
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//
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// "$Id$"
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//
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// Tiled image header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2015 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Tiled_Image widget . */
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#ifndef Fl_Tiled_Image_H
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# define Fl_Tiled_Image_H
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# include "Fl_Image.H"
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/**
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This class supports tiling of images over a specified area.
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The source (tile) image is \b not copied unless you call the
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color_average(), desaturate(), or inactive() methods.
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*/
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class FL_EXPORT Fl_Tiled_Image : public Fl_Image {
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protected:
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Fl_Image *image_; // The image that is tiled
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int alloc_image_; // Did we allocate this image?
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public:
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Fl_Tiled_Image(Fl_Image *i, int W = 0, int H = 0);
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virtual ~Fl_Tiled_Image();
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virtual Fl_Image *copy(int W, int H);
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Fl_Image *copy() { return copy(w(), h()); }
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virtual void color_average(Fl_Color c, float i);
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virtual void desaturate();
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virtual void draw(int X, int Y, int W, int H, int cx, int cy);
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void draw(int X, int Y) { draw(X, Y, w(), h(), 0, 0); }
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/** Gets The image that is tiled */
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Fl_Image *image() { return image_; }
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};
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#endif // !Fl_Tiled_Image_H
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//
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// End of "$Id$"
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//
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