
All the broken stuff just happened to work on 32-bit, but would cause MinGW-w64 to explode if you tried building as 64-bit. I guess thanks to Microsoft keeping the basic C int types the same size in 64-bit as they were in 32-bit, this branch compiles as 64-bit just fine, despite Cave Story's many int-size dependencies.
8 lines
380 B
C
8 lines
380 B
C
#pragma once
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#include "WindowsWrapper.h"
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INT_PTR __stdcall VersionDialog(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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INT_PTR __stdcall DebugMuteDialog(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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INT_PTR __stdcall DebugSaveDialog(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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INT_PTR __stdcall QuitDialog(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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