cave-story-solaris/external/fltk/fluid/pixmaps/flData.xpm
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

29 lines
538 B
C

/* XPM */
static const char *flData_xpm[] = {
/* width height ncolors chars_per_pixel */
"16 16 6 1",
/* colors */
". c none",
"a c #000000",
"b c #c0e0c0",
"c c #000000",
" c #000000",
"- c #607006",
/* pixels */
"................",
"................",
"...aaaaaaaaaaaaa",
"...abbbbbbbbbbbc",
"...ab b- -b bbbc",
"..abb b b b bbc.",
"..abb b- -b bbc.",
"..abbbbbbbbbbbc.",
".abbbbbbbbbbbc..",
".ab b b- -bbbc..",
".ab b b b bbbc..",
"abb b b- -bbc...",
"abbbbbbbbbbbc...",
"acccccccccccc...",
"................",
"................",
};