
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
33 lines
794 B
C
33 lines
794 B
C
/*
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* "$Id: ide_visualc.cxx 7586 2010-05-03 20:10:13Z ianmacarthur $"
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*/
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#define FLTK_DATADIR "C:/FLTK"
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#define FLTK_DOCDIR "C:/FLTK/DOC"
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#define BORDER_WIDTH 2
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#define HAVE_GL 1
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#define HAVE_GL_GLU_H 1
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#define USE_COLORMAP 1
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#define HAVE_XDBE 0
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#define USE_XDBE HAVE_XDBE
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#define HAVE_OVERLAY 0
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#define HAVE_GL_OVERLAY 1
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#define WORDS_BIGENDIAN 0
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#define U16 unsigned short
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#define U32 unsigned
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#undef U64
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#undef HAVE_VSNPRINTF
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#undef HAVE_SNPRINTF
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#define HAVE_STRCASECMP 1
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#define HAVE_LOCALE_H 1
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#define HAVE_LOCALECONV 1
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#define HAVE_POLL 0
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#define HAVE_LIBPNG
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#define HAVE_LIBZ
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#define HAVE_LIBJPEG
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#define HAVE_PNG_H
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#undef HAVE_LIBPNG_PNG_H
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#define HAVE_PNG_GET_VALID
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#define HAVE_PNG_SET_TRNS_TO_ALPHA
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/*
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* End of "$Id: ide_visualc.cxx 7586 2010-05-03 20:10:13Z ianmacarthur $".
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*/
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