
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
//
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// "$Id$:
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//
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// Unit tests for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <FL/Fl_Box.H>
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#include <FL/fl_draw.H>
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//
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//------- test the point drawing capabilities of this implementation ----------
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//
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class PointTest : public Fl_Box {
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public:
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static Fl_Widget *create() {
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return new PointTest(TESTAREA_X, TESTAREA_Y, TESTAREA_W, TESTAREA_H);
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}
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PointTest(int x, int y, int w, int h) : Fl_Box(x, y, w, h) {
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label("testing the fl_point call\n"
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"You should see four pixels each in black, red, green and blue. "
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"Make sure that pixels are not anti-aliased (blurred across multiple pixels)!");
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align(FL_ALIGN_INSIDE|FL_ALIGN_BOTTOM|FL_ALIGN_LEFT|FL_ALIGN_WRAP);
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box(FL_BORDER_BOX);
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}
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void draw() {
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Fl_Box::draw();
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int a = x()+10, b = y()+10;
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fl_color(FL_WHITE); fl_rectf(a, b, 90, 90);
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fl_color(FL_BLACK); fl_rect(a, b, 90, 90);
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_RED); a = x()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_GREEN); a = x()+10; b = y()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_BLUE); a = x()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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}
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};
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UnitTest points("drawing points", PointTest::create);
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//
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// End of "$Id$"
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//
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