
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
//
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// "$Id$"
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//
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// Keyboard state routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifdef WIN32
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# include "Fl_get_key_win32.cxx"
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#elif defined(__APPLE__)
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# include "Fl_get_key_mac.cxx"
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#else
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// Return the current state of a key. This is the X version. I identify
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// keys (mostly) by the X keysym. So this turns the keysym into a keycode
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// and looks it up in the X key bit vector, which Fl_x.cxx keeps track of.
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# include <FL/Fl.H>
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# include <FL/x.H>
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extern char fl_key_vector[32]; // in Fl_x.cxx
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int Fl::event_key(int k) {
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if (k > FL_Button && k <= FL_Button+8)
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return Fl::event_state(8<<(k-FL_Button));
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int i;
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# ifdef __sgi
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// get some missing PC keyboard keys:
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if (k == FL_Meta_L) i = 147;
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else if (k == FL_Meta_R) i = 148;
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else if (k == FL_Menu) i = 149;
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else
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# endif
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i = XKeysymToKeycode(fl_display, k);
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if (i==0) return 0;
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return fl_key_vector[i/8] & (1 << (i%8));
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}
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int Fl::get_key(int k) {
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fl_open_display();
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XQueryKeymap(fl_display, fl_key_vector);
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return event_key(k);
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}
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#endif
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//
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// End of "$Id$".
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//
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