.. |
Backends
|
Merge branch 'portable' into portableMinimizeHeaders
|
2020-07-02 15:26:33 +02:00 |
ArmsItem.cpp
|
Merge branch 'accurate' into portable
|
2020-07-08 19:42:28 +01:00 |
ArmsItem.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
Attributes.h
|
Remove unused attributes
|
2020-06-30 13:00:34 +01:00 |
Back.cpp
|
Restore a lost FIX_BUGS
|
2020-07-08 00:39:01 +01:00 |
Back.h
|
Remove all the C-compatibility stuff
|
2020-01-07 04:46:58 +00:00 |
Bitmap.cpp
|
|
|
Bitmap.h
|
Added DecodeBitmapFromFile
|
2020-01-27 00:30:54 +00:00 |
Boss.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
Boss.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
BossAlmo1.cpp
|
|
|
BossAlmo1.h
|
Added Core and more NPCs
|
2019-02-07 14:08:53 +00:00 |
BossAlmo2.cpp
|
|
|
BossAlmo2.h
|
Added Undead Core and more NPCs
|
2019-02-09 14:47:20 +00:00 |
BossBallos.cpp
|
|
|
BossBallos.h
|
|
|
BossFrog.cpp
|
Remove unit-conversion macros
|
2020-07-08 19:15:11 +01:00 |
BossFrog.h
|
Added more NPCs and Balfrog
|
2019-02-04 18:58:30 +00:00 |
BossIronH.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
BossIronH.h
|
|
|
BossLife.cpp
|
|
|
BossLife.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
BossOhm.cpp
|
|
|
BossOhm.h
|
|
|
BossPress.cpp
|
|
|
BossPress.h
|
Added Heavy Press
|
2019-02-09 23:21:27 +00:00 |
BossTwinD.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
BossTwinD.h
|
More NPCs, and added the Sisters
|
2019-02-07 20:45:53 +00:00 |
BossX.cpp
|
|
|
BossX.h
|
|
|
Bug Fixes.txt
|
|
|
BulHit.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
BulHit.h
|
Clean-up BulHit.cpp
|
2019-11-16 00:33:25 +00:00 |
Bullet.cpp
|
|
|
Bullet.h
|
Added OTHER_RECT struct
|
2020-07-08 19:30:11 +01:00 |
Caret.cpp
|
Backport some undefined-behaviour fixes
|
2020-07-06 15:11:45 +01:00 |
Caret.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
CommonDefines.h
|
Added OTHER_RECT struct
|
2020-07-08 19:30:11 +01:00 |
Config.cpp
|
More accuracy improvements
|
2020-06-30 14:04:53 +01:00 |
Config.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
Draw.cpp
|
|
|
Draw.h
|
Merge branch 'accurate' into portable
|
2020-05-04 18:17:39 +01:00 |
Ending.cpp
|
|
|
Ending.h
|
|
|
Escape.cpp
|
Merge branch 'accurate' into portable
|
2020-01-06 19:39:36 +00:00 |
Escape.h
|
Merge branch 'accurate' into portable
|
2020-01-06 19:39:36 +00:00 |
Fade.cpp
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
Fade.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
File.cpp
|
|
|
File.h
|
|
|
Flags.cpp
|
|
|
Flags.h
|
Clean-up Flags.cpp
|
2019-11-15 20:15:47 +00:00 |
Flash.cpp
|
|
|
Flash.h
|
|
|
Font.cpp
|
|
|
Font.h
|
Change render backend namespace to RenderBackend_
|
2020-04-04 20:24:34 +01:00 |
Frame.cpp
|
Note some weird code
|
2020-04-16 13:47:17 +01:00 |
Frame.h
|
Remove all the C-compatibility stuff
|
2020-01-07 04:46:58 +00:00 |
Game.cpp
|
|
|
Game.h
|
Merge branch 'accurate' into portable
|
2020-01-07 04:55:16 +00:00 |
Generic.cpp
|
|
|
Generic.h
|
Merge branch 'accurate' into portable
|
2020-03-31 14:07:21 +01:00 |
GenericLoad.cpp
|
src: Cleaned up includes to only (and always) include what we use
|
2020-07-01 18:26:22 +02:00 |
GenericLoad.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
Input.cpp
|
|
|
Input.h
|
SDL2 controller backend - support axes and hats
|
2020-04-04 22:54:58 +01:00 |
KeyControl.cpp
|
Clean-up KeyControl.cpp
|
2019-11-15 18:32:52 +00:00 |
KeyControl.h
|
Clean-up KeyControl.cpp
|
2019-11-15 18:32:52 +00:00 |
Main.cpp
|
|
|
Main.h
|
Revert more unnecessary edits
|
2020-06-30 13:48:46 +01:00 |
Map.cpp
|
Revert more unnecessary edits
|
2020-06-30 13:48:46 +01:00 |
Map.h
|
Clean-up Map.cpp
|
2019-11-15 14:24:21 +00:00 |
MapName.cpp
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
MapName.h
|
|
|
MiniMap.cpp
|
Merge branch 'accurate' into portable
|
2020-05-04 18:17:39 +01:00 |
MiniMap.h
|
|
|
MyChar.cpp
|
|
|
MyChar.h
|
Added OTHER_RECT struct
|
2020-07-08 19:30:11 +01:00 |
MycHit.cpp
|
|
|
MycHit.h
|
|
|
MycParam.cpp
|
Merge branch 'accurate' into portable
|
2020-07-08 19:42:28 +01:00 |
MycParam.h
|
|
|
NpcAct.h
|
|
|
NpcAct000.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct020.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct040.cpp
|
|
|
NpcAct060.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct080.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct100.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct120.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct140.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct160.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct180.cpp
|
|
|
NpcAct200.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct220.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct240.cpp
|
|
|
NpcAct260.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct280.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct300.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct320.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcAct340.cpp
|
|
|
NpChar.cpp
|
Merge branch 'accurate' into portable
|
2020-07-08 19:42:28 +01:00 |
NpChar.h
|
|
|
NpcHit.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
NpcHit.h
|
|
|
NpcTbl.cpp
|
Merge branch 'accurate' into portable
|
2020-01-08 13:16:21 +00:00 |
NpcTbl.h
|
|
|
Organya.cpp
|
|
|
Organya.h
|
Big disgusting backend rework
|
2020-04-13 18:19:39 +01:00 |
PixTone.cpp
|
Backport header improvements from #133
|
2020-07-02 14:42:53 +01:00 |
PixTone.h
|
|
|
Profile.cpp
|
More accuracy improvements
|
2020-06-30 14:04:53 +01:00 |
Profile.h
|
Merge branch 'accurate' into portable
|
2020-05-04 18:17:39 +01:00 |
Random.cpp
|
Add a replication of MSVC2003's rand() algorithm
|
2019-09-04 19:23:35 +00:00 |
Random.h
|
Add a replication of MSVC2003's rand() algorithm
|
2019-09-04 19:23:35 +00:00 |
Resource.cpp
|
Prevent error if Resource table is empty
|
2020-03-31 20:25:31 +01:00 |
Resource.h
|
Restore the new resource file system
|
2019-09-02 23:32:19 +01:00 |
SelStage.cpp
|
|
|
SelStage.h
|
|
|
Shoot.cpp
|
Added SoundMode enum
|
2020-07-08 18:52:32 +01:00 |
Shoot.h
|
Clean-up Shoot.cpp
|
2019-11-14 01:06:04 +00:00 |
Sound.cpp
|
Merge branch 'accurate' into portable
|
2020-07-08 19:42:28 +01:00 |
Sound.h
|
|
|
Stage.cpp
|
src: Cleaned up includes to only (and always) include what we use
|
2020-07-01 18:26:22 +02:00 |
Stage.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
Star.cpp
|
|
|
Star.h
|
|
|
Tags.h
|
|
|
TextScr.cpp
|
Merge branch 'accurate' into portable
|
2020-07-08 19:42:28 +01:00 |
TextScr.h
|
Revert more unnecessary edits
|
2020-06-30 13:48:46 +01:00 |
Triangle.cpp
|
|
|
Triangle.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
ValueView.cpp
|
|
|
ValueView.h
|
Make variables more accurate
|
2020-05-03 20:28:56 +01:00 |
WindowsWrapper.h
|
|
|