cave-story-solaris/external/fltk/ide/VisualC6/config.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

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/*
* "$Id: ide_visualc.cxx 7586 2010-05-03 20:10:13Z ianmacarthur $"
*/
#define FLTK_DATADIR "C:/FLTK"
#define FLTK_DOCDIR "C:/FLTK/DOC"
#define BORDER_WIDTH 2
#define HAVE_GL 1
#define HAVE_GL_GLU_H 1
#define USE_COLORMAP 1
#define HAVE_XDBE 0
#define USE_XDBE HAVE_XDBE
#define HAVE_OVERLAY 0
#define HAVE_GL_OVERLAY 1
#define WORDS_BIGENDIAN 0
#define U16 unsigned short
#define U32 unsigned
#undef U64
#undef HAVE_VSNPRINTF
#undef HAVE_SNPRINTF
#define HAVE_STRCASECMP 1
#define HAVE_LOCALE_H 1
#define HAVE_LOCALECONV 1
#define HAVE_POLL 0
#define HAVE_LIBPNG
#define HAVE_LIBZ
#define HAVE_LIBJPEG
#define HAVE_PNG_H
#undef HAVE_LIBPNG_PNG_H
#define HAVE_PNG_GET_VALID
#define HAVE_PNG_SET_TRNS_TO_ALPHA
/*
* End of "$Id: ide_visualc.cxx 7586 2010-05-03 20:10:13Z ianmacarthur $".
*/