cave-story-solaris/src/Backends/WiiU/shaders/shader sources/texture.vert
2020-04-21 13:02:06 +01:00

9 lines
272 B
GLSL

#version 150 core
layout(location = 0) in vec4 input_vertex_coordinates;
layout(location = 1) in vec2 input_texture_coordinates;
out vec2 texture_coordinates;
void main()
{
gl_Position = input_vertex_coordinates;
texture_coordinates = input_texture_coordinates;
}