cave-story-solaris/src
2020-07-08 19:42:28 +01:00
..
Backends Merge branch 'portable' into portableMinimizeHeaders 2020-07-02 15:26:33 +02:00
ArmsItem.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
ArmsItem.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Attributes.h Remove unused attributes 2020-06-30 13:00:34 +01:00
Back.cpp Restore a lost FIX_BUGS 2020-07-08 00:39:01 +01:00
Back.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Bitmap.cpp
Bitmap.h Added DecodeBitmapFromFile 2020-01-27 00:30:54 +00:00
Boss.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
Boss.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossAlmo1.cpp
BossAlmo1.h Added Core and more NPCs 2019-02-07 14:08:53 +00:00
BossAlmo2.cpp
BossAlmo2.h Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00
BossBallos.cpp
BossBallos.h
BossFrog.cpp Remove unit-conversion macros 2020-07-08 19:15:11 +01:00
BossFrog.h Added more NPCs and Balfrog 2019-02-04 18:58:30 +00:00
BossIronH.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossIronH.h
BossLife.cpp
BossLife.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossOhm.cpp
BossOhm.h
BossPress.cpp
BossPress.h Added Heavy Press 2019-02-09 23:21:27 +00:00
BossTwinD.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossTwinD.h More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00
BossX.cpp
BossX.h
Bug Fixes.txt
BulHit.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BulHit.h Clean-up BulHit.cpp 2019-11-16 00:33:25 +00:00
Bullet.cpp
Bullet.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
Caret.cpp Backport some undefined-behaviour fixes 2020-07-06 15:11:45 +01:00
Caret.h Make variables more accurate 2020-05-03 20:28:56 +01:00
CommonDefines.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
Config.cpp More accuracy improvements 2020-06-30 14:04:53 +01:00
Config.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Draw.cpp
Draw.h Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Ending.cpp
Ending.h
Escape.cpp Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Escape.h Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Fade.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Fade.h Make variables more accurate 2020-05-03 20:28:56 +01:00
File.cpp
File.h
Flags.cpp
Flags.h Clean-up Flags.cpp 2019-11-15 20:15:47 +00:00
Flash.cpp
Flash.h
Font.cpp
Font.h Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Frame.cpp Note some weird code 2020-04-16 13:47:17 +01:00
Frame.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Game.cpp
Game.h Merge branch 'accurate' into portable 2020-01-07 04:55:16 +00:00
Generic.cpp
Generic.h Merge branch 'accurate' into portable 2020-03-31 14:07:21 +01:00
GenericLoad.cpp src: Cleaned up includes to only (and always) include what we use 2020-07-01 18:26:22 +02:00
GenericLoad.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Input.cpp
Input.h SDL2 controller backend - support axes and hats 2020-04-04 22:54:58 +01:00
KeyControl.cpp Clean-up KeyControl.cpp 2019-11-15 18:32:52 +00:00
KeyControl.h Clean-up KeyControl.cpp 2019-11-15 18:32:52 +00:00
Main.cpp
Main.h Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Map.cpp Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Map.h Clean-up Map.cpp 2019-11-15 14:24:21 +00:00
MapName.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
MapName.h
MiniMap.cpp Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
MiniMap.h
MyChar.cpp
MyChar.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
MycHit.cpp
MycHit.h
MycParam.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
MycParam.h
NpcAct.h
NpcAct000.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct020.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct040.cpp
NpcAct060.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct080.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct100.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct120.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct140.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct160.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct180.cpp
NpcAct200.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct220.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct240.cpp
NpcAct260.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct280.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct300.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct320.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct340.cpp
NpChar.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
NpChar.h
NpcHit.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcHit.h
NpcTbl.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
NpcTbl.h
Organya.cpp
Organya.h Big disgusting backend rework 2020-04-13 18:19:39 +01:00
PixTone.cpp Backport header improvements from #133 2020-07-02 14:42:53 +01:00
PixTone.h
Profile.cpp More accuracy improvements 2020-06-30 14:04:53 +01:00
Profile.h Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Random.cpp Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Random.h Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Resource.cpp Prevent error if Resource table is empty 2020-03-31 20:25:31 +01:00
Resource.h Restore the new resource file system 2019-09-02 23:32:19 +01:00
SelStage.cpp
SelStage.h
Shoot.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
Shoot.h Clean-up Shoot.cpp 2019-11-14 01:06:04 +00:00
Sound.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Sound.h
Stage.cpp src: Cleaned up includes to only (and always) include what we use 2020-07-01 18:26:22 +02:00
Stage.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Star.cpp
Star.h
Tags.h
TextScr.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
TextScr.h Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Triangle.cpp
Triangle.h Make variables more accurate 2020-05-03 20:28:56 +01:00
ValueView.cpp
ValueView.h Make variables more accurate 2020-05-03 20:28:56 +01:00
WindowsWrapper.h