cave-story-solaris/external/fltk/test/minimum.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

73 lines
2.2 KiB
C++

//
// "$Id$"
//
// Minimal update test program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
//
// This is a test of the minimal update code. The right slider has a
// label that extends outside it's border, and the minimal update
// assummes this does not happen. Thus there is *supposed* to be
// display errors when you move the right-most or any other slider.
// If you *don't* see these errors, then the minimal update is
// broken!!!
//
// I cannot emphasize how important it is to test this and make sure
// any changes have not broken the minimal update. These sort of bugs
// are extremely hard to fix and must be detected right away!
//
// The reason it is important to fix this is that otherwise you will
// swiftly end up with a toolkit that thinks it has to draw the window
// 20 times each time the display changes. I don't care how fast the
// machine is, this is an insane waste of resources, and should be
// stopped!
//
#include <stdlib.h>
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Slider.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Return_Button.H>
int main(int argc, char **argv) {
Fl_Double_Window *window = new Fl_Double_Window(400,320,argv[0]);
window->resizable(*(new Fl_Box(FL_ENGRAVED_FRAME,10,10,300,300,
"MINIMUM UPDATE TEST\n"
"\n"
"The slider on the right purposely\n"
"draws outside it's boundaries.\n"
"Moving it should leave old copies\n"
"of the label. These copies should\n"
"*not* be erased by any actions\n"
"other than hiding and showing\n"
"of that portion of the window\n"
"or changing the button that\n"
"intesects them.")));
Fl_Slider *s;
s = new Fl_Slider(320,10,20,300,"Too_Big_Label");
s->align(0);
new Fl_Button(20,270,100,30,"Button");
new Fl_Return_Button(200,270,100,30,"Button");
window->show(argc, argv);
return Fl::run();
}
//
// End of "$Id$".
//