
The new mingw-w64-make package on Arch Linux's AUR enables cross-compiling by overriding the CC, CXXFLAGS, and LDFLAGS variables, but previously CSE2's Makefile wasn't designed to allow this, causing it to break. Now, it should work properly.
220 lines
4.2 KiB
Makefile
220 lines
4.2 KiB
Makefile
WINDRES = windres
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BUILD_DIRECTORY = game
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ASSETS_DIRECTORY = assets
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ALL_CXXFLAGS = $(CXXFLAGS)
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ALL_LDFLAGS = $(LDFLAGS)
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ALL_LIBS = $(LIBS)
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ifeq ($(RELEASE), 1)
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ALL_CXXFLAGS += -O3
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ALL_LDFLAGS += -s
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FILENAME_DEF = CSE2.exe
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else
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ALL_CXXFLAGS += -Og -ggdb3
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FILENAME_DEF = CSE2_debug.exe
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endif
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ifeq ($(JAPANESE), 1)
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DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp
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ALL_CXXFLAGS += -DJAPANESE
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else
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DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
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endif
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FILENAME ?= $(FILENAME_DEF)
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ifeq ($(FIX_BUGS), 1)
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ALL_CXXFLAGS += -DFIX_BUGS
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endif
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ifeq ($(CONSOLE), 1)
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ALL_CXXFLAGS += -mconsole
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else
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ALL_CXXFLAGS += -mwindows
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endif
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ifeq ($(DEBUG_SAVE), 1)
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ALL_CXXFLAGS += -DDEBUG_SAVE
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endif
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ALL_CXXFLAGS += -std=c++98 -Wall -Wextra -pedantic -MMD -MP -MF $@.d
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ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
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ifeq ($(STATIC), 1)
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ALL_LDFLAGS += -static
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endif
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SOURCES = \
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src/ArmsItem \
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src/Back \
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src/Boss \
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src/BossAlmo1 \
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src/BossAlmo2 \
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src/BossBallos \
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src/BossFrog \
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src/BossIronH \
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src/BossLife \
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src/BossOhm \
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src/BossPress \
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src/BossTwinD \
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src/BossX \
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src/BulHit \
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src/Bullet \
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src/Caret \
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src/Config \
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src/Dialog \
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src/Draw \
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src/Ending \
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src/Escape \
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src/Fade \
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src/Flags \
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src/Flash \
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src/Frame \
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src/Game \
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src/Generic \
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src/GenericLoad \
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src/Input \
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src/KeyControl \
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src/Main \
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src/Map \
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src/MapName \
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src/MiniMap \
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src/MyChar \
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src/MycHit \
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src/MycParam \
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src/NpcAct000 \
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src/NpcAct020 \
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src/NpcAct040 \
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src/NpcAct060 \
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src/NpcAct080 \
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src/NpcAct100 \
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src/NpcAct120 \
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src/NpcAct140 \
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src/NpcAct160 \
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src/NpcAct180 \
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src/NpcAct200 \
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src/NpcAct220 \
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src/NpcAct240 \
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src/NpcAct260 \
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src/NpcAct280 \
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src/NpcAct300 \
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src/NpcAct320 \
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src/NpcAct340 \
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src/NpChar \
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src/NpcHit \
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src/NpcTbl \
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src/Organya \
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src/PixTone \
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src/Profile \
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src/SelStage \
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src/Shoot \
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src/Sound \
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src/Stage \
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src/Star \
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src/TextScr \
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src/Triangle \
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src/ValueView
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RESOURCES = \
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BITMAP/Credit01.bmp \
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BITMAP/Credit02.bmp \
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BITMAP/Credit03.bmp \
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BITMAP/Credit04.bmp \
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BITMAP/Credit05.bmp \
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BITMAP/Credit06.bmp \
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BITMAP/Credit07.bmp \
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BITMAP/Credit08.bmp \
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BITMAP/Credit09.bmp \
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BITMAP/Credit10.bmp \
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BITMAP/Credit11.bmp \
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BITMAP/Credit12.bmp \
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BITMAP/Credit14.bmp \
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BITMAP/Credit15.bmp \
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BITMAP/Credit16.bmp \
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BITMAP/Credit17.bmp \
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BITMAP/Credit18.bmp \
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BITMAP/pixel.bmp \
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CURSOR/CURSOR_IKA.cur \
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CURSOR/CURSOR_NORMAL.cur \
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ICON/0.ico \
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ICON/ICON_MINI.ico \
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ORG/Access.org \
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ORG/Anzen.org \
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ORG/Balcony.org \
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ORG/Ballos.org \
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ORG/BreakDown.org \
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ORG/Cemetery.org \
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ORG/Curly.org \
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ORG/Dr.org \
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ORG/Ending.org \
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ORG/Escape.org \
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ORG/Fanfale1.org \
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ORG/Fanfale2.org \
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ORG/Fanfale3.org \
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ORG/FireEye.org \
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ORG/Gameover.org \
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ORG/Ginsuke.org \
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ORG/Grand.org \
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ORG/Gravity.org \
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ORG/Hell.org \
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ORG/ironH.org \
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ORG/Jenka.org \
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ORG/Jenka2.org \
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ORG/Kodou.org \
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ORG/LastBtl3.org \
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ORG/LastBtl.org \
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ORG/LastCave.org \
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ORG/Marine.org \
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ORG/Maze.org \
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ORG/MDown2.org \
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ORG/Mura.org \
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ORG/Oside.org \
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ORG/Plant.org \
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ORG/quiet.org \
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ORG/Requiem.org \
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ORG/Toroko.org \
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ORG/Vivi.org \
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ORG/Wanpak2.org \
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ORG/Wanpaku.org \
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ORG/Weed.org \
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ORG/White.org \
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ORG/XXXX.org \
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ORG/Zonbie.org \
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WAVE/Wave.dat
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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OBJECTS += obj/$(FILENAME)/windows_resources.o
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all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data
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@echo Finished
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$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
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@mkdir -p $(@D)
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@rm -rf $(BUILD_DIRECTORY)/data
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@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
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$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
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@mkdir -p $(@D)
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@echo Linking $@
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@$(CXX) $(ALL_CXXFLAGS) $(ALL_LDFLAGS) $^ -o $@ $(ALL_LIBS)
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obj/$(FILENAME)/%.o: %.cpp
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@mkdir -p $(@D)
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@echo Compiling $<
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@$(CXX) $(ALL_CXXFLAGS) $< -o $@ -c
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include $(wildcard $(DEPENDENCIES))
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obj/$(FILENAME)/windows_resources.o: $(ASSETS_DIRECTORY)/resources/CSE2.rc $(ASSETS_DIRECTORY)/resources/resource1.h $(ASSETS_DIRECTORY)/resources/afxres.h $(addprefix $(ASSETS_DIRECTORY)/resources/, $(RESOURCES))
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@mkdir -p $(@D)
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@echo Compiling Windows resource file $<
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@$(WINDRES) $< $@
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# TODO
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clean:
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@rm -rf obj
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