A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
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Clownacy afb3e2f83e Removed the DoConfig folder
It's just a clone. A proper decompilation will be added some other
time.
2019-09-05 12:45:11 +00:00
assets Remove unneeded resource files 2019-09-04 14:59:45 +00:00
msvc2003 Remove WINDOWS and NONPORTABLE 2019-09-04 02:14:15 +01:00
src Fix incorrectly-ordered #include 2019-09-04 14:13:51 +00:00
.gitattributes Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF) 2019-05-03 12:27:11 +02:00
.gitignore Now the build output directory is generated completely 2019-06-17 19:13:29 +00:00
CMakeLists.txt Merge branch 'master' into accurate 2019-08-25 20:35:01 +01:00
Makefile Add .exe file extensions to the Makefile 2019-09-04 14:01:51 +00:00
README.md Update readme 2019-09-02 02:11:21 +01:00
screenshot.png New screenshot 2019-09-01 19:00:42 +01:00

Cave Story Engine 2

Cave Story Engine 2 is a decompilation of Cave Story.

Screenshot

Building

Makefile (MinGW-w64)

Run 'make' in this folder, preferably with some of the following settings:

  • RELEASE=1 - Compile a release build (optimised, stripped, etc.)
  • STATIC=1 - Produce a statically-linked executable (so you don't need to bundle DLL files)
  • JAPANESE=1 - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
  • FIX_BUGS=1 - Fix bugs in the game (see src/Bug Fixes.txt)
  • DEBUG_SAVE=1 - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window

Visual Studio .NET 2003

Project files for Visual Studio .NET 2003 are available in the 'msvc2003' folder.

Visual Studio .NET 2003 was used by Pixel to create the original Doukutsu.exe, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable.

Licensing

Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.