
We need to avoid `WindowsWrapper.h` in the backends whenever we can, to avoid name collisions (the Wii U homebrew library) defines its own BOOL/TRUE/FALSE, which really doesn't work with CSE2.
7 lines
256 B
C
7 lines
256 B
C
#pragma once
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#include "../WindowsWrapper.h"
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bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen);
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void WindowBackend_OpenGL_DestroyWindow(void);
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void WindowBackend_OpenGL_Display(void);
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