cave-story-solaris/src/Backends/WiiU/shaders/shader sources/texture_colour_key.psh
2020-04-21 13:02:06 +01:00

25 lines
691 B
Text

; $MODE = "UniformRegister"
; $SAMPLER_VARS[0].name= "tex"
; $SAMPLER_VARS[0].type= "sampler2D"
; $SAMPLER_VARS[0].location = 0
; $NUM_SPI_PS_INPUT_CNTL = 1
; $SPI_PS_INPUT_CNTL[0].semantic = 0
; $SPI_PS_INPUT_CNTL[0].default_val = 1
; $UNIFORM_VARS[0].name = "texture_coordinates"
; $UNIFORM_VARS[0].type = "vec2"
; $UNIFORM_VARS[0].count = 1
; $UNIFORM_VARS[0].offset = 0
; $UNIFORM_VARS[0].block = -1
00 TEX: ADDR(48) CNT(1) VALID_PIX
0 SAMPLE R0, R0.xy0x, t0, s0
01 ALU: ADDR(32) CNT(3)
1 y: ADD ____, R0.x, R0.y
2 x: ADD ____, R0.z, PV1.y
3 x: KILLE ____, PV2.x, 0.0f
02 EXP_DONE: PIX0, R0
END_OF_PROGRAM