cave-story-solaris/src/Backends/WiiU/shaders/shader sources/texture.frag
2020-04-21 13:02:06 +01:00

8 lines
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172 B
GLSL

#version 150 core
layout(location = 0) uniform sampler2D tex;
in vec2 texture_coordinates;
out vec4 fragment;
void main()
{
fragment = texture(tex, texture_coordinates);
}