cave-story-solaris/src/Escape.cpp
Clownacy c838e8ebcb Add and apply the enum_ESCRETURN enum
Restored from the original source code, as it survived in the Linux
port's debug data.
2020-01-06 19:19:17 +00:00

49 lines
905 B
C++

#include "Escape.h"
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "KeyControl.h"
#include "Main.h"
int Call_Escape(HWND hWnd)
{
RECT rc = {0, 128, 208, 144};
while (1)
{
// Get pressed keys
GetTrg();
if (gKeyTrg & KEY_ESCAPE) // Escape is pressed, quit game
{
gKeyTrg = 0;
return enum_ESCRETURN_exit;
}
if (gKeyTrg & KEY_F1) // F1 is pressed, continue
{
gKeyTrg = 0;
return enum_ESCRETURN_continue;
}
if (gKeyTrg & KEY_F2) // F2 is pressed, reset
{
gKeyTrg = 0;
return enum_ESCRETURN_restart;
}
// Draw screen
CortBox(&grcFull, 0x000000);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 104, (WINDOW_HEIGHT / 2) - 8, &rc, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
if (!Flip_SystemTask(hWnd))
{
// Quit if window is closed
gKeyTrg = 0;
return enum_ESCRETURN_exit;
}
}
return enum_ESCRETURN_exit;
}