
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
//
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// "$Id$"
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//
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// Code editor widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef CodeEditor_h
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# define CodeEditor_h
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//
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// Include necessary headers...
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//
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# include <stdio.h>
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# include <stdlib.h>
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# include <string.h>
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# include <ctype.h>
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# include <FL/Fl.H>
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# include <FL/Fl_Text_Buffer.H>
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# include <FL/Fl_Text_Editor.H>
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class CodeEditor : public Fl_Text_Editor {
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static Fl_Text_Display::Style_Table_Entry styletable[];
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static const char * const code_keywords[];
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static const char * const code_types[];
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// 'style_parse()' - Parse text and produce style data.
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static void style_parse(const char *text, char *style, int length);
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// 'style_unfinished_cb()' - Update unfinished styles.
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static void style_unfinished_cb(int, void*);
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// 'style_update()' - Update the style buffer...
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static void style_update(int pos, int nInserted, int nDeleted,
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int /*nRestyled*/, const char * /*deletedText*/,
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void *cbArg);
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static int auto_indent(int, CodeEditor* e);
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public:
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CodeEditor(int X, int Y, int W, int H, const char *L=0);
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~CodeEditor();
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int top_line() { return get_absolute_top_line_number(); }
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// attempt to make the fluid code editor widget honour textsize setting
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void textsize(Fl_Fontsize s);
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};
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class CodeViewer : public CodeEditor {
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public:
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CodeViewer(int X, int Y, int W, int H, const char *L=0);
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protected:
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int handle(int ev) { return Fl_Text_Display::handle(ev); }
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void draw();
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};
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#endif // !CodeEditor_h
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//
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// End of "$Id$".
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//
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