cave-story-solaris/external/fltk/FL/Fl_Timer.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

78 lines
2 KiB
C++

//
// "$Id$"
//
// Timer header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Timer widget . */
#ifndef Fl_Timer_H
#define Fl_Timer_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type():
#define FL_NORMAL_TIMER 0
#define FL_VALUE_TIMER 1
#define FL_HIDDEN_TIMER 2
/**
This is provided only to emulate the Forms Timer widget. It works by
making a timeout callback every 1/5 second. This is wasteful and
inaccurate if you just want something to happen a fixed time in the
future. You should directly call
Fl::add_timeout() instead.
*/
class FL_EXPORT Fl_Timer : public Fl_Widget {
static void stepcb(void *);
void step();
char on, direction_;
double delay, total;
long lastsec,lastusec;
protected:
void draw();
public:
int handle(int);
Fl_Timer(uchar t,int x,int y,int w,int h, const char *l);
~Fl_Timer();
void value(double);
/** See void Fl_Timer::value(double) */
double value() const {return delay>0.0?delay:0.0;}
/**
Gets or sets the direction of the timer. If the direction is zero
then the timer will count up, otherwise it will count down from the
initial value().
*/
char direction() const {return direction_;}
/**
Gets or sets the direction of the timer. If the direction is zero
then the timer will count up, otherwise it will count down from the
initial value().
*/
void direction(char d) {direction_ = d;}
/** Gets or sets whether the timer is suspended. */
char suspended() const {return !on;}
void suspended(char d);
};
#endif
//
// End of "$Id$".
//