cave-story-solaris/external/fltk/src/Fl_get_key.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

60 lines
1.4 KiB
C++

//
// "$Id$"
//
// Keyboard state routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifdef WIN32
# include "Fl_get_key_win32.cxx"
#elif defined(__APPLE__)
# include "Fl_get_key_mac.cxx"
#else
// Return the current state of a key. This is the X version. I identify
// keys (mostly) by the X keysym. So this turns the keysym into a keycode
// and looks it up in the X key bit vector, which Fl_x.cxx keeps track of.
# include <FL/Fl.H>
# include <FL/x.H>
extern char fl_key_vector[32]; // in Fl_x.cxx
int Fl::event_key(int k) {
if (k > FL_Button && k <= FL_Button+8)
return Fl::event_state(8<<(k-FL_Button));
int i;
# ifdef __sgi
// get some missing PC keyboard keys:
if (k == FL_Meta_L) i = 147;
else if (k == FL_Meta_R) i = 148;
else if (k == FL_Menu) i = 149;
else
# endif
i = XKeysymToKeycode(fl_display, k);
if (i==0) return 0;
return fl_key_vector[i/8] & (1 << (i%8));
}
int Fl::get_key(int k) {
fl_open_display();
XQueryKeymap(fl_display, fl_key_vector);
return event_key(k);
}
#endif
//
// End of "$Id$".
//