cave-story-solaris/external/fltk/src/Fl_Menu_Bar.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

75 lines
1.7 KiB
C++

//
// "$Id$"
//
// Menu bar widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/fl_draw.H>
void Fl_Menu_Bar::draw() {
draw_box();
if (!menu() || !menu()->text) return;
const Fl_Menu_Item* m;
int X = x()+6;
for (m=menu()->first(); m->text; m = m->next()) {
int W = m->measure(0,this) + 16;
m->draw(X, y(), W, h(), this);
X += W;
if (m->flags & FL_MENU_DIVIDER) {
int y1 = y() + Fl::box_dy(box());
int y2 = y1 + h() - Fl::box_dh(box()) - 1;
// Draw a vertical divider between menus...
fl_color(FL_DARK3);
fl_yxline(X - 6, y1, y2);
fl_color(FL_LIGHT3);
fl_yxline(X - 5, y1, y2);
}
}
}
int Fl_Menu_Bar::handle(int event) {
const Fl_Menu_Item* v;
if (menu() && menu()->text) switch (event) {
case FL_ENTER:
case FL_LEAVE:
return 1;
case FL_PUSH:
v = 0;
J1:
v = menu()->pulldown(x(), y(), w(), h(), v, this, 0, 1);
picked(v);
return 1;
case FL_SHORTCUT:
if (visible_r()) {
v = menu()->find_shortcut(0, true);
if (v && v->submenu()) goto J1;
}
return test_shortcut() != 0;
}
return 0;
}
Fl_Menu_Bar::Fl_Menu_Bar(int X, int Y, int W, int H,const char *l)
: Fl_Menu_(X,Y,W,H,l)
{
}
//
// End of "$Id$".
//