cave-story-solaris/src/MyChar.cpp

739 lines
14 KiB
C++

#include <string>
#include <stdint.h>
#include "WindowsWrapper.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Draw.h"
#include "Sound.h"
#include "KeyControl.h"
#include "Game.h"
#include "Caret.h"
MYCHAR gMC;
void InitMyChar()
{
memset(&gMC, 0, sizeof(MYCHAR));
gMC.cond = 0x80;
gMC.direct = 2;
gMC.view = {0x1000, 0x1000, 0x1000, 0x1000};
gMC.hit = {0xA00, 0x1000, 0xA00, 0x1000};
gMC.life = 3;
gMC.max_life = 3;
gMC.unit = 0;
}
void AnimationMyChar(bool bKey)
{
RECT rcLeft[12];
RECT rcRight[12];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {16, 0, 32, 16};
rcLeft[2] = {0, 0, 16, 16};
rcLeft[3] = {32, 0, 48, 16};
rcLeft[4] = {0, 0, 16, 16};
rcLeft[5] = {48, 0, 64, 16};
rcLeft[6] = {64, 0, 80, 16};
rcLeft[7] = {48, 0, 64, 16};
rcLeft[8] = {80, 0, 96, 16};
rcLeft[9] = {48, 0, 64, 16};
rcLeft[10] = {96, 0, 112, 16};
rcLeft[11] = {112, 0, 128, 16};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {16, 16, 32, 32};
rcRight[2] = {0, 16, 16, 32};
rcRight[3] = {32, 16, 48, 32};
rcRight[4] = {0, 16, 16, 32};
rcRight[5] = {48, 16, 64, 32};
rcRight[6] = {64, 16, 80, 32};
rcRight[7] = {48, 16, 64, 32};
rcRight[8] = {80, 16, 96, 32};
rcRight[9] = {48, 16, 64, 32};
rcRight[10] = {96, 16, 112, 32};
rcRight[11] = {112, 16, 128, 32};
if (!(gMC.cond & 2))
{
if (gMC.flag & 8)
{
if (gMC.cond & 1)
{
gMC.ani_no = 11;
}
else if (gKey & gKeyUp && (gKeyRight | gKeyLeft) & gKey && bKey)
{
gMC.cond |= 4;
if (++gMC.ani_wait > 4)
{
gMC.ani_wait = 0;
if (++gMC.ani_no == 7 || gMC.ani_no == 9)
PlaySoundObject(24, 1);
}
if (gMC.ani_no > 9 || gMC.ani_no < 6)
gMC.ani_no = 6;
}
else if ((gKeyRight | gKeyLeft) & gKey && bKey)
{
gMC.cond |= 4;
if (++gMC.ani_wait > 4)
{
gMC.ani_wait = 0;
if (++gMC.ani_no == 2 || gMC.ani_no == 4)
PlaySoundObject(24, 1);
}
if (gMC.ani_no > 4 || gMC.ani_no < 1)
gMC.ani_no = 1;
}
else if ( gKey & gKeyUp && bKey )
{
if (gMC.cond & 4)
PlaySoundObject(24, 1);
gMC.cond &= ~4;
gMC.ani_no = 5;
}
else
{
if (gMC.cond & 4)
PlaySoundObject(24, 1);
gMC.cond &= ~4;
gMC.ani_no = 0;
}
}
else if (gMC.up)
{
gMC.ani_no = 6;
}
else if (gMC.down)
{
gMC.ani_no = 10;
}
else if ( gMC.ym <= 0 )
{
gMC.ani_no = 3;
}
else
{
gMC.ani_no = 1;
}
if (gMC.direct)
gMC.rect = rcRight[gMC.ani_no];
else
gMC.rect = rcLeft[gMC.ani_no];
}
}
void ShowMyChar(bool bShow)
{
if (bShow)
gMC.cond &= ~2;
else
gMC.cond |= 2;
}
void PutMyChar(int fx, int fy)
{
if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
{
//Draw weapon
gMC.rect_arms.left = 24 * 0;//(gArmsData[gSelectedArms].code % 13);
gMC.rect_arms.right = gMC.rect_arms.left + 24;
gMC.rect_arms.top = 96 * 0;//(gArmsData[gSelectedArms].code / 13);
gMC.rect_arms.bottom = gMC.rect_arms.top + 16;
if (gMC.direct == 2)
{
gMC.rect_arms.top += 16;
gMC.rect_arms.bottom += 16;
}
int arms_offset_y;
if (gMC.up)
{
arms_offset_y = -4;
gMC.rect_arms.top += 32;
gMC.rect_arms.bottom += 32;
}
else if (gMC.down)
{
arms_offset_y = 4;
gMC.rect_arms.top += 64;
gMC.rect_arms.bottom += 64;
}
else
{
arms_offset_y = 0;
}
if (gMC.ani_no == 1 || gMC.ani_no == 3 || gMC.ani_no == 6 || gMC.ani_no == 8)
++gMC.rect_arms.top;
if (gMC.direct)
PutBitmap3(
&grcGame,
(gMC.x - gMC.view.left) / 0x200 - fx / 0x200,
arms_offset_y + (gMC.y - gMC.view.top) / 0x200 - fy / 0x200,
&gMC.rect_arms,
11);
else
PutBitmap3(
&grcGame,
(gMC.x - gMC.view.left) / 0x200 - fx / 0x200 - 8,
arms_offset_y + (gMC.y - gMC.view.top) / 0x200 - fy / 0x200,
&gMC.rect_arms,
11);
if (!((gMC.shock >> 1) & 1))
{
//Draw player
RECT rect = gMC.rect;
if (gMC.equip & 0x40)
{
rect.top += 32;
rect.bottom += 32;
}
PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, 16);
//Draw airtank
RECT rcBubble[2];
rcBubble[0] = {56, 96, 80, 120};
rcBubble[1] = {80, 96, 104, 120};
++gMC.bubble;
if (gMC.equip & 0x10 && gMC.flag & 0x100)
PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], 19);
else if (gMC.unit == 1)
PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], 19);
}
}
}
void ActMyChar_Normal(bool bKey)
{
if (!(gMC.cond & 2))
{
//Get speeds and accelerations
int max_dash;
int gravity1;
int gravity2;
int jump;
int dash1;
int dash2;
int resist;
if (gMC.flag & 0x100)
{
max_dash = 0x196;
gravity1 = 0x28;
gravity2 = 0x10;
jump = 0x280;
dash1 = 0x2A;
dash2 = 0x10;
resist = 0x19;
}
else
{
max_dash = 0x32C;
gravity1 = 0x50;
gravity2 = 0x20;
jump = 0x500;
dash1 = 0x55;
dash2 = 0x20;
resist = 0x33;
}
//Don't create "?" effect
gMC.ques = 0;
//If can't control player, stop boosting
if (!bKey)
gMC.boost_sw = 0;
//Movement on the ground
if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
{
//Stop boosting and refuel
gMC.boost_sw = 0;
if (gMC.equip & 1)
{
gMC.boost_cnt = 50;
}
else if (gMC.equip & 0x20)
{
gMC.boost_cnt = 50;
}
else
{
gMC.boost_cnt = 0;
}
//Move in direction held
if (bKey)
{
if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4)
{
if (gKey != gKeyDown)
{
if (gKey & gKeyLeft && gMC.xm > -max_dash)
gMC.xm -= dash1;
if (gKey & gKeyRight && gMC.xm < max_dash)
gMC.xm += dash1;
if (gKey & gKeyLeft)
gMC.direct = 0;
if (gKey & gKeyRight)
gMC.direct = 2;
}
}
else
{
gMC.cond |= 1;
gMC.ques = 1;
}
}
//Friction
if (!(gMC.cond & 0x20))
{
if (gMC.xm < 0)
{
if (gMC.xm <= -resist)
gMC.xm += resist;
else
gMC.xm = 0;
}
if (gMC.xm > 0)
{
if (gMC.xm >= resist)
gMC.xm -= resist;
else
gMC.xm = 0;
}
}
}
else
{
//Start boosting
if (bKey)
{
if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt)
{
//Booster 0.8
if (gMC.equip & 1)
{
gMC.boost_sw = 1;
if (gMC.ym > 0x100)
gMC.ym /= 2;
}
//Booster 2.0
if (gMC.equip & 0x20)
{
if (gKey & gKeyUp)
{
gMC.boost_sw = 2;
gMC.xm = 0;
gMC.ym = -0x5FF;
}
else if ( gKey & gKeyLeft )
{
gMC.boost_sw = 1;
gMC.ym = 0;
gMC.xm = -0x5FF;
}
else if ( gKey & gKeyRight )
{
gMC.boost_sw = 1;
gMC.ym = 0;
gMC.xm = 0x5FF;
}
else if ( gKey & gKeyDown )
{
gMC.boost_sw = 3;
gMC.xm = 0;
gMC.ym = 0x5FF;
}
else
{
gMC.boost_sw = 2;
gMC.xm = 0;
gMC.ym = -0x5FF;
}
}
}
//Move left and right
if ( gKey & gKeyLeft && gMC.xm > -max_dash )
gMC.xm -= dash2;
if ( gKey & gKeyRight && gMC.xm < max_dash )
gMC.xm += dash2;
if ( gKey & gKeyLeft )
gMC.direct = 0;
if ( gKey & gKeyRight )
gMC.direct = 2;
}
//Slow down when stopped boosting (Booster 2.0)
if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
{
if (gMC.boost_sw == 1)
gMC.xm /= 2;
else if (gMC.boost_sw == 2)
gMC.ym /= 2;
}
//Stop boosting
if (!gMC.boost_cnt || !(gKey & gKeyJump))
gMC.boost_sw = 0;
}
//Jumping
if ( bKey )
{
//Look up and down
gMC.up = (gKey & gKeyUp) != 0;
gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
if (gKeyTrg & gKeyJump
&& (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
&& !(gMC.flag & 0x2000))
{
gMC.ym = -jump;
PlaySoundObject(15, 1);
}
}
//Stop interacting when moved
if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
gMC.cond &= ~1;
//Booster losing fuel
if (gMC.boost_sw && gMC.boost_cnt)
--gMC.boost_cnt;
//Wind / current forces
if (gMC.flag & 0x1000)
gMC.xm -= 0x88;
if (gMC.flag & 0x2000)
gMC.ym -= 0x80;
if (gMC.flag & 0x4000)
gMC.xm += 0x88;
if (gMC.flag & 0x8000)
gMC.ym += 0x55;
//Booster 2.0 forces and effects
if (gMC.equip & 0x20 && gMC.boost_sw)
{
if (gMC.boost_sw == 1)
{
//Go up when going into a wall
if (gMC.flag & 5)
gMC.ym = -0x100;
//Move in direction facing
if (!gMC.direct)
gMC.xm -= 0x20;
if (gMC.direct == 2)
gMC.xm += 0x20;
//Boost particles (and sound)
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
if (!gMC.direct)
SetCaret(gMC.x + 0x400, gMC.y + 0x400, 7, 2);
if (gMC.direct == 2)
SetCaret(gMC.x - 0x400, gMC.y + 0x400, 7, 0);
PlaySoundObject(113, 1);
}
}
else if (gMC.boost_sw == 2)
{
//Move upwards
gMC.ym -= 0x20;
//Boost particles (and sound)
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
SetCaret(gMC.x, gMC.y + 0xC00, 7, 3);
PlaySoundObject(113, 1);
}
}
else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
{
//Boost particles (and sound)
SetCaret(gMC.x, gMC.y - 0xC00, 7, 1);
PlaySoundObject(113, 1);
}
}
//Upwards wind/current
else if (gMC.flag & 0x2000)
{
gMC.ym += gravity1;
}
//Booster 0.8
else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400)
{
//Upwards force
gMC.ym -= 0x20;
if (!(gMC.boost_cnt % 3))
{
SetCaret(gMC.x, gMC.hit.bottom / 2 + gMC.y, 7, 3);
PlaySoundObject(113, 1);
}
//Bounce off of ceiling
if (gMC.flag & 2)
gMC.ym = 0x200;
}
//Gravity while jump is held
else if (gMC.ym < 0 && bKey && gKey & gKeyJump)
{
gMC.ym += gravity2;
}
//Normal gravity
else
{
gMC.ym += gravity1;
}
//Keep player on slopes
if (bKey && !(gKeyTrg & gKeyJump))
{
if (gMC.flag & 0x10 && gMC.xm < 0)
gMC.ym = -gMC.xm;
if (gMC.flag & 0x20 && gMC.xm > 0)
gMC.ym = gMC.xm;
if (gMC.flag & 8 && gMC.flag & 0x80000 && gMC.xm < 0)
gMC.ym = 0x400;
if (gMC.flag & 8 && gMC.flag & 0x10000 && gMC.xm > 0)
gMC.ym = 0x400;
if (gMC.flag & 8 && gMC.flag & 0x20000 && gMC.flag & 0x40000)
gMC.ym = 0x400;
}
//Limit speed
if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
{
if (gMC.xm < -0x5FF)
gMC.xm = -0x5FF;
if (gMC.xm > 0x5FF)
gMC.xm = 0x5FF;
if (gMC.ym < -0x5FF)
gMC.ym = -0x5FF;
if (gMC.ym > 0x5FF)
gMC.ym = 0x5FF;
}
else
{
if (gMC.xm < -0x2FF)
gMC.xm = -0x2FF;
if (gMC.xm > 0x2FF)
gMC.xm = 0x2FF;
if (gMC.ym < -0x2FF)
gMC.ym = -0x2FF;
if (gMC.ym > 0x2FF)
gMC.ym = 0x2FF;
}
//Water splashing
if (!gMC.sprash && gMC.flag & 0x100)
{
int dir;
if (gMC.flag & 0x800)
dir = 2;
else
dir = 0;
if (gMC.flag & 8 || gMC.ym <= 0x200)
{
if (gMC.xm > 0x200 || gMC.xm < -0x200)
{
for (int a = 0; a < 8; a++)
SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), gMC.ym + Random(-0x200, 0x80), dir, 0, 0);
PlaySoundObject(56, 1);
}
}
else
{
for (int a = 0; a < 8; a++)
SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80) - gMC.ym / 2, dir, 0, 0);
PlaySoundObject(56, 1);
}
gMC.sprash = 1;
}
if (!(gMC.flag & 0x100))
gMC.sprash = 0;
//Spike damage
//if (gMC.flag & 0x400)
// DamageMyChar(10);
//Camera
if (gMC.direct)
{
gMC.index_x += 0x200;
if (gMC.index_x > 0x8000)
gMC.index_x = 0x8000;
}
else
{
gMC.index_x -= 0x200;
if (gMC.index_x < -0x8000)
gMC.index_x = -0x8000;
}
if (gKey & gKeyUp && bKey)
{
gMC.index_y -= 0x200;
if (gMC.index_y < -0x8000)
gMC.index_y = -0x8000;
}
else if (gKey & gKeyDown && bKey)
{
gMC.index_y += 0x200;
if (gMC.index_y > 0x8000)
gMC.index_y = 0x8000;
}
else
{
if (gMC.index_y > 0x200)
gMC.index_y -= 0x200;
if (gMC.index_y < -0x200)
gMC.index_y += 0x200;
}
gMC.tgt_x = gMC.x + gMC.index_x;
gMC.tgt_y = gMC.y + gMC.index_y;
//Change position
if (gMC.xm > resist || gMC.xm < -resist)
gMC.x += gMC.xm;
gMC.y += gMC.ym;
}
}
void AirProcess()
{
/*
if ( unk_81C8598 & 0x10 )
{
unk_81C8624 = 1000;
unk_81C8628 = 0;
}
else
{
if ( gMC.flag & 0x100 )
{
if ( --unk_81C8624 <= 0 )
{
if ( (unsigned __int8)GetNPCFlag(4000) )
{
StartTextScript(1100);
}
else
{
StartTextScript(41);
if ( dir )
SetCaret(x, y, 8, 2);
else
SetCaret(x, y, 8, 0);
gMC.cond &= 0x7Fu;
}
}
}
else
{
unk_81C8624 = 1000;
}
if ( gMC.flag & 0x100 )
{
unk_81C8628 = 60;
}
else if ( unk_81C8628 )
{
--unk_81C8628;
}
}
*/
}
void ActMyChar(bool bKey)
{
if (gMC.cond & 0x80)
{
if (gMC.exp_wait)
--gMC.exp_wait;
if (gMC.shock)
{
--gMC.shock;
}
else if (gMC.exp_count)
{
//SetValueView(&x, &y, gMC.exp_count);
gMC.exp_count = 0;
}
switch (gMC.unit)
{
case 0:
if (!(g_GameFlags & 4) && bKey)
AirProcess();
ActMyChar_Normal(bKey);
break;
case 1:
//ActMyChar_Stream(bKey);
break;
default:
break;
}
gMC.cond &= ~0x20;
}
}
void GetMyCharPosition(int *x, int *y)
{
*x = gMC.x;
*y = gMC.y;
}
void SetMyCharPosition(int x, int y)
{
gMC.x = x;
gMC.y = y;
gMC.tgt_x = x;
gMC.tgt_y = y;
gMC.index_x = 0;
gMC.index_y = 0;
gMC.xm = 0;
gMC.ym = 0;
gMC.cond &= ~1;
//InitStar();
}
void MoveMyChar(int x, int y)
{
gMC.x = x;
gMC.y = y;
}