cave-story-solaris/external/fltk/test/README
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

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test/README - 20 Oct 1998
-------------------------
This directory contains tests and demos of FL. In most cases you can
learn a lot about how to program FL by looking at the source code.
Type "make" to compile them all.
The program "demo" is a graphical interface to run all the demos. (you
may recognize this as a rewrite of an XForms program).
Some of the more interesting programs:
fractals: A GLUT program with FL controls added to it
glpuzzle: A GLUT program with no modifications
fullscreen: Demo of how to make your window toggle to fill screen
list_visuals: necessary to debug X visual stuff
mandelbrot: A true application, using panels built in Fluid
menubar: Demo of how FL's menus work
shiny: Demo of drawing FL's controls using OpenGL
forms: An XForms program to demonstrate emulation
colbrowser: Another XForms program that is actually useful