![]() The data folder is now stored in the new assets folder, and copied across as part of the build process. |
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.. | ||
Npc | ||
Stage | ||
Arms.pbm | ||
ArmsImage.pbm | ||
ArmsItem.tsc | ||
bk0.pbm | ||
bkBlack.pbm | ||
bkBlue.pbm | ||
bkFall.pbm | ||
bkFog.pbm | ||
bkGard.pbm | ||
bkGray.pbm | ||
bkGreen.pbm | ||
bkMaze.pbm | ||
bkMoon.pbm | ||
bkRed.pbm | ||
bkWater.pbm | ||
Bullet.pbm | ||
Caret.pbm | ||
casts.pbm | ||
Credit.tsc | ||
Face.pbm | ||
Fade.pbm | ||
Head.tsc | ||
ItemImage.pbm | ||
Loading.pbm | ||
MyChar.pbm | ||
npc.tbl | ||
StageImage.pbm | ||
StageSelect.tsc | ||
TextBox.pbm | ||
Title.pbm |