cave-story-solaris/external/fltk/FL/Fl_Tiled_Image.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

59 lines
1.4 KiB
C++

//
// "$Id$"
//
// Tiled image header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2015 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Tiled_Image widget . */
#ifndef Fl_Tiled_Image_H
# define Fl_Tiled_Image_H
# include "Fl_Image.H"
/**
This class supports tiling of images over a specified area.
The source (tile) image is \b not copied unless you call the
color_average(), desaturate(), or inactive() methods.
*/
class FL_EXPORT Fl_Tiled_Image : public Fl_Image {
protected:
Fl_Image *image_; // The image that is tiled
int alloc_image_; // Did we allocate this image?
public:
Fl_Tiled_Image(Fl_Image *i, int W = 0, int H = 0);
virtual ~Fl_Tiled_Image();
virtual Fl_Image *copy(int W, int H);
Fl_Image *copy() { return copy(w(), h()); }
virtual void color_average(Fl_Color c, float i);
virtual void desaturate();
virtual void draw(int X, int Y, int W, int H, int cx, int cy);
void draw(int X, int Y) { draw(X, Y, w(), h(), 0, 0); }
/** Gets The image that is tiled */
Fl_Image *image() { return image_; }
};
#endif // !Fl_Tiled_Image_H
//
// End of "$Id$"
//