
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
78 lines
1.9 KiB
CMake
78 lines
1.9 KiB
CMake
#
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# "$Id$"
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#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2016 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# http://www.fltk.org/COPYING.php
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#
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# Please report all bugs and problems on the following page:
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#
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# http://www.fltk.org/str.php
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#
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set(CPPFILES
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CodeEditor.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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ExternalCodeEditor_UNIX.cxx
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ExternalCodeEditor_WIN32.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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factory.cxx
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file.cxx
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fluid.cxx
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function_panel.cxx
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template_panel.cxx
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undo.cxx
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widget_panel.cxx
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)
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if(APPLE AND NOT OPTION_APPLE_X11)
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set(FLUID_ICON "${CMAKE_CURRENT_SOURCE_DIR}/fluid.app/Contents/Resources/fluid.icns")
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add_executable(fluid MACOSX_BUNDLE ${CPPFILES} "${FLUID_ICON}")
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FLTK_SET_BUNDLE_ICON(fluid "${FLUID_ICON}")
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else()
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add_executable(fluid WIN32 ${CPPFILES})
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endif(APPLE AND NOT OPTION_APPLE_X11)
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target_link_libraries(fluid fltk fltk_images fltk_forms)
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# install fluid
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install(TARGETS fluid
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EXPORT FLTK-Targets
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DESTINATION ${FLTK_BINDIR}
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)
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# install desktop files
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if(UNIX)
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install(FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file. x-fluid.desktop method is deprecated.
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install(FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons.
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foreach(icon 32 48 64 128)
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install(FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif(UNIX)
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