cave-story-solaris/Makefile
Clownacy 5210e1c00d Rewrote bin2h
Needed to fix bug, so I figured I'd just remake the thing.
2019-01-21 21:05:43 +00:00

142 lines
2.6 KiB
Makefile

RELEASE = 0
ifeq ($(RELEASE), 0)
CXXFLAGS := -O0 -g -static -mconsole
FILENAME = debug
else
CXXFLAGS := -O3 -s -static
FILENAME = release
endif
ifeq ($(JAPANESE), 1)
CXXFLAGS += -DJAPANESE
endif
ifeq ($(FIX_BUGS), 1)
CXXFLAGS += -DFIX_BUGS
endif
CXXFLAGS += `sdl2-config --cflags`
LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
# For an accurate result to the original's code, compile in alphabetical order
SOURCES = \
Back \
Config \
Draw \
Ending \
Escape \
Flags \
Game \
Generic \
GenericLoad \
Input \
KeyControl \
Main \
Map \
MapName \
NpChar \
NpcTbl \
Organya \
PixTone \
Profile \
Resource \
Sound \
Stage \
TextScr \
Triangle
RESOURCES = \
BITMAP/CREDIT01.bmp \
BITMAP/CREDIT02.bmp \
BITMAP/CREDIT03.bmp \
BITMAP/CREDIT04.bmp \
BITMAP/CREDIT05.bmp \
BITMAP/CREDIT06.bmp \
BITMAP/CREDIT07.bmp \
BITMAP/CREDIT08.bmp \
BITMAP/CREDIT09.bmp \
BITMAP/CREDIT10.bmp \
BITMAP/CREDIT11.bmp \
BITMAP/CREDIT12.bmp \
BITMAP/CREDIT14.bmp \
BITMAP/CREDIT15.bmp \
BITMAP/CREDIT16.bmp \
BITMAP/CREDIT17.bmp \
BITMAP/CREDIT18.bmp \
BITMAP/PIXEL.bmp \
ICON/4.bmp \
ORG/ACCESS \
ORG/ANZEN \
ORG/BALCONY \
ORG/BALLOS \
ORG/BDOWN \
ORG/CEMETERY \
ORG/CURLY \
ORG/DR \
ORG/ENDING \
ORG/ESCAPE \
ORG/FANFALE1 \
ORG/FANFALE2 \
ORG/FANFALE3 \
ORG/FIREEYE \
ORG/GAMEOVER \
ORG/GINSUKE \
ORG/GRAND \
ORG/GRAVITY \
ORG/HELL \
ORG/IRONH \
ORG/JENKA \
ORG/JENKA2 \
ORG/KODOU \
ORG/LASTBT3 \
ORG/LASTBTL \
ORG/LASTCAVE \
ORG/MARINE \
ORG/MAZE \
ORG/MDOWN2 \
ORG/MURA \
ORG/OSIDE \
ORG/PLANT \
ORG/QUIET \
ORG/REQUIEM \
ORG/TOROKO \
ORG/VIVI \
ORG/WANPAK2 \
ORG/WANPAKU \
ORG/WEED \
ORG/WHITE \
ORG/XXXX \
ORG/ZONBIE \
WAVE/WAVE100
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
all: build/$(FILENAME).exe
build/$(FILENAME).exe: $(OBJECTS)
@mkdir -p $(@D)
@g++ $(CXXFLAGS) $^ -o $@ $(LIBS)
@echo Finished compiling: $@
obj/$(FILENAME)/%.o: src/%.cpp
@mkdir -p $(@D)
@echo Compiling $^
@g++ $(CXXFLAGS) $^ -o $@ -c
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
@mkdir -p $(@D)
@echo Compiling $<
@g++ $(CXXFLAGS) $< -o $@ -c
src/Resource/%.h: res/% obj/bin2h.exe
@mkdir -p $(@D)
@echo Converting $<
@obj/bin2h.exe $< $@
obj/bin2h.exe: res/bin2h.c
@mkdir -p $(@D)
@echo Compiling $^
@gcc -O3 -s -static $^ -o $@
clean:
@rm -rf build obj