl_Menu_Item *m);
int add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0);
/** Adds a new menu item.
\see Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0)
*/
int add(const char* label, const char* shortcut, Fl_Callback* cb, void *user_data=0, int flags=0) {
return add(label, fl_old_shortcut(shortcut), cb, user_data, flags);
}
int add(const char* str);
int insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data=0, int flags=0);
/** Insert a new menu item.
\see Fl_Menu_::insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0)
*/
int insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0) {
return insert(index, label, fl_old_shortcut(shortcut), cb, user_data, flags);
}
void remove(int n);
void replace(int index, const char *name);
/** Set the Fl_Menu_Item array pointer to null, indicating a zero-length menu.
\see Fl_Menu_::clear()
*/
void clear();
/** Clears the specified submenu pointed to by index of all menu items.
\see Fl_Menu_::clear_submenu(int index)
*/
int clear_submenu(int index);
/** Make the shortcuts for this menu work no matter what window has the focus when you type it.
*/
void global() {};
/** Sets the flags of item i
\see Fl_Menu_::mode(int i, int fl) */
void mode (int i, int fl) {
Fl_Menu_::mode(i, fl);
update();
}
/** Gets the flags of item i.
*/
int mode(int i) const { return Fl_Menu_::mode(i); }
/** Changes the shortcut of item i to n.
*/
void shortcut (int i, int s) { Fl_Menu_::shortcut(i, s); update(); }
/** Turns the radio item "on" for the menu item and turns "off" adjacent radio items of the same group.*/
void setonly (Fl_Menu_Item *item) { Fl_Menu_::setonly(item); update(); }
};
#else
#if FLTK_ABI_VERSION >= 10304
// NEW -- small class for update()
class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
public:
Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0) : Fl_Menu_Bar(x,y,w,h,l) {}
inline void update() {}
};
#else
// OLD -- simple typedef
typedef Fl_Menu_Bar Fl_Sys_Menu_Bar;
#endif
#endif // defined(__APPLE__) || defined(FL_DOXYGEN)
#endif // Fl_Sys_Menu_Bar_H
//
// End of "$Id$".
//