891 lines
21 KiB
C++
891 lines
21 KiB
C++
// Some of the original source code for this file can be found here:
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// https://github.com/shbow/organya/blob/master/source/OrgFile.cpp
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// https://github.com/shbow/organya/blob/master/source/OrgPlay.cpp
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// https://github.com/shbow/organya/blob/master/source/Sound.cpp
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// https://github.com/shbow/organya/blob/master/source/WinTimer.cpp
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#include "Organya.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "Backends/Audio.h"
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#include "Resource.h"
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#include "Sound.h"
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#define PANDUMMY 0xFF
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#define VOLDUMMY 0xFF
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#define KEYDUMMY 0xFF
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#define ALLOCNOTE 4096
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#define DEFVOLUME 200//255はVOLDUMMY。MAXは254
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#define DEFPAN 6
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//曲情報をセットする時のフラグ
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#define SETALL 0xffffffff//全てをセット
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#define SETWAIT 0x00000001
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#define SETGRID 0x00000002
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#define SETALLOC 0x00000004
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#define SETREPEAT 0x00000008
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#define SETFREQ 0x00000010
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#define SETWAVE 0x00000020
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#define SETPIPI 0x00000040
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// Below are Organya song data structures
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typedef struct NOTELIST
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{
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NOTELIST *from; // Previous address
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NOTELIST *to; // Next address
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long x; // Position
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unsigned char length; // Sound length
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unsigned char y; // Sound height
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unsigned char volume; // Volume
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unsigned char pan;
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} NOTELIST;
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// Track data * 8
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typedef struct TRACKDATA
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{
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unsigned short freq; // Frequency (1000 is default)
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unsigned char wave_no; // Waveform No.
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signed char pipi;
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NOTELIST *note_p;
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NOTELIST *note_list;
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} TRACKDATA;
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// Unique information held in songs
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typedef struct MUSICINFO
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{
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unsigned short wait;
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unsigned char line; // Number of lines in one measure
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unsigned char dot; // Number of dots per line
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unsigned short alloc_note; // Number of allocated notes
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long repeat_x; // Repeat
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long end_x; // End of song (Return to repeat)
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TRACKDATA tdata[MAXTRACK];
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} MUSICINFO;
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// メインクラス。このアプリケーションの中心。(クラスってやつを初めて使う) (Main class. The heart of this application. (Class is used for the first time))
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typedef struct OrgData
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{
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OrgData(); // コンストラクタ (Constructor)
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// ~OrgData(); // デストラクタ (Destructor)
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MUSICINFO info;
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char track;
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char mute[MAXTRACK];
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unsigned char def_pan;
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unsigned char def_volume;
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void InitOrgData(void);
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void GetMusicInfo(MUSICINFO *mi); // 曲情報を取得 (Get song information)
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// 曲情報を設定。flagは設定アイテムを指定 (Set song information. flag specifies the setting item)
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BOOL SetMusicInfo(MUSICINFO *mi,unsigned long flag);
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BOOL NoteAlloc(unsigned short note_num); // 指定の数だけNoteDataの領域を確保 (Allocate the specified number of NoteData areas.)
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void ReleaseNote(void); // NoteDataを開放 (Release NoteData)
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// 以下は再生 (The following is playback)
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void PlayData(void);
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void SetPlayPointer(long x); // 再生ポインターを指定の位置に設定 (Set playback pointer to specified position)
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// 以下はファイル関係 (The following are related to files)
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BOOL InitMusicData(const char *path);
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} ORGDATA;
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AudioBackend_Sound *lpORGANBUFFER[8][8][2] = {NULL};
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/////////////////////////////////////////////
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//■オルガーニャ■■■■■■■■■■■■/////// (Organya)
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/////////////////////
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// Wave playing and loading
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typedef struct
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{
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short wave_size;
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short oct_par;
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short oct_size;
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} OCTWAVE;
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OCTWAVE oct_wave[8] =
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{
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{ 256, 1, 4 }, // 0 Oct
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{ 256, 2, 8 }, // 1 Oct
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{ 128, 4, 12 }, // 2 Oct
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{ 128, 8, 16 }, // 3 Oct
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{ 64, 16, 20 }, // 4 Oct
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{ 32, 32, 24 }, // 5 Oct
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{ 16, 64, 28 }, // 6 Oct
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{ 8,128, 32 }, // 7 Oct
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};
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BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi)
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{
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unsigned long i,j,k;
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unsigned long wav_tp; // WAVテーブルをさすポインタ (Pointer to WAV table)
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unsigned long wave_size; // 256;
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unsigned long data_size;
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unsigned char *wp;
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unsigned char *wp_sub;
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int work;
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if (!audio_backend_initialised)
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return FALSE;
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for (j = 0; j < 8; j++)
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{
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for (k = 0; k < 2; k++)
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{
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wave_size = oct_wave[j].wave_size;
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if (pipi)
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data_size = wave_size * oct_wave[j].oct_size;
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else
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data_size = wave_size;
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wp = (unsigned char*)malloc(data_size);
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if (wp == NULL)
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return FALSE;
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// Get wave data
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wp_sub = wp;
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wav_tp = 0;
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for (i = 0; i < data_size; i++)
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{
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work = *(wavep + wav_tp);
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work += 0x80;
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*wp_sub = (unsigned char)work;
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wav_tp += 0x100 / wave_size;
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if (wav_tp > 0xFF)
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wav_tp -= 0x100;
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wp_sub++;
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}
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lpORGANBUFFER[track][j][k] = AudioBackend_CreateSound(22050, wp, data_size);
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free(wp);
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if (lpORGANBUFFER[track][j][k] == NULL)
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return FALSE;
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AudioBackend_RewindSound(lpORGANBUFFER[track][j][k]);
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}
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}
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return TRUE;
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}
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short freq_tbl[12] = {262, 277, 294, 311, 330, 349, 370, 392, 415, 440, 466, 494};
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void ChangeOrganFrequency(unsigned char key, signed char track, long a)
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{
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if (!audio_backend_initialised)
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return;
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for (int j = 0; j < 8; j++)
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for (int i = 0; i < 2; i++)
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AudioBackend_SetSoundFrequency(lpORGANBUFFER[track][j][i], ((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α)
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}
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BOOL g_mute[MAXTRACK]; // Used by the debug Mute menu
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short pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512};
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unsigned char old_key[MAXTRACK] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // 再生中の音 (Sound being played)
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unsigned char key_on[MAXTRACK]; // キースイッチ (Key switch)
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unsigned char key_twin[MAXTRACK]; // 今使っているキー(連続時のノイズ防止の為に二つ用意) (Currently used keys (prepared for continuous noise prevention))
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void ChangeOrganPan(unsigned char key, unsigned char pan, signed char track) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
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{
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if (!audio_backend_initialised)
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return;
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if (old_key[track] != PANDUMMY)
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AudioBackend_SetSoundPan(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (pan_tbl[pan] - 0x100) * 10);
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}
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void ChangeOrganVolume(int no, long volume, signed char track) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
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{
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if (!audio_backend_initialised)
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return;
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if (old_key[track] != VOLDUMMY)
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AudioBackend_SetSoundVolume(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (volume - 0xFF) * 8);
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}
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// サウンドの再生 (Play sound)
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void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
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{
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if (!audio_backend_initialised)
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return;
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if (lpORGANBUFFER[track][key / 12][key_twin[track]] != NULL)
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{
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switch (mode)
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{
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case 0: // 停止 (Stop)
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if (old_key[track] != 0xFF)
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{
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AudioBackend_StopSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
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AudioBackend_RewindSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
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}
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break;
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case 1: // 再生 (Playback)
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break;
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case 2: // 歩かせ停止 (Stop playback)
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if (old_key[track] != 0xFF)
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{
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AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
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old_key[track] = 0xFF;
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}
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break;
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case -1:
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if (old_key[track] == 0xFF) // 新規鳴らす (New sound)
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{
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ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
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AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
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old_key[track] = key;
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key_on[track] = 1;
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}
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else if (key_on[track] == 1 && old_key[track] == key) // 同じ音 (Same sound)
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{
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// 今なっているのを歩かせ停止 (Stop playback now)
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AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE);
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key_twin[track]++;
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if (key_twin[track] > 1)
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key_twin[track] = 0;
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AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
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}
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else // 違う音を鳴らすなら (If you make a different sound)
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{
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AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); // 今なっているのを歩かせ停止 (Stop playback now)
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key_twin[track]++;
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if (key_twin[track] > 1)
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key_twin[track] = 0;
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ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency)
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AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE);
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old_key[track] = key;
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}
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break;
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}
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}
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}
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// オルガーニャオブジェクトを開放 (Open Organya object)
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void ReleaseOrganyaObject(signed char track)
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{
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if (!audio_backend_initialised)
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return;
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for (int i = 0; i < 8; i++)
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{
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if (lpORGANBUFFER[track][i][0] != NULL)
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{
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AudioBackend_DestroySound(lpORGANBUFFER[track][i][0]);
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lpORGANBUFFER[track][i][0] = NULL;
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}
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if (lpORGANBUFFER[track][i][1] != NULL)
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{
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AudioBackend_DestroySound(lpORGANBUFFER[track][i][1]);
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lpORGANBUFFER[track][i][1] = NULL;
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}
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}
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}
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// 波形データをロード (Load waveform data)
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signed char wave_data[100][0x100];
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BOOL InitWaveData100(void)
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{
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const unsigned long *lpdword; // リソースのアドレス (Resource address)
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if (!audio_backend_initialised)
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return FALSE;
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// リソースの検索 (Search for resources)
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lpdword = (unsigned long*)FindResource("WAVE100", "WAVE", NULL);
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if (lpdword == NULL)
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return FALSE;
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memcpy(wave_data, lpdword, 100 * 0x100);
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return TRUE;
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}
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// 波形を100個の中から選択して作成 (Select from 100 waveforms to create)
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BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi)
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{
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if (!audio_backend_initialised)
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return FALSE;
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if (wave_no > 99)
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return FALSE;
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ReleaseOrganyaObject(track);
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MakeSoundObject8(wave_data[wave_no], track, pipi);
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return TRUE;
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}
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/////////////////////////////////////////////
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//■オルガーニャドラムス■■■■■■■■/////// (Organya drums)
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/////////////////////
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void ChangeDramFrequency(unsigned char key, signed char track)
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{
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if (!audio_backend_initialised)
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return;
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AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[150 + track], key * 800 + 100);
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}
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void ChangeDramPan(unsigned char pan, signed char track)
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{
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if (!audio_backend_initialised)
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return;
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AudioBackend_SetSoundPan(lpSECONDARYBUFFER[150 + track], (pan_tbl[pan] - 0x100) * 10);
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}
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void ChangeDramVolume(long volume, signed char track)
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{
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if (!audio_backend_initialised)
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return;
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AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[150 + track], (volume - 0xFF) * 8);
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}
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// サウンドの再生 (Play sound)
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void PlayDramObject(unsigned char key, int mode, signed char track)
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{
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if (!audio_backend_initialised)
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return;
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if (lpSECONDARYBUFFER[150 + track] != NULL)
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{
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switch (mode)
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{
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case 0: // 停止 (Stop)
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AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
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AudioBackend_RewindSound(lpSECONDARYBUFFER[150 + track]);
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break;
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case 1: // 再生 (Playback)
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AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]);
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AudioBackend_RewindSound(lpSECONDARYBUFFER[150 + track]);
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ChangeDramFrequency(key, track); // 周波数を設定して (Set the frequency)
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AudioBackend_PlaySound(lpSECONDARYBUFFER[150 + track], FALSE);
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break;
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case 2: // 歩かせ停止 (Stop playback)
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break;
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case -1:
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break;
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}
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}
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}
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ORGDATA org_data;
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OrgData::OrgData(void)
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{
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for (int i = 0; i < MAXTRACK; i++)
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{
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info.tdata[i].note_list = NULL;
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info.tdata[i].note_p = NULL;
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}
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}
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void OrgData::InitOrgData(void)
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{
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track = 0;
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info.alloc_note = ALLOCNOTE; // とりあえず10000個確保 (For the time being, secure 10,000 pieces)
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info.dot = 4;
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info.line = 4;
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info.wait = 128;
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info.repeat_x = info.dot * info.line * 0;
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info.end_x = info.dot * info.line * 255;
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for (int i = 0; i < MAXTRACK; i++)
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{
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info.tdata[i].freq = 1000;
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info.tdata[i].wave_no = 0;
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info.tdata[i].pipi = 0;
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}
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NoteAlloc(info.alloc_note);
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SetMusicInfo(&info, SETALL);
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def_pan = DEFPAN;
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def_volume = DEFVOLUME;
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}
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// 曲情報を設定。flagはアイテムを指定 (Set song information. flag specifies an item)
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BOOL OrgData::SetMusicInfo(MUSICINFO *mi, unsigned long flag)
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{
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int i;
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if (flag & SETGRID) // グリッドを有効に (Enable grid)
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{
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info.dot = mi->dot;
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info.line = mi->line;
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}
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if (flag & SETWAIT)
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{
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info.wait = mi->wait;
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}
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if (flag & SETREPEAT)
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{
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info.repeat_x = mi->repeat_x;
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info.end_x = mi->end_x;
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}
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if (flag & SETFREQ)
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{
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for (i = 0; i < MAXMELODY; i++)
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{
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info.tdata[i].freq = mi->tdata[i].freq;
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info.tdata[i].pipi = info.tdata[i].pipi; // Just sets info.tdata[i].pipi to itself (SETPIPI already sets pipi, so maybe this line shouldn't be here in the first place)
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}
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}
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if (flag & SETWAVE)
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for (i = 0; i < MAXTRACK; i++)
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info.tdata[i].wave_no = mi->tdata[i].wave_no;
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if (flag & SETPIPI)
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for (i = 0; i < MAXTRACK; i++)
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info.tdata[i].pipi = mi->tdata[i].pipi;
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return TRUE;
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}
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// 指定の数だけNoteDataの領域を確保(初期化) (Allocate the specified number of NoteData areas (initialization))
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BOOL OrgData::NoteAlloc(unsigned short alloc)
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{
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int i,j;
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for (j = 0; j < MAXTRACK; j++)
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{
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info.tdata[j].wave_no = 0;
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info.tdata[j].note_list = NULL; // コンストラクタにやらせたい (I want the constructor to do it)
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info.tdata[j].note_p = (NOTELIST*)malloc(sizeof(NOTELIST) * alloc);
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if (info.tdata[j].note_p == NULL)
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{
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for (i = 0; i < MAXTRACK; i++)
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{
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if (info.tdata[i].note_p != NULL)
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{
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free(info.tdata[i].note_p);
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#ifdef FIX_BUGS
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info.tdata[i].note_p = NULL;
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#else
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info.tdata[j].note_p = NULL; // Uses j instead of i
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#endif
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}
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||
}
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
for (i = 0; i < alloc; i++)
|
||
{
|
||
(info.tdata[j].note_p + i)->from = NULL;
|
||
(info.tdata[j].note_p + i)->to = NULL;
|
||
(info.tdata[j].note_p + i)->length = 0;
|
||
(info.tdata[j].note_p + i)->pan = PANDUMMY;
|
||
(info.tdata[j].note_p + i)->volume = VOLDUMMY;
|
||
(info.tdata[j].note_p + i)->y = KEYDUMMY;
|
||
}
|
||
}
|
||
|
||
for (j = 0; j < MAXMELODY; j++)
|
||
MakeOrganyaWave(j, info.tdata[j].wave_no, info.tdata[j].pipi);
|
||
|
||
track = 0; // 今はここに書いておく (Write here now)
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
// NoteDataを開放 (Release NoteData)
|
||
void OrgData::ReleaseNote(void)
|
||
{
|
||
for (int i = 0; i < MAXTRACK; i++)
|
||
{
|
||
if (info.tdata[i].note_p != NULL)
|
||
{
|
||
free(info.tdata[i].note_p);
|
||
info.tdata[i].note_p = NULL;
|
||
}
|
||
}
|
||
}
|
||
|
||
char pass[7] = "Org-01";
|
||
char pass2[7] = "Org-02"; // Pipi
|
||
|
||
BOOL OrgData::InitMusicData(const char *path)
|
||
{
|
||
#define READ_LE16(p) ((p[1] << 8) | p[0]); p += 2
|
||
#define READ_LE32(p) ((p[3] << 24) | (p[2] << 16) | (p[1] << 8) | p[0]); p += 4
|
||
|
||
NOTELIST *np;
|
||
int i,j;
|
||
char pass_check[6];
|
||
char ver = 0;
|
||
unsigned short note_num[MAXTRACK];
|
||
|
||
const unsigned char *p = FindResource(path, "ORG", NULL);
|
||
if (p == NULL)
|
||
return FALSE;
|
||
|
||
memcpy(&pass_check[0], p, 6);
|
||
p += 6;
|
||
|
||
if(memcmp(pass_check, pass, 6) == 0)
|
||
ver = 1;
|
||
if(memcmp(pass_check, pass2, 6) == 0)
|
||
ver = 2;
|
||
|
||
if(ver == 0)
|
||
return FALSE;
|
||
|
||
// 曲の情報を設定 (Set song information)
|
||
info.wait = READ_LE16(p);
|
||
info.line = *p++;
|
||
info.dot = *p++;
|
||
info.repeat_x = READ_LE32(p);
|
||
info.end_x = READ_LE32(p);
|
||
|
||
for (i = 0; i < MAXTRACK; i++)
|
||
{
|
||
info.tdata[i].freq = READ_LE16(p);
|
||
|
||
info.tdata[i].wave_no = *p++;
|
||
|
||
if (ver == 1)
|
||
info.tdata[i].pipi = 0;
|
||
else
|
||
info.tdata[i].pipi = *p;
|
||
|
||
++p;
|
||
|
||
note_num[i] = READ_LE16(p);
|
||
}
|
||
|
||
// 音符のロード (Loading notes)
|
||
for (j = 0; j < MAXTRACK; j++)
|
||
{
|
||
// 最初の音符はfromがNULLとなる (The first note has from as NULL)
|
||
if (note_num[j] == 0)
|
||
{
|
||
info.tdata[j].note_list = NULL;
|
||
continue;
|
||
}
|
||
|
||
// リストを作る (Make a list)
|
||
np = info.tdata[j].note_p;
|
||
info.tdata[j].note_list = info.tdata[j].note_p;
|
||
np->from = NULL;
|
||
np->to = (np + 1);
|
||
np++;
|
||
|
||
for (i = 1; i < note_num[j]; i++)
|
||
{
|
||
np->from = (np - 1);
|
||
np->to = (np + 1);
|
||
np++;
|
||
}
|
||
|
||
// 最後の音符のtoはNULL (The last note to is NULL)
|
||
np--;
|
||
np->to = NULL;
|
||
|
||
// 内容を代入 (Assign content)
|
||
np = info.tdata[j].note_p; // X座標 (X coordinate)
|
||
for (i = 0; i < note_num[j]; i++)
|
||
{
|
||
np->x = READ_LE32(p);
|
||
np++;
|
||
}
|
||
|
||
np = info.tdata[j].note_p; // Y座標 (Y coordinate)
|
||
for (i = 0; i < note_num[j]; i++)
|
||
{
|
||
np->y = *p++;
|
||
np++;
|
||
}
|
||
|
||
np = info.tdata[j].note_p; // 長さ (Length)
|
||
for (i = 0; i < note_num[j]; i++)
|
||
{
|
||
np->length = *p++;
|
||
np++;
|
||
}
|
||
|
||
np = info.tdata[j].note_p; // ボリューム (Volume)
|
||
for (i = 0; i < note_num[j]; i++)
|
||
{
|
||
np->volume = *p++;
|
||
np++;
|
||
}
|
||
|
||
np = info.tdata[j].note_p; // パン (Pan)
|
||
for (i = 0; i < note_num[j]; i++)
|
||
{
|
||
np->pan = *p++;
|
||
np++;
|
||
}
|
||
}
|
||
|
||
// データを有効に (Enable data)
|
||
for (j = 0; j < MAXMELODY; j++)
|
||
MakeOrganyaWave(j,info.tdata[j].wave_no, info.tdata[j].pipi);
|
||
|
||
// Pixel ripped out some code so he could use PixTone sounds as drums, but he left this dead code
|
||
for (j = MAXMELODY; j < MAXTRACK; j++)
|
||
{
|
||
i = info.tdata[j].wave_no;
|
||
//InitDramObject(dram_name[i], j - MAXMELODY);
|
||
}
|
||
|
||
SetPlayPointer(0); // 頭出し (Cue)
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
// 曲情報を取得 (Get song information)
|
||
void OrgData::GetMusicInfo(MUSICINFO *mi)
|
||
{
|
||
mi->dot = info.dot;
|
||
mi->line = info.line;
|
||
mi->alloc_note = info.alloc_note;
|
||
mi->wait = info.wait;
|
||
mi->repeat_x = info.repeat_x;
|
||
mi->end_x = info.end_x;
|
||
|
||
for (int i = 0; i < MAXTRACK; i++)
|
||
{
|
||
mi->tdata[i].freq = info.tdata[i].freq;
|
||
mi->tdata[i].wave_no = info.tdata[i].wave_no;
|
||
mi->tdata[i].pipi = info.tdata[i].pipi;
|
||
}
|
||
}
|
||
|
||
// Play data
|
||
long PlayPos; // Called 'play_p' in the source code release
|
||
NOTELIST *np[MAXTRACK];
|
||
long now_leng[MAXMELODY];
|
||
|
||
int Volume = 100;
|
||
int TrackVol[MAXTRACK];
|
||
BOOL bFadeout = FALSE;
|
||
|
||
void OrgData::PlayData(void)
|
||
{
|
||
int i;
|
||
|
||
// Handle fading out
|
||
if (bFadeout && Volume)
|
||
Volume -= 2;
|
||
if (Volume < 0)
|
||
Volume = 0;
|
||
|
||
// メロディの再生 (Play melody)
|
||
for (i = 0; i < MAXMELODY; i++)
|
||
{
|
||
if (np[i] != NULL && PlayPos == np[i]->x)
|
||
{
|
||
if (!g_mute[i] && np[i]->y != KEYDUMMY) // 音が来た。 (The sound has come.)
|
||
{
|
||
PlayOrganObject(np[i]->y, -1, i, info.tdata[i].freq);
|
||
now_leng[i] = np[i]->length;
|
||
}
|
||
|
||
if (np[i]->pan != PANDUMMY)
|
||
ChangeOrganPan(np[i]->y, np[i]->pan, i);
|
||
if (np[i]->volume != VOLDUMMY)
|
||
TrackVol[i] = np[i]->volume;
|
||
|
||
np[i] = np[i]->to; // 次の音符を指す (Points to the next note)
|
||
}
|
||
|
||
if (now_leng[i] == 0)
|
||
PlayOrganObject(0, 2, i, info.tdata[i].freq);
|
||
|
||
if (now_leng[i] > 0)
|
||
now_leng[i]--;
|
||
|
||
if (np[i])
|
||
ChangeOrganVolume(np[i]->y, TrackVol[i] * Volume / 0x7F, i);
|
||
}
|
||
|
||
// ドラムの再生 (Drum playback)
|
||
for (i = MAXMELODY; i < MAXTRACK; i++)
|
||
{
|
||
if (np[i] != NULL && PlayPos == np[i]->x) // 音が来た。 (The sound has come.)
|
||
{
|
||
if (np[i]->y != KEYDUMMY && !g_mute[i]) // ならす (Tame)
|
||
PlayDramObject(np[i]->y, 1, i - MAXMELODY);
|
||
|
||
if (np[i]->pan != PANDUMMY)
|
||
ChangeDramPan(np[i]->pan, i - MAXMELODY);
|
||
if (np[i]->volume != VOLDUMMY)
|
||
TrackVol[i] = np[i]->volume;
|
||
|
||
np[i] = np[i]->to; // 次の音符を指す (Points to the next note)
|
||
}
|
||
|
||
if (np[i])
|
||
ChangeDramVolume(TrackVol[i] * Volume / 0x7F, i - MAXMELODY);
|
||
}
|
||
|
||
// Looping
|
||
PlayPos++;
|
||
if (PlayPos >= info.end_x)
|
||
{
|
||
PlayPos = info.repeat_x;
|
||
SetPlayPointer(PlayPos);
|
||
}
|
||
}
|
||
|
||
void OrgData::SetPlayPointer(long x)
|
||
{
|
||
for (int i = 0; i < MAXTRACK; i++)
|
||
{
|
||
np[i] = info.tdata[i].note_list;
|
||
while (np[i] != NULL && np[i]->x < x)
|
||
np[i] = np[i]->to; // 見るべき音符を設定 (Set note to watch)
|
||
}
|
||
|
||
PlayPos = x;
|
||
}
|
||
|
||
// Start and end organya
|
||
BOOL StartOrganya(const char *path_wave) // The argument is ignored for some reason
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return FALSE;
|
||
|
||
if (!InitWaveData100())
|
||
return FALSE;
|
||
|
||
org_data.InitOrgData();
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
// Load organya file
|
||
BOOL LoadOrganya(const char *name)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return FALSE;
|
||
|
||
if (!org_data.InitMusicData(name))
|
||
return FALSE;
|
||
|
||
Volume = 100;
|
||
bFadeout = 0;
|
||
|
||
#ifdef FIX_BUGS
|
||
return TRUE;
|
||
#else
|
||
return FALSE; // Err... isn't this meant to be 'TRUE'?
|
||
#endif
|
||
}
|
||
|
||
void SetOrganyaPosition(unsigned int x)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return;
|
||
|
||
org_data.SetPlayPointer(x);
|
||
Volume = 100;
|
||
bFadeout = FALSE;
|
||
}
|
||
|
||
unsigned int GetOrganyaPosition(void)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return 0;
|
||
|
||
return PlayPos;
|
||
}
|
||
|
||
void PlayOrganyaMusic(void)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return;
|
||
|
||
AudioBackend_SetOrganyaTimer(org_data.info.wait);
|
||
}
|
||
|
||
BOOL ChangeOrganyaVolume(signed int volume)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return FALSE;
|
||
|
||
if (volume < 0 || volume > 100)
|
||
return FALSE;
|
||
|
||
Volume = volume;
|
||
return TRUE;
|
||
}
|
||
|
||
void StopOrganyaMusic(void)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return;
|
||
|
||
AudioBackend_SetOrganyaTimer(0);
|
||
|
||
// Stop notes
|
||
for (int i = 0; i < MAXMELODY; i++)
|
||
PlayOrganObject(0, 2, i, 0);
|
||
|
||
memset(old_key, 255, sizeof(old_key));
|
||
memset(key_on, 0, sizeof(key_on));
|
||
memset(key_twin, 0, sizeof(key_twin));
|
||
|
||
// Sleep(100); // TODO - Emulate this
|
||
}
|
||
|
||
void SetOrganyaFadeout(void)
|
||
{
|
||
bFadeout = TRUE;
|
||
}
|
||
|
||
void EndOrganya(void)
|
||
{
|
||
if (!audio_backend_initialised)
|
||
return;
|
||
|
||
AudioBackend_SetOrganyaTimer(0);
|
||
|
||
// Release everything related to org
|
||
org_data.ReleaseNote();
|
||
|
||
for (int i = 0; i < MAXMELODY; i++)
|
||
{
|
||
PlayOrganObject(0, 0, i, 0);
|
||
ReleaseOrganyaObject(i);
|
||
}
|
||
}
|
||
|
||
void UpdateOrganya(void)
|
||
{
|
||
org_data.PlayData();
|
||
}
|