9 lines
272 B
GLSL
9 lines
272 B
GLSL
#version 150 core
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layout(location = 0) in vec4 input_vertex_coordinates;
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layout(location = 1) in vec2 input_texture_coordinates;
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out vec2 texture_coordinates;
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void main()
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{
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gl_Position = input_vertex_coordinates;
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texture_coordinates = input_texture_coordinates;
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}
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