194 lines
3.8 KiB
Makefile
194 lines
3.8 KiB
Makefile
NATIVECC = cc
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NATIVECXX = c++
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WINDRES = windres
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BUILD_DIRECTORY = game
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ASSETS_DIRECTORY = assets
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# Default options
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RENDERER ?= Texture
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ifeq ($(RELEASE), 1)
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CXXFLAGS = -O3
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LDFLAGS = -s
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FILENAME_DEF = CSE2
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DOCONFIG_FILENAME_DEF = DoConfig
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else
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CXXFLAGS = -Og -ggdb3
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FILENAME_DEF = CSE2_debug
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DOCONFIG_FILENAME_DEF = DoConfig_debug
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endif
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ifeq ($(JAPANESE), 1)
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DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp
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CXXFLAGS += -DJAPANESE
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else
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DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
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endif
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FILENAME ?= $(FILENAME_DEF)
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DOCONFIG_FILENAME ?= $(DOCONFIG_FILENAME_DEF)
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ifeq ($(FIX_BUGS), 1)
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CXXFLAGS += -DFIX_BUGS
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endif
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ifeq ($(CONSOLE), 1)
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CXXFLAGS += -mconsole
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else
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CXXFLAGS += -mwindows
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endif
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ifeq ($(DEBUG_SAVE), 1)
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CXXFLAGS += -DDEBUG_SAVE
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endif
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CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d -DWINDOWS -DNONPORTABLE `pkg-config sdl2 --cflags`
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LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
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ifeq ($(STATIC), 1)
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LDFLAGS += -static
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LIBS += `pkg-config sdl2 --libs --static`
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else
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LIBS += `pkg-config sdl2 --libs`
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endif
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SOURCES = \
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src/ArmsItem \
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src/Back \
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src/Boss \
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src/BossAlmo1 \
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src/BossAlmo2 \
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src/BossBallos \
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src/BossFrog \
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src/BossIronH \
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src/BossLife \
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src/BossOhm \
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src/BossPress \
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src/BossTwinD \
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src/BossX \
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src/BulHit \
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src/Bullet \
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src/Caret \
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src/Config \
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src/Dialog \
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src/Draw \
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src/Ending \
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src/Escape \
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src/Fade \
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src/Flags \
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src/Flash \
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src/Frame \
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src/Game \
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src/Generic \
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src/GenericLoad \
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src/Input \
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src/KeyControl \
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src/Main \
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src/Map \
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src/MapName \
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src/MiniMap \
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src/MyChar \
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src/MycHit \
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src/MycParam \
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src/NpcAct000 \
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src/NpcAct020 \
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src/NpcAct040 \
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src/NpcAct060 \
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src/NpcAct080 \
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src/NpcAct100 \
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src/NpcAct120 \
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src/NpcAct140 \
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src/NpcAct160 \
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src/NpcAct180 \
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src/NpcAct200 \
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src/NpcAct220 \
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src/NpcAct240 \
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src/NpcAct260 \
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src/NpcAct280 \
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src/NpcAct300 \
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src/NpcAct320 \
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src/NpcAct340 \
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src/NpChar \
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src/NpcHit \
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src/NpcTbl \
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src/Organya \
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src/PixTone \
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src/Profile \
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src/SelStage \
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src/Shoot \
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src/Sound \
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src/Stage \
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src/Star \
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src/TextScr \
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src/Triangle \
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src/ValueView
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ifeq ($(RENDERER), OpenGL3)
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SOURCES += src/Backends/Rendering/OpenGL3
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CXXFLAGS += `pkg-config glew --cflags`
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ifeq ($(STATIC), 1)
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CXXFLAGS += -DGLEW_STATIC
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LIBS += `pkg-config glew --libs --static`
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else
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LIBS += `pkg-config glew --libs`
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endif
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# ifeq ($(WINDOWS), 1)
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LIBS += -lopengl32
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# else
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# LIBS += -lGL
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# endif
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else ifeq ($(RENDERER), Texture)
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SOURCES += src/Backends/Rendering/SDLTexture
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else ifeq ($(RENDERER), Surface)
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SOURCES += src/Backends/Rendering/SDLSurface
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else ifeq ($(RENDERER), Software)
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SOURCES += src/Backends/Rendering/Software
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else
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@echo Invalid RENDERER selected; this build will fail
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endif
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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OBJECTS += obj/$(FILENAME)/windows_resources.o
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all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data $(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME)
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@echo Finished
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$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
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@mkdir -p $(@D)
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@rm -rf $(BUILD_DIRECTORY)/data
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@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
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$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
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@mkdir -p $(@D)
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@echo Linking $@
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@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
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obj/$(FILENAME)/%.o: %.cpp
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@mkdir -p $(@D)
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@echo Compiling $<
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@$(CXX) $(CXXFLAGS) $< -o $@ -c
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include $(wildcard $(DEPENDENCIES))
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obj/$(FILENAME)/windows_resources.o: msvc2003/CSE2.rc
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@mkdir -p $(@D)
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@$(WINDRES) $< $@
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$(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME): DoConfig/DoConfig.cpp
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@mkdir -p $(@D)
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@echo Linking $@
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ifeq ($(STATIC), 1)
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@$(CXX) -O3 -s -std=c++98 -static $^ -o $@ `fltk-config --cxxflags --libs --ldstaticflags`
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else
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@$(CXX) -O3 -s -std=c++98 $^ -o $@ `fltk-config --cxxflags --libs --ldflags`
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endif
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# TODO
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clean:
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@rm -rf obj
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