cave-story-solaris/external/fltk/FL/names.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

121 lines
2.7 KiB
C

//
// "$Id$"
//
// Event names header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Thanks to Greg Ercolano for this addition.
#ifndef FL_NAMES_H
#define FL_NAMES_H
/** \defgroup fl_events Events handling functions
@{
*/
/**
This is an array of event names you can use to convert event numbers into names.
The array gets defined inline wherever your '\#include <FL/names.h>' appears.
\b Example:
\code
#include <FL/names.h> // array will be defined here
int MyClass::handle(int e) {
printf("Event was %s (%d)\n", fl_eventnames[e], e);
// ..resulting output might be e.g. "Event was FL_PUSH (1)"..
[..]
}
\endcode
*/
const char * const fl_eventnames[] =
{
"FL_NO_EVENT",
"FL_PUSH",
"FL_RELEASE",
"FL_ENTER",
"FL_LEAVE",
"FL_DRAG",
"FL_FOCUS",
"FL_UNFOCUS",
"FL_KEYDOWN",
"FL_KEYUP",
"FL_CLOSE",
"FL_MOVE",
"FL_SHORTCUT",
"FL_DEACTIVATE",
"FL_ACTIVATE",
"FL_HIDE",
"FL_SHOW",
"FL_PASTE",
"FL_SELECTIONCLEAR",
"FL_MOUSEWHEEL",
"FL_DND_ENTER",
"FL_DND_DRAG",
"FL_DND_LEAVE",
"FL_DND_RELEASE",
"FL_SCREEN_CONFIGURATION_CHANGED",
"FL_FULLSCREEN",
"FL_ZOOM_GESTURE",
"FL_EVENT_27", // not yet defined, just in case they /will/ be defined ...
"FL_EVENT_28",
"FL_EVENT_29",
"FL_EVENT_30"
};
/**
This is an array of font names you can use to convert font numbers into names.
The array gets defined inline wherever your '\#include <FL/names.h>' appears.
\b Example:
\code
#include <FL/names.h> // array will be defined here
int MyClass::my_callback(Fl_Widget *w, void*) {
int fnum = w->labelfont();
// Resulting output might be e.g. "Label's font is FL_HELVETICA (0)"
printf("Label's font is %s (%d)\n", fl_fontnames[fnum], fnum);
// ..resulting output might be e.g. "Label's font is FL_HELVETICA (0)"..
[..]
}
\endcode
*/
const char * const fl_fontnames[] =
{
"FL_HELVETICA",
"FL_HELVETICA_BOLD",
"FL_HELVETICA_ITALIC",
"FL_HELVETICA_BOLD_ITALIC",
"FL_COURIER",
"FL_COURIER_BOLD",
"FL_COURIER_ITALIC",
"FL_COURIER_BOLD_ITALIC",
"FL_TIMES",
"FL_TIMES_BOLD",
"FL_TIMES_ITALIC",
"FL_TIMES_BOLD_ITALIC",
"FL_SYMBOL",
"FL_SCREEN",
"FL_SCREEN_BOLD",
"FL_ZAPF_DINGBATS",
};
/** @} */
#endif /* FL_NAMES_H */
//
// End of "$Id$".
//