cave-story-solaris/src/Draw.h
Clownacy 5ea356a3bd Weed out a lot of the Windows dependency
Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.

I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00

74 lines
2.4 KiB
C

#pragma once
#include "SDL.h"
#include "WindowsWrapper.h"
#ifndef RGB
#define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))
#endif
extern RECT grcGame;
extern RECT grcFull;
extern int magnification;
extern BOOL fullscreen;
typedef enum SurfaceID
{
SURFACE_ID_TITLE = 0,
SURFACE_ID_PIXEL = 1,
SURFACE_ID_LEVEL_TILESET = 2,
SURFACE_ID_FADE = 6,
SURFACE_ID_ITEM_IMAGE = 8,
SURFACE_ID_MAP = 9,
SURFACE_ID_SCREEN_GRAB = 10,
SURFACE_ID_ARMS = 11,
SURFACE_ID_ARMS_IMAGE = 12,
SURFACE_ID_ROOM_NAME = 13,
SURFACE_ID_STAGE_ITEM = 14,
SURFACE_ID_LOADING = 15,
SURFACE_ID_MY_CHAR = 16,
SURFACE_ID_BULLET = 17,
SURFACE_ID_CARET = 19,
SURFACE_ID_NPC_SYM = 20,
SURFACE_ID_LEVEL_SPRITESET_1 = 21,
SURFACE_ID_LEVEL_SPRITESET_2 = 22,
SURFACE_ID_NPC_REGU = 23,
SURFACE_ID_TEXT_BOX = 26,
SURFACE_ID_FACE = 27,
SURFACE_ID_LEVEL_BACKGROUND = 28,
SURFACE_ID_VALUE_VIEW = 29,
SURFACE_ID_TEXT_LINE1 = 30,
SURFACE_ID_TEXT_LINE2 = 31,
SURFACE_ID_TEXT_LINE3 = 32,
SURFACE_ID_TEXT_LINE4 = 33,
SURFACE_ID_TEXT_LINE5 = 34,
SURFACE_ID_CREDIT_CAST = 35,
SURFACE_ID_CREDITS_IMAGE = 36,
SURFACE_ID_CASTS = 37,
SURFACE_ID_MAX = 40
} SurfaceID;
BOOL Flip_SystemTask(void);
SDL_Window* CreateWindow(const char *title, int width, int height);
BOOL StartDirectDraw(SDL_Window *window, int lMagnification);
void EndDirectDraw(void);
void ReleaseSurface(SurfaceID s);
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no);
BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no);
BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem);
void BackupSurface(SurfaceID surf_no, const RECT *rect);
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
void Surface2Surface(int x, int y, const RECT *rect, int to, int from);
unsigned long GetCortBoxColor(unsigned long col);
void CortBox(const RECT *rect, unsigned long col);
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no);
int RestoreSurfaces(void);
void InitTextObject(const char *font_name);
void PutText(int x, int y, const char *text, unsigned long color);
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no);
void EndTextObject(void);