cave-story-solaris/external/fltk/examples/wizard-simple.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

81 lines
2.6 KiB
C++

//
// "$Id$"
//
// Simple Fl_Wizard widget example.
// Originally from erco's cheat sheet 06/05/2010, permission by author.
//
// Copyright 2010 Greg Ercolano.
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <stdlib.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Wizard.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Multiline_Output.H>
//
// Simple 'wizard' using fltk's new Fl_Wizard widget
//
Fl_Window *G_win = 0;
Fl_Wizard *G_wiz = 0;
void back_cb(Fl_Widget*,void*) { G_wiz->prev(); }
void next_cb(Fl_Widget*,void*) { G_wiz->next(); }
void done_cb(Fl_Widget*,void*) { exit(0); }
int main(int argc, char **argv) {
G_win = new Fl_Window(400,300,"Example Wizard");
G_wiz = new Fl_Wizard(0,0,400,300);
// Wizard: page 1
{
Fl_Group *g = new Fl_Group(0,0,400,300);
Fl_Button *next = new Fl_Button(290,265,100,25,"Next @->"); next->callback(next_cb);
Fl_Multiline_Output *out = new Fl_Multiline_Output(10,30,400-20,300-80,"Welcome");
out->labelsize(20);
out->align(FL_ALIGN_TOP|FL_ALIGN_LEFT);
out->value("This is First page");
g->end();
}
// Wizard: page 2
{
Fl_Group *g = new Fl_Group(0,0,400,300);
Fl_Button *next = new Fl_Button(290,265,100,25,"Next @->"); next->callback(next_cb);
Fl_Button *back = new Fl_Button(180,265,100,25,"@<- Back"); back->callback(back_cb);
Fl_Multiline_Output *out = new Fl_Multiline_Output(10,30,400-20,300-80,"Terms And Conditions");
out->labelsize(20);
out->align(FL_ALIGN_TOP|FL_ALIGN_LEFT);
out->value("This is the Second page");
g->end();
}
// Wizard: page 3
{
Fl_Group *g = new Fl_Group(0,0,400,300);
Fl_Button *done = new Fl_Button(290,265,100,25,"Finish"); done->callback(done_cb);
Fl_Button *back = new Fl_Button(180,265,100,25,"@<- Back"); back->callback(back_cb);
Fl_Multiline_Output *out = new Fl_Multiline_Output(10,30,400-20,300-80,"Finish");
out->labelsize(20);
out->align(FL_ALIGN_TOP|FL_ALIGN_LEFT);
out->value("This is the Last page");
g->end();
}
G_wiz->end();
G_win->end();
G_win->show(argc, argv);
return Fl::run();
}
//
// End of "$Id$".
//