
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
//
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// "$Id$"
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//
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// Standard dialog header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2011 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file fl_ask.H
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API for common dialogs.
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*/
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#ifndef fl_ask_H
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# define fl_ask_H
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# include "Enumerations.H"
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class Fl_Widget;
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/** Different system beeps available.
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\sa fl_beep(int) */
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enum Fl_Beep {
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FL_BEEP_DEFAULT = 0, ///< Default beep.
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FL_BEEP_MESSAGE, ///< Message beep.
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FL_BEEP_ERROR, ///< Error beep.
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FL_BEEP_QUESTION, ///< Question beep.
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FL_BEEP_PASSWORD, ///< Password beep.
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FL_BEEP_NOTIFICATION ///< Notification beep.
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};
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# ifdef __GNUC__
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/* the GNUC-specific attribute appearing below in prototypes with a variable list of arguments
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helps detection of mismatches between format string and argument list at compilation time */
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# define __fl_attr(x) __attribute__ (x)
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# else
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# define __fl_attr(x)
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# endif // __GNUC__
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FL_EXPORT void fl_beep(int type = FL_BEEP_DEFAULT);
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FL_EXPORT void fl_message(const char *,...) __fl_attr((__format__ (__printf__, 1, 2)));
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FL_EXPORT void fl_alert(const char *,...) __fl_attr((__format__ (__printf__, 1, 2)));
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// fl_ask() is deprecated since it uses "Yes" and "No" for the buttons,
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// which does not conform to the current FLTK Human Interface Guidelines.
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// Use fl_choice() instead with the appropriate verbs instead.
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FL_EXPORT int fl_ask(const char *,...) __fl_attr((__format__ (__printf__, 1, 2), __deprecated__));
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FL_EXPORT int fl_choice(const char *q,const char *b0,const char *b1,const char *b2,...) __fl_attr((__format__ (__printf__, 1, 5)));
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FL_EXPORT const char *fl_input(const char *label, const char *deflt = 0, ...) __fl_attr((__format__ (__printf__, 1, 3)));
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FL_EXPORT const char *fl_password(const char *label, const char *deflt = 0, ...) __fl_attr((__format__ (__printf__, 1, 3)));
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FL_EXPORT Fl_Widget *fl_message_icon();
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extern FL_EXPORT Fl_Font fl_message_font_;
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extern FL_EXPORT Fl_Fontsize fl_message_size_;
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inline void fl_message_font(Fl_Font f, Fl_Fontsize s) {
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fl_message_font_ = f; fl_message_size_ = s;}
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FL_EXPORT void fl_message_hotspot(int enable);
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FL_EXPORT int fl_message_hotspot(void);
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FL_EXPORT void fl_message_title(const char *title);
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FL_EXPORT void fl_message_title_default(const char *title);
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// pointers you can use to change FLTK to a foreign language:
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extern FL_EXPORT const char* fl_no;
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extern FL_EXPORT const char* fl_yes;
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extern FL_EXPORT const char* fl_ok;
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extern FL_EXPORT const char* fl_cancel;
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extern FL_EXPORT const char* fl_close;
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#endif // !fl_ask_H
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//
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// End of "$Id$".
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//
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