cave-story-solaris/DoConfig/DoConfig.cpp
Clownacy 5d12071f17 Make DoConfig check Config.dat's magic number
Fixes #88

The issue was caused by Config.dat reading a CSE2E Config.dat, and
preserving its altered magic number, which Cave Story would reject,
causing it to fallback on default settings.
2020-01-06 16:38:47 +00:00

283 lines
7.1 KiB
C++

/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The F*** You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://sam.zoy.org/wtfpl/COPYING for more details. */
#include "FL/Fl.H"
#include "FL/Fl_Check_Button.H"
#include "FL/Fl_Choice.H"
#include "FL/Fl_Radio_Round_Button.H"
#include "FL/Fl_Window.H"
#include <FL/Enumerations.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Round_Button.H>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <fstream>
struct data
{
char magic[32];
char font[64];
unsigned char move[4];
unsigned char attack[4];
unsigned char okay[4];
unsigned char display[4];
unsigned char useJoy[4];
unsigned char buttons[8][4];
};
class RadioRow
{
public:
RadioRow(char offset);
int value();
void value(int input);
private:
Fl_Group *group;
Fl_Radio_Round_Button *buttons[6];
};
static const char MAGIC[32] = "DOUKUTSU20041206";
static const char FONT[64] = "Courier New";
static char config_path[FILENAME_MAX];
static data config;
static unsigned long CharsToLong(unsigned char *chars)
{
return (chars[3] << 24) | (chars[2] << 16) | (chars[1] << 8) | chars[0];
}
static void LongToChars(unsigned long long_var, unsigned char *chars)
{
chars[0] = long_var & 0xFF;
chars[1] = (long_var >> 8) & 0xFF;
chars[2] = (long_var >> 16) & 0xFF;
chars[3] = (long_var >> 24) & 0xFF;
}
RadioRow::RadioRow(char offset)
{
char *temp = new char[2];
temp[0] = '1' + offset;
temp[1] = '\0';
this->group = new Fl_Group(140 + offset * 30, 150, 30, 180);
this->group->label(temp);
this->group->align(FL_ALIGN_TOP_LEFT);
for (int i = 0; i < 6; i++)
this->buttons[i] = new Fl_Radio_Round_Button(140 + offset * 30, 150 + 30 * i, 30, 30);
this->group->end();
}
int RadioRow::value()
{
for (int i = 0; i < 6; i++)
if (this->buttons[i]->value())
return i;
return 0;
}
void RadioRow::value(int input)
{
this->buttons[input]->setonly();
}
Fl_Round_Button *movear;
Fl_Round_Button *movegt;
Fl_Round_Button *buttonxz;
Fl_Round_Button *buttonzx;
Fl_Round_Button *okayjump;
Fl_Round_Button *okayattack;
Fl_Choice *displaychoice;
Fl_Check_Button *joychoice;
Fl_Group *joystuffcontainer;
RadioRow *joyRows[8];
void quit(Fl_Widget *, void *)
{
std::exit(0);
}
void activatejoy(Fl_Widget *, void *)
{
if (joystuffcontainer->active())
joystuffcontainer->deactivate();
else
joystuffcontainer->activate();
}
void read_Config()
{
std::fstream fd;
fd.open(config_path, std::ios::in | std::ios::binary);
fd.read((char *)&config, sizeof(config));
fd.close();
// If Config.dat's magic value doesn't match, create a blank default Config.dat instead
if (memcmp(config.magic, MAGIC, sizeof(config.magic)))
{
memset(&config, 0, sizeof(config));
strcpy(config.magic, MAGIC);
strcpy(config.font, FONT);
}
CharsToLong(config.move) ? movegt->setonly() : movear->setonly();
CharsToLong(config.attack) ? buttonzx->setonly() : buttonxz->setonly();
CharsToLong(config.okay) ? okayattack->setonly() : okayjump->setonly();
displaychoice->value(CharsToLong(config.display));
joychoice->value(CharsToLong(config.useJoy));
if (!CharsToLong(config.useJoy))
joystuffcontainer->deactivate();
for (int i = 0; i < 8; i++)
{
const unsigned long button = CharsToLong(config.buttons[i]);
if (button < 6 && button > 0)
{
const unsigned int button_lookup[6] = {0, 1, 2, 4, 5, 3};
joyRows[i]->value(button_lookup[button - 1]);
}
}
}
void write_Config(Fl_Widget *, void *)
{
LongToChars(movegt->value(), config.move);
LongToChars(buttonzx->value(), config.attack);
LongToChars(okayattack->value(), config.okay);
LongToChars(displaychoice->value(), config.display);
LongToChars(joychoice->value(), config.useJoy);
for (int i = 0; i < 8; i++)
{
const unsigned int button_lookup[6] = {0, 1, 2, 5, 3, 4};
LongToChars(button_lookup[joyRows[i]->value()] + 1, config.buttons[i]);
}
std::fstream fd;
fd.open(config_path, std::ios::out | std::ios::binary);
fd.write((char *)&config, sizeof(config));
fd.close();
exit(0);
}
int main(int argc, char *argv[])
{
strcpy(config_path, argv[0]);
for (size_t i = strlen(config_path);; --i)
{
if (i == 0)
{
strcpy(config_path, "Config.dat");
break;
}
else if (config_path[i] == '\\' || config_path[i] == '/')
{
config_path[i] = '\0';
strcat(config_path, "/Config.dat");
break;
}
}
Fl_Window *mainw = new Fl_Window(400, 380, "DoConfig - Doukutsu Monogatari Settings");
Fl_Group *movegroup = new Fl_Group(10, 10, 185, 50);
movegroup->box(FL_THIN_DOWN_BOX);
movear = new Fl_Radio_Round_Button(10, 10, 185, 20, "Arrows for Movement");
movear->setonly();
movegt = new Fl_Radio_Round_Button(10, 40, 185, 20, "<>? for Movement");
movegroup->end();
Fl_Group *buttongroup = new Fl_Group(10, 70, 185, 50);
buttongroup->box(FL_THIN_DOWN_BOX);
buttonxz = new Fl_Radio_Round_Button(10, 70, 185, 20, "Z=Jump; X=Attack");
buttonxz->setonly();
buttonzx = new Fl_Radio_Round_Button(10, 100, 185, 20, "X=Jump; Z=Attack");
buttongroup->end();
Fl_Group *okaygroup = new Fl_Group(205, 10, 185, 50);
okaygroup->box(FL_THIN_DOWN_BOX);
okayjump = new Fl_Radio_Round_Button(205, 10, 185, 20, "Jump=Okay");
okayjump->setonly();
okayattack = new Fl_Radio_Round_Button(205, 40, 185, 20, "Attack=Okay");
okaygroup->end();
displaychoice = new Fl_Choice(205, 70, 185, 20);
Fl_Menu_Item screens[] = {
{"Fullscreen 16-bit"},
{"Windowed 320x240"},
{"Windowed 640x480"},
{"Fullscreen 24-bit"},
{"Fullscreen 32-bit"},
{0}};
displaychoice->menu(screens);
joychoice = new Fl_Check_Button(205, 100, 185, 20, "Use Joypad");
joychoice->callback(&activatejoy);
joystuffcontainer = new Fl_Group(10, 130, 380, 200);
joystuffcontainer->box(FL_THIN_DOWN_BOX);
for (int i = 0; i < 8; i++)
{
joyRows[i] = new RadioRow(i);
}
// There's no Label class alright? I'll switch it as soon as one is introduced.
Fl_Group *labeljump = new Fl_Group(10, 150, 10, 20);
labeljump->label("Jump:");
labeljump->align(FL_ALIGN_RIGHT);
labeljump->end();
Fl_Group *labelattack = new Fl_Group(10, 180, 10, 20);
labelattack->label("Attack:");
labelattack->align(FL_ALIGN_RIGHT);
labelattack->end();
Fl_Group *labelweaponup = new Fl_Group(10, 210, 10, 20);
labelweaponup->label("Weapon+:");
labelweaponup->align(FL_ALIGN_RIGHT);
labelweaponup->end();
Fl_Group *labelweapondown = new Fl_Group(10, 240, 10, 20);
labelweapondown->label("Weapon-:");
labelweapondown->align(FL_ALIGN_RIGHT);
labelweapondown->end();
Fl_Group *labelitem = new Fl_Group(10, 270, 10, 20);
labelitem->label("Items:");
labelitem->align(FL_ALIGN_RIGHT);
labelitem->end();
Fl_Group *labelmap = new Fl_Group(10, 300, 10, 20);
labelmap->label("Map:");
labelmap->align(FL_ALIGN_RIGHT);
labelmap->end();
joystuffcontainer->end();
Fl_Button *okaybutton = new Fl_Button(10, 340, 185, 30, "Okay");
okaybutton->callback(&write_Config);
Fl_Button *cancelbutton = new Fl_Button(205, 340, 185, 30, "Cancel");
cancelbutton->callback(&quit);
mainw->end();
mainw->show(argc, argv);
read_Config();
Fl::option(Fl::OPTION_VISIBLE_FOCUS, false);
return Fl::run();
}