cave-story-solaris/src/Backends/Window-OpenGL.h
Clownacy c51a074fad Big disgusting backend rework
We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00

7 lines
256 B
C

#pragma once
#include "../WindowsWrapper.h"
bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen);
void WindowBackend_OpenGL_DestroyWindow(void);
void WindowBackend_OpenGL_Display(void);