cave-story-solaris/src
2020-07-08 19:42:28 +01:00
..
Backends Merge branch 'portable' into portableMinimizeHeaders 2020-07-02 15:26:33 +02:00
ArmsItem.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
ArmsItem.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Attributes.h Remove unused attributes 2020-06-30 13:00:34 +01:00
Back.cpp Restore a lost FIX_BUGS 2020-07-08 00:39:01 +01:00
Back.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Bitmap.cpp Cleanup 2020-04-22 01:50:31 +01:00
Bitmap.h Added DecodeBitmapFromFile 2020-01-27 00:30:54 +00:00
Boss.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
Boss.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossAlmo1.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossAlmo1.h Added Core and more NPCs 2019-02-07 14:08:53 +00:00
BossAlmo2.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossAlmo2.h Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00
BossBallos.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossBallos.h Added Ballos 2019-02-10 00:42:48 +00:00
BossFrog.cpp Remove unit-conversion macros 2020-07-08 19:15:11 +01:00
BossFrog.h Added more NPCs and Balfrog 2019-02-04 18:58:30 +00:00
BossIronH.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossIronH.h Added IronHead and relevant NPCs 2019-02-07 15:10:46 +00:00
BossLife.cpp Deobfustate some NPC_MAX values 2020-07-02 20:20:12 +01:00
BossLife.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossOhm.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossOhm.h Clean-up BossOhm.cpp 2019-11-16 01:37:05 +00:00
BossPress.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossPress.h Added Heavy Press 2019-02-09 23:21:27 +00:00
BossTwinD.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossTwinD.h More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00
BossX.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BossX.h Added Monster X 2019-02-06 12:07:54 +00:00
Bug Fixes.txt Added a bugfix 2019-02-12 04:38:26 +00:00
BulHit.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
BulHit.h Clean-up BulHit.cpp 2019-11-16 00:33:25 +00:00
Bullet.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
Bullet.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
Caret.cpp Backport some undefined-behaviour fixes 2020-07-06 15:11:45 +01:00
Caret.h Make variables more accurate 2020-05-03 20:28:56 +01:00
CommonDefines.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
Config.cpp More accuracy improvements 2020-06-30 14:04:53 +01:00
Config.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Draw.cpp Merge branch 'portable' into portableMinimizeHeaders 2020-07-02 15:26:33 +02:00
Draw.h Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Ending.cpp Merge branch 'accurate' into portable 2020-07-02 02:24:15 +01:00
Ending.h Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Escape.cpp Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Escape.h Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Fade.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Fade.h Make variables more accurate 2020-05-03 20:28:56 +01:00
File.cpp Change LoadFileToMemory's function signature 2020-01-26 20:06:31 +00:00
File.h Change LoadFileToMemory's function signature 2020-01-26 20:06:31 +00:00
Flags.cpp Clean-up Flags.cpp 2019-11-15 20:15:47 +00:00
Flags.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Flash.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Flash.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Font.cpp src: Cleaned up includes to only (and always) include what we use 2020-07-01 18:26:22 +02:00
Font.h Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Frame.cpp Note some weird code 2020-04-16 13:47:17 +01:00
Frame.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Game.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Game.h Merge branch 'accurate' into portable 2020-01-07 04:55:16 +00:00
Generic.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Generic.h Merge branch 'accurate' into portable 2020-03-31 14:07:21 +01:00
GenericLoad.cpp src: Cleaned up includes to only (and always) include what we use 2020-07-01 18:26:22 +02:00
GenericLoad.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Input.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Input.h SDL2 controller backend - support axes and hats 2020-04-04 22:54:58 +01:00
KeyControl.cpp Clean-up KeyControl.cpp 2019-11-15 18:32:52 +00:00
KeyControl.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Main.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Main.h Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Map.cpp Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Map.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MapName.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
MapName.h Make variables more accurate 2020-05-03 20:28:56 +01:00
MiniMap.cpp Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
MiniMap.h Mark a char as signed 2020-05-03 21:52:29 +01:00
MyChar.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
MyChar.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
MycHit.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
MycHit.h Clean-up MycHit.cpp 2019-11-14 23:58:33 +00:00
MycParam.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
MycParam.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
NpcAct.h Rearranged #includes 2019-02-18 21:30:22 +00:00
NpcAct000.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct020.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct040.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct060.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct080.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct100.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct120.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct140.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct160.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct180.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct200.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct220.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct240.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct260.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct280.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct300.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct320.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcAct340.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpChar.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
NpChar.h Added OTHER_RECT struct 2020-07-08 19:30:11 +01:00
NpcHit.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
NpcHit.h Clean-up NpcHit.cpp 2019-11-14 02:22:16 +00:00
NpcTbl.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
NpcTbl.h Clean-up NpcTbl.cpp 2019-11-14 02:04:03 +00:00
Organya.cpp Restore removed code from accurate branch 2020-07-06 15:32:43 +01:00
Organya.h Big disgusting backend rework 2020-04-13 18:19:39 +01:00
PixTone.cpp Backport header improvements from #133 2020-07-02 14:42:53 +01:00
PixTone.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Profile.cpp More accuracy improvements 2020-06-30 14:04:53 +01:00
Profile.h Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Random.cpp Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Random.h Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Resource.cpp Prevent error if Resource table is empty 2020-03-31 20:25:31 +01:00
Resource.h Restore the new resource file system 2019-09-02 23:32:19 +01:00
SelStage.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
SelStage.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Shoot.cpp Added SoundMode enum 2020-07-08 18:52:32 +01:00
Shoot.h Clean-up Shoot.cpp 2019-11-14 01:06:04 +00:00
Sound.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Sound.h Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
Stage.cpp src: Cleaned up includes to only (and always) include what we use 2020-07-01 18:26:22 +02:00
Stage.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Star.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
Star.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Tags.h Empty Tags.h 2020-01-06 21:20:17 +00:00
TextScr.cpp Merge branch 'accurate' into portable 2020-07-08 19:42:28 +01:00
TextScr.h Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Triangle.cpp More-accurate Triangle.cpp variable arrangement 2020-01-07 22:13:37 +00:00
Triangle.h Make variables more accurate 2020-05-03 20:28:56 +01:00
ValueView.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
ValueView.h Make variables more accurate 2020-05-03 20:28:56 +01:00
WindowsWrapper.h Try to avoid more Windows.h name collisions 2020-07-08 02:27:37 +01:00