
With the new Wii U upscaling code, 640x480 uses too much MEM1. Honestly, maybe I should just overhaul how render targets work on the Wii U. Surely there's a way to dynamically allocate only one colour buffer at a time?
1552 lines
35 KiB
C++
1552 lines
35 KiB
C++
#include "TextScr.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include "WindowsWrapper.h"
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#include "Backends/Misc.h"
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#include "ArmsItem.h"
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#include "Boss.h"
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#include "BossLife.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Ending.h"
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#include "Escape.h"
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#include "Fade.h"
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#include "Flags.h"
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#include "Flash.h"
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#include "Frame.h"
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#include "Game.h"
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#include "Generic.h"
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#include "KeyControl.h"
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#include "Main.h"
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#include "Map.h"
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#include "MapName.h"
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#include "MiniMap.h"
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#include "MyChar.h"
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#include "MycParam.h"
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#include "NpChar.h"
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#include "Organya.h"
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#include "Profile.h"
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#include "SelStage.h"
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#include "Sound.h"
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#include "Stage.h"
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// This limits the size of a .tsc script to 0x5000 bytes (the game will crash above this)
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#define TSC_BUFFER_SIZE 0x5000
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#define TEXT_LEFT (WINDOW_WIDTH / 2 - 108)
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#define IS_COMMAND(c1, c2, c3) (gTS.data[gTS.p_read + 1] == (c1) && gTS.data[gTS.p_read + 2] == (c2) && gTS.data[gTS.p_read + 3] == (c3))
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TEXT_SCRIPT gTS;
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static char text[4][0x40];
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const RECT gRect_line = {0, 0, 216, 16};
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#ifdef FIX_BUGS
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static unsigned long nod_color;
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#endif
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// Initialize and end tsc
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BOOL InitTextScript2(void)
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{
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int i;
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#ifdef FIX_BUGS
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nod_color = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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#endif
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// Clear flags
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gTS.mode = 0;
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g_GameFlags &= ~4;
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// Create line surfaces
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for (i = 0; i < 4; ++i)
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MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i), FALSE, TRUE);
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// Clear text
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memset(text, 0, sizeof(text));
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// Allocate script buffer
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gTS.data = (char*)malloc(TSC_BUFFER_SIZE);
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if (gTS.data == NULL)
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return FALSE;
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else
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return TRUE;
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}
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void EndTextScript(void)
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{
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int i;
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// Free TSC buffer
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free(gTS.data);
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// Release buffers
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ReleaseSurface(SURFACE_ID_TEXT_BOX);
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for (i = 0; i < 4; ++i)
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ReleaseSurface((SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
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}
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// Decrypt .tsc
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void EncryptionBinaryData2(unsigned char *pData, long size)
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{
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int i;
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int work;
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int half;
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int val1;
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half = size / 2;
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if (pData[half] == 0)
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val1 = -7;
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else
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val1 = (pData[half] % 0x100) * -1;
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for (i = 0; i < size; ++i)
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{
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work = pData[i];
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work += val1;
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if (i != half)
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pData[i] = work % 0x100;
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}
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}
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// Load generic .tsc
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BOOL LoadTextScript2(const char *name)
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{
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FILE *fp;
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std::string path;
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// Get path
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path = gDataPath + '/' + name;
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gTS.size = GetFileSizeLong(path.c_str());
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if (gTS.size == -1)
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return FALSE;
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// Open file
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fp = fopen(path.c_str(), "rb");
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if (fp == NULL)
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return FALSE;
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// Read data. Note that gTS.size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
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fread(gTS.data, 1, gTS.size, fp);
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gTS.data[gTS.size] = '\0';
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fclose(fp);
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// Set path
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gTS.path = name;
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// Decrypt data
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EncryptionBinaryData2((unsigned char*)gTS.data, gTS.size);
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return TRUE;
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}
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// Load stage .tsc
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BOOL LoadTextScript_Stage(const char *name)
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{
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FILE *fp;
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std::string path;
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long head_size;
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long body_size;
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// Open Head.tsc
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path = gDataPath + "/Head.tsc";
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head_size = GetFileSizeLong(path.c_str());
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if (head_size == -1)
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return FALSE;
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#ifdef FIX_BUGS
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// The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc
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// (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
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if (head_size > TSC_BUFFER_SIZE)
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return FALSE;
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#endif
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fp = fopen(path.c_str(), "rb");
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if (fp == NULL)
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return FALSE;
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// Read Head.tsc. Note that head_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
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fread(gTS.data, 1, head_size, fp);
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EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
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gTS.data[head_size] = '\0';
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fclose(fp);
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// Open stage's .tsc
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path = gDataPath + '/' + name;
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body_size = GetFileSizeLong(path.c_str());
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if (body_size == -1)
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return FALSE;
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#ifdef FIX_BUGS
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// Same as above: the original doesn't bother checking, and may crash on large-enough input
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if (head_size + body_size > TSC_BUFFER_SIZE)
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return FALSE;
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#endif
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fp = fopen(path.c_str(), "rb");
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if (fp == NULL)
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return FALSE;
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// Read stage's tsc. Note that head_size + body_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
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fread(&gTS.data[head_size], 1, body_size, fp);
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EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
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gTS.data[head_size + body_size] = '\0';
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fclose(fp);
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// Set parameters
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gTS.size = head_size + body_size;
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gTS.path = name;
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return TRUE;
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}
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// Get current path
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std::string GetTextScriptPath(void)
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{
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return gTS.path;
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}
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// Get 4 digit number from TSC data
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int GetTextScriptNo(int a)
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{
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int b = 0;
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b += (gTS.data[a++] - '0') * 1000;
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b += (gTS.data[a++] - '0') * 100;
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b += (gTS.data[a++] - '0') * 10;
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b += gTS.data[a] - '0';
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return b;
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}
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// Start TSC event
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BOOL StartTextScript(int no)
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{
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//int i;
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// Reset state
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gTS.mode = 1;
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g_GameFlags |= 5;
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.wait = 4;
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gTS.flags = 0;
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gTS.wait_beam = 0;
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gTS.face = 0;
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gTS.item = 0;
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gTS.offsetY = 0;
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gMC.shock = 0;
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gTS.rcText.left = TEXT_LEFT;
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gTS.rcText.top = WINDOW_HEIGHT - 56;
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gTS.rcText.right = WINDOW_WIDTH - TEXT_LEFT;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
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// Clear text lines
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for (i = 0; i < 4; ++i)
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{
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gTS.ypos_line[i] = i * 16;
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CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
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memset(text[i], 0, sizeof(text[0]));
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}*/
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// Find where event starts
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gTS.p_read = 0;
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while (1)
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{
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// Check if we are still in the proper range
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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// Check if we are at an event
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if (gTS.data[gTS.p_read] == '#')
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{
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// Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return FALSE;
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}
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++gTS.p_read;
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}
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// Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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return TRUE;
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}
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BOOL JumpTextScript(int no)
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{
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int i;
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// Set state
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gTS.mode = 1;
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g_GameFlags |= 4;
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.wait = 4;
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gTS.wait_beam = 0;
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// Clear text lines
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for (i = 0; i < 4; ++i)
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{
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gTS.ypos_line[i] = i * 16;
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CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
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memset(text[i], 0, sizeof(text[0]));
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}
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// Find where event starts
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gTS.p_read = 0;
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while(1)
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{
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// Check if we are still in the proper range
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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// Check if we are at an event
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if (gTS.data[gTS.p_read] == '#')
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{
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// Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return FALSE;
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}
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++gTS.p_read;
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}
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// Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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return TRUE;
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}
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// End event
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void StopTextScript(void)
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{
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// End TSC and reset flags
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gTS.mode = 0;
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g_GameFlags &= ~4;
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g_GameFlags |= 3;
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gTS.flags = 0;
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}
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// Prepare a new line
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void CheckNewLine(void)
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{
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if (gTS.ypos_line[gTS.line % 4] == 48)
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{
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gTS.mode = 3;
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g_GameFlags |= 4;
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CortBox2(&gRect_line, 0, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
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memset(text[gTS.line % 4], 0, sizeof(text[0]));
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}
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}
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int gNumberTextScript[4];
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// Type a number into the text buffer
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void SetNumberTextScript(int index)
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{
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char str[5];
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BOOL bZero;
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int a;
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int b;
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int offset;
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int i;
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// Get digit table
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int table[3];
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table[0] = 1000;
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table[1] = 100;
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table[2] = 10;
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// Get number to print
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a = gNumberTextScript[index];
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bZero = FALSE;
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offset = 0;
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// Trim leading zeroes
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for (i = 0; i < 3; ++i)
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{
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if (a / table[i] || bZero)
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{
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b = a / table[i];
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str[offset] = '0' + (char)b;
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bZero = TRUE;
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a -= b * table[i];
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++offset;
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}
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}
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// Set last digit of string, and add null terminator
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str[offset] = '0' + (char)a;
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str[offset + 1] = '\0';
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// Append number to line
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PutText2(gTS.p_write * 6, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
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strcat(text[gTS.line % 4], str);
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// Play sound and reset blinking cursor
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PlaySoundObject(2, SOUND_MODE_PLAY);
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gTS.wait_beam = 0;
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// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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gTS.p_write += (int)strlen(str);
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if (gTS.p_write >= 35)
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{
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gTS.p_write = 0;
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++gTS.line;
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CheckNewLine();
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}
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}
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// Clear text lines
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void ClearTextLine(void)
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{
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int i;
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.offsetY = 0;
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for (i = 0; i < 4; ++i)
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{
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gTS.ypos_line[i] = i * 16;
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CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
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memset(text[i], 0, sizeof(text[0]));
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}
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}
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// Draw textbox and whatever else
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void PutTextScript(void)
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{
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int i;
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RECT rect;
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int text_offset;
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if (gTS.mode == 0)
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return;
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if ((gTS.flags & 1) == 0)
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return;
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// Set textbox position
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if (gTS.flags & 0x20)
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{
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gTS.rcText.top = 32;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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}
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else
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{
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gTS.rcText.top = WINDOW_HEIGHT - 56;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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}
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// Draw textbox
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if (gTS.flags & 2)
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{
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RECT rcFrame1 = {0, 0, 244, 8};
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RECT rcFrame2 = {0, 8, 244, 16};
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RECT rcFrame3 = {0, 16, 244, 24};
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PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
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for (i = 1; i < 7; ++i)
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PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
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}
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// Draw face picture
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RECT rcFace;
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rcFace.left = (gTS.face % 6) * 48;
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rcFace.top = (gTS.face / 6) * 48;
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rcFace.right = rcFace.left + 48;
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rcFace.bottom = rcFace.top + 48;
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if (gTS.face_x < (TEXT_LEFT * 0x200))
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gTS.face_x += 0x1000;
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#ifdef FIX_BUGS
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gTS.rcText.top -= 2;
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PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top, &rcFace, SURFACE_ID_FACE);
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gTS.rcText.top += 2;
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#else
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// The top few rows of pixels are cut off by the clip rectangle, and the facepic is off-centre
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PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
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#endif
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// Draw text
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if (gTS.face != 0)
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text_offset = 56;
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else
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text_offset = 0;
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for (i = 0; i < 4; ++i)
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PutBitmap3(&gTS.rcText, TEXT_LEFT + text_offset, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
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// Draw NOD cursor
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if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
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{
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rect.left = TEXT_LEFT + (gTS.p_write * 6) + text_offset;
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rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
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rect.right = rect.left + 5;
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rect.bottom = rect.top + 11;
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#ifdef FIX_BUGS
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CortBox(&rect, nod_color);
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// This is how the Linux port fixed this, but it isn't done
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// the way Pixel would do it (he only calls GetCortBoxColor
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// once, during init functions, so our fix does it that way
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// instead).
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// CortBox(&rect, GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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#else
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// This accidentally uses a BGR value directly, without
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// running it though GetCortBoxColor first
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CortBox(&rect, RGB(0xFF, 0xFF, 0xFE));
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#endif
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}
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// Draw GIT
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|
RECT rcItemBox1 = {0, 0, 72, 16};
|
|
RECT rcItemBox2 = {0, 8, 72, 24};
|
|
RECT rcItemBox3 = {240, 0, 244, 8};
|
|
RECT rcItemBox4 = {240, 8, 244, 16};
|
|
RECT rcItemBox5 = {240, 16, 244, 24};
|
|
|
|
if (gTS.item != 0)
|
|
{
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
|
|
|
|
if (gTS.item_y < WINDOW_HEIGHT - 104)
|
|
++gTS.item_y;
|
|
|
|
if (gTS.item < 1000)
|
|
{
|
|
rect.left = (gTS.item % 16) * 16;
|
|
rect.right = rect.left + 16;
|
|
rect.top = (gTS.item / 16) * 16;
|
|
rect.bottom = rect.top + 16;
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 12, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
|
|
}
|
|
else
|
|
{
|
|
rect.left = 32 * ((gTS.item - 1000) % 8);
|
|
rect.right = rect.left + 32;
|
|
rect.top = 16 * ((gTS.item - 1000) / 8);
|
|
rect.bottom = rect.top + 16;
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 20, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
|
|
}
|
|
}
|
|
|
|
// Draw Yes / No selection
|
|
RECT rect_yesno = {152, 48, 244, 80};
|
|
RECT rect_cur = {112, 88, 128, 104};
|
|
|
|
if (gTS.mode == 6)
|
|
{
|
|
if (gTS.wait < 2)
|
|
i = (WINDOW_HEIGHT - 96) + (2 - gTS.wait) * 4;
|
|
else
|
|
i = WINDOW_HEIGHT - 96;
|
|
|
|
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 56, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
|
|
if (gTS.wait == 16)
|
|
PutBitmap3(&grcFull, (gTS.select * 41) + (WINDOW_WIDTH / 2) + 51, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
|
|
}
|
|
}
|
|
|
|
// Parse TSC
|
|
int TextScriptProc(void)
|
|
{
|
|
int i;
|
|
char c[3];
|
|
char str[72];
|
|
int w, x, y, z;
|
|
|
|
BOOL bExit;
|
|
|
|
RECT rcSymbol = {64, 48, 72, 56};
|
|
|
|
switch (gTS.mode)
|
|
{
|
|
case 1: // PARSE
|
|
// Type out (faster if ok or cancel are held)
|
|
++gTS.wait;
|
|
|
|
if (!(g_GameFlags & 2) && gKey & (gKeyOk | gKeyCancel))
|
|
gTS.wait += 4;
|
|
|
|
if (gTS.wait < 4)
|
|
break;
|
|
|
|
gTS.wait = 0;
|
|
|
|
// Parsing time
|
|
bExit = FALSE;
|
|
|
|
while (!bExit)
|
|
{
|
|
if (gTS.data[gTS.p_read] == '<')
|
|
{
|
|
if (IS_COMMAND('E','N','D'))
|
|
{
|
|
gTS.mode = 0;
|
|
gMC.cond &= ~1;
|
|
g_GameFlags |= 3;
|
|
gTS.face = 0;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('L','I','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
AddLifeMyChar(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','L','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
AddMaxLifeMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('A','E','+'))
|
|
{
|
|
FullArmsEnergy();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('I','T','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
PlaySoundObject(38, SOUND_MODE_PLAY);
|
|
AddItemData(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('I','T','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SubItemData(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','Q','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
EquipItem(z, TRUE);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','Q','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
EquipItem(z, FALSE);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('A','M','+'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
gNumberTextScript[0] = x;
|
|
#ifndef FIX_MAJOR_BUGS
|
|
// z is uninitialised. Probably a leftover from copypasting this from elsewhere.
|
|
gNumberTextScript[1] = z;
|
|
#endif
|
|
|
|
PlaySoundObject(38, SOUND_MODE_PLAY);
|
|
AddArmsData(w, x);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('A','M','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SubArmsData(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('Z','A','M'))
|
|
{
|
|
ZeroArmsEnergy_All();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('T','A','M'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
TradeArms(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('P','S','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
AddPermitStage(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('M','P','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
SetMapping(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('U','N','I'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
ChangeMyUnit(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','T','C'))
|
|
{
|
|
SaveTimeCounter();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('T','R','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
w = GetTextScriptNo(gTS.p_read + 9);
|
|
x = GetTextScriptNo(gTS.p_read + 14);
|
|
y = GetTextScriptNo(gTS.p_read + 19);
|
|
|
|
if (!TransferStage(z, w, x, y))
|
|
{
|
|
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
|
|
Backend_ShowMessageBox("Error", "Failed to load stage");
|
|
#else
|
|
Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
|
|
#endif
|
|
return enum_ESCRETURN_exit;
|
|
}
|
|
}
|
|
else if (IS_COMMAND('M','O','V'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetMyCharPosition(x * 0x200 * 0x10, y * 0x200 * 0x10);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('H','M','C'))
|
|
{
|
|
ShowMyChar(FALSE);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','M','C'))
|
|
{
|
|
ShowMyChar(TRUE);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','L','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNPCFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','L','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
CutNPCFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','K','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetSkipFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','K','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
CutSkipFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('K','E','Y'))
|
|
{
|
|
g_GameFlags &= ~2;
|
|
g_GameFlags |= 1;
|
|
gMC.up = FALSE;
|
|
gMC.shock = 0;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('P','R','I'))
|
|
{
|
|
g_GameFlags &= ~3;
|
|
gMC.shock = 0;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','R','E'))
|
|
{
|
|
g_GameFlags |= 3;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('N','O','D'))
|
|
{
|
|
gTS.mode = 2;
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('C','L','R'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('M','S','G'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags |= 0x03;
|
|
gTS.flags &= ~0x30;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('M','S','2'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags &= ~0x12;
|
|
gTS.flags |= 0x21;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.face = 0;
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('M','S','3'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags &= ~0x10;
|
|
gTS.flags |= 0x23;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('W','A','I'))
|
|
{
|
|
gTS.mode = 4;
|
|
gTS.wait_next = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.p_read += 8;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('W','A','S'))
|
|
{
|
|
gTS.mode = 7;
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('T','U','R'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x10;
|
|
}
|
|
else if (IS_COMMAND('S','A','T'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x40;
|
|
}
|
|
else if (IS_COMMAND('C','A','T'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x40;
|
|
}
|
|
else if (IS_COMMAND('C','L','O'))
|
|
{
|
|
gTS.flags &= ~0x33;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('E','V','E'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
JumpTextScript(z);
|
|
}
|
|
else if (IS_COMMAND('Y','N','J'))
|
|
{
|
|
gTS.next_event = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.p_read += 8;
|
|
gTS.mode = 6;
|
|
PlaySoundObject(5, SOUND_MODE_PLAY);
|
|
gTS.wait = 0;
|
|
gTS.select = 0;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('F','L','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
#ifdef FIX_MAJOR_BUGS
|
|
// Some versions of the Waterway TSC script contain a bug:
|
|
// <FLJ850:0111
|
|
// This command *should* be...
|
|
// <FLJ0850:0111
|
|
// This bug causes the values to be misread as 8510 and 1075,
|
|
// leading to an out-of-bounds gFlagNPC access.
|
|
// As well as this, the out-of-bound read has a random chance
|
|
// of being true or false. If it's true, then the game will
|
|
// try to execute script 1075, causing a crash.
|
|
// To fix this, we manually catch this error and use the
|
|
// correct values.
|
|
// This bug is present in...
|
|
// Japanese 1.0.0.5 (and presumably earlier versions)
|
|
// Aeon Genesis 1.0.0.5
|
|
// Aeon Genesis 1.0.0.6
|
|
// Cave Story (WiiWare)
|
|
// Cave Story+ (Steam)
|
|
// Gee, I wonder how it snuck into the Nicalis ports. ¬_¬
|
|
if (!memcmp(&gTS.data[gTS.p_read + 4], "850:0111", 8))
|
|
{
|
|
x = 850;
|
|
z = 111;
|
|
}
|
|
#endif
|
|
|
|
if (GetNPCFlag(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('S','K','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (GetSkipFlag(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('I','T','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (CheckItem(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('A','M','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (CheckArms(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('U','N','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (GetUnitMyChar() == x)
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('E','C','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (GetNpCharAlive(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('N','C','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (IsNpCharCode(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('M','P','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
if (IsMapping())
|
|
JumpTextScript(x);
|
|
else
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','S','S'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNoise(1, x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','S','S'))
|
|
{
|
|
CutNoise();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','P','S'))
|
|
{
|
|
#ifdef FIX_MAJOR_BUGS
|
|
SetNoise(2, 0);
|
|
#else
|
|
// x is not initialised. This bug isn't too bad, since that parameter's not used when the first one is set to 2, but still.
|
|
SetNoise(2, x);
|
|
#endif
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('C','P','S'))
|
|
{
|
|
CutNoise();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('Q','U','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetQuake(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','L','A'))
|
|
{
|
|
SetFlash(0, 0, FLASH_MODE_FLASH);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','A','I'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
StartFadeIn(z);
|
|
gTS.mode = 5;
|
|
gTS.p_read += 8;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('F','A','O'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
StartFadeOut(z);
|
|
gTS.mode = 5;
|
|
gTS.p_read += 8;
|
|
bExit = TRUE;
|
|
}
|
|
else if (IS_COMMAND('M','N','A'))
|
|
{
|
|
StartMapName();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','O','M'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetFrameTargetMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','O','N'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetFrameTargetNpChar(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('F','O','B'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetFrameTargetBoss(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('S','O','U'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
PlaySoundObject(z, SOUND_MODE_PLAY);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','M','U'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
ChangeMusic((MusicID)z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','M','U'))
|
|
{
|
|
SetOrganyaFadeout();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('R','M','U'))
|
|
{
|
|
ReCallMusic();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('M','L','P'))
|
|
{
|
|
gTS.p_read += 4;
|
|
bExit = TRUE;
|
|
|
|
switch (MiniMapLoop())
|
|
{
|
|
case enum_ESCRETURN_exit:
|
|
return enum_ESCRETURN_exit;
|
|
|
|
case enum_ESCRETURN_restart:
|
|
return enum_ESCRETURN_restart;
|
|
}
|
|
}
|
|
else if (IS_COMMAND('S','L','P'))
|
|
{
|
|
bExit = TRUE;
|
|
|
|
switch (StageSelectLoop(&z))
|
|
{
|
|
case enum_ESCRETURN_exit:
|
|
return enum_ESCRETURN_exit;
|
|
|
|
case enum_ESCRETURN_restart:
|
|
return enum_ESCRETURN_restart;
|
|
}
|
|
|
|
JumpTextScript(z);
|
|
g_GameFlags &= ~3;
|
|
}
|
|
else if (IS_COMMAND('D','N','P'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
DeleteNpCharEvent(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('D','N','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
DeleteNpCharCode(z, TRUE);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('B','O','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetBossCharActNo(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeNpCharByEvent(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('A','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
SetNpCharActionNo(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('I','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeCheckableNpCharByEvent(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('S','N','P'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
y = GetTextScriptNo(gTS.p_read + 14);
|
|
z = GetTextScriptNo(gTS.p_read + 19);
|
|
SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, NULL, 0x100);
|
|
gTS.p_read += 23;
|
|
}
|
|
else if (IS_COMMAND('M','N','P'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
y = GetTextScriptNo(gTS.p_read + 14);
|
|
z = GetTextScriptNo(gTS.p_read + 19);
|
|
MoveNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, z);
|
|
gTS.p_read += 23;
|
|
}
|
|
else if (IS_COMMAND('S','M','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
ShiftMapParts(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('C','M','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeMapParts(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('B','S','L'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
|
|
if (z != 0)
|
|
StartBossLife(z);
|
|
else
|
|
StartBossLife2();
|
|
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','Y','D'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetMyCharDirect(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','Y','B'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
BackStepMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','M','0'))
|
|
{
|
|
ZeroMyCharXMove();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('I','N','I'))
|
|
{
|
|
InitializeGame();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','V','P'))
|
|
{
|
|
SaveProfile(NULL);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('L','D','P'))
|
|
{
|
|
if (!LoadProfile(NULL))
|
|
InitializeGame();
|
|
}
|
|
else if (IS_COMMAND('F','A','C'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
if (gTS.face != (signed char)z) // Not sure why these casts are here, but they're needed for the same assembly code to be produced
|
|
{
|
|
gTS.face = (signed char)z;
|
|
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
|
|
}
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','A','C')) // Duplicate command
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
if (gTS.face != (signed char)z)
|
|
{
|
|
gTS.face = (signed char)z;
|
|
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
|
|
}
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('G','I','T'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.item = z;
|
|
gTS.item_y = WINDOW_HEIGHT - 112;
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('N','U','M'))
|
|
{
|
|
// This supports up to four different values, but only one is actually used (a second is used erroneously)
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNumberTextScript(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','R','E'))
|
|
{
|
|
g_GameFlags |= 8;
|
|
StartCreditScript();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','I','L'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetCreditIllust(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','I','L'))
|
|
{
|
|
CutCreditIllust();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('X','X','1'))
|
|
{
|
|
bExit = TRUE;
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
|
|
switch (Scene_DownIsland(z))
|
|
{
|
|
case enum_ESCRETURN_exit:
|
|
return enum_ESCRETURN_exit;
|
|
|
|
case enum_ESCRETURN_restart:
|
|
return enum_ESCRETURN_restart;
|
|
}
|
|
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','S','C'))
|
|
{
|
|
return enum_ESCRETURN_restart;
|
|
}
|
|
else
|
|
{
|
|
char str_0[0x40];
|
|
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
|
|
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
|
Backend_ShowMessageBox("Error", str_0);
|
|
#else
|
|
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
|
Backend_ShowMessageBox("エラー", str_0);
|
|
#endif
|
|
return enum_ESCRETURN_exit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gTS.data[gTS.p_read] == '\r')
|
|
{
|
|
// Go to new-line
|
|
gTS.p_read += 2;
|
|
gTS.p_write = 0;
|
|
|
|
if (gTS.flags & 1)
|
|
{
|
|
++gTS.line;
|
|
CheckNewLine();
|
|
}
|
|
}
|
|
else if (gTS.flags & 0x10)
|
|
{
|
|
// SAT/CAT/TUR printing
|
|
x = gTS.p_read;
|
|
// Break if reaches command, or new-line
|
|
while (gTS.data[x] != '<' && gTS.data[x] != '\r')
|
|
{
|
|
// Skip if SHIFT-JIS
|
|
if (gTS.data[x] & 0x80)
|
|
++x;
|
|
|
|
++x;
|
|
}
|
|
|
|
// Get text to copy
|
|
y = x - gTS.p_read;
|
|
memcpy(str, &gTS.data[gTS.p_read], y);
|
|
str[y] = '\0';
|
|
|
|
// This should have been 'y', not 'x'. This mistake causes the blinking
|
|
// cursor to render offscreen. Even if this were fixed, the broken font
|
|
// spacing (see InitTextObject in Draw.cpp) would likely cause it to
|
|
// still appear in the wrong place anyway.
|
|
//#ifdef FIX_BUGS
|
|
// gTS.p_write = y;
|
|
//#else
|
|
gTS.p_write = x;
|
|
//#endif
|
|
|
|
// Print text
|
|
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
|
|
#ifdef FIX_BUGS
|
|
strcpy(text[gTS.line % 4], str);
|
|
#else
|
|
sprintf(text[gTS.line % 4], str); // No point in using an sprintf here, and it makes Clang mad
|
|
#endif
|
|
|
|
// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
|
|
gTS.p_read += y;
|
|
|
|
if (gTS.p_write >= 35)
|
|
CheckNewLine();
|
|
|
|
bExit = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// Get text to print
|
|
c[0] = gTS.data[gTS.p_read];
|
|
|
|
if (c[0] & 0x80)
|
|
{
|
|
c[1] = gTS.data[gTS.p_read + 1];
|
|
c[2] = '\0';
|
|
}
|
|
else
|
|
{
|
|
c[1] = '\0';
|
|
}
|
|
|
|
// Print text
|
|
if (c[0] == '=')
|
|
{
|
|
Surface2Surface(gTS.p_write * 6, 2, &rcSymbol, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)), SURFACE_ID_TEXT_BOX);
|
|
}
|
|
else
|
|
{
|
|
PutText2(gTS.p_write * 6, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
|
|
}
|
|
|
|
strcat(text[gTS.line % 4], c);
|
|
PlaySoundObject(2, SOUND_MODE_PLAY);
|
|
gTS.wait_beam = 0;
|
|
|
|
// Offset read and write positions
|
|
if (c[0] & 0x80)
|
|
{
|
|
gTS.p_read += 2;
|
|
gTS.p_write += 2;
|
|
}
|
|
else
|
|
{
|
|
gTS.p_read += 1;
|
|
gTS.p_write += 1;
|
|
}
|
|
|
|
if (gTS.p_write >= 35)
|
|
{
|
|
CheckNewLine();
|
|
gTS.p_write = 0;
|
|
++gTS.line;
|
|
CheckNewLine();
|
|
}
|
|
|
|
bExit = TRUE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2: // NOD
|
|
if (gKeyTrg & (gKeyOk | gKeyCancel))
|
|
gTS.mode = 1;
|
|
break;
|
|
|
|
case 3: // NEW LINE
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
gTS.ypos_line[i] -= 4;
|
|
|
|
if (gTS.ypos_line[i] == 0)
|
|
gTS.mode = 1;
|
|
|
|
if (gTS.ypos_line[i] == -16)
|
|
gTS.ypos_line[i] = 48;
|
|
}
|
|
break;
|
|
|
|
case 4: // WAI
|
|
if (gTS.wait_next == 9999)
|
|
break;
|
|
|
|
if (gTS.wait != 9999)
|
|
++gTS.wait;
|
|
|
|
if (gTS.wait < gTS.wait_next)
|
|
break;
|
|
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
break;
|
|
|
|
case 5: // FAI/FAO
|
|
if (GetFadeActive())
|
|
break;
|
|
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
break;
|
|
|
|
case 7: // WAS
|
|
if ((gMC.flag & 8) == 0)
|
|
break;
|
|
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
break;
|
|
|
|
case 6: // YNJ
|
|
if (gTS.wait < 16)
|
|
{
|
|
++gTS.wait;
|
|
}
|
|
else
|
|
{
|
|
// Select option
|
|
if (gKeyTrg & gKeyOk)
|
|
{
|
|
PlaySoundObject(18, SOUND_MODE_PLAY);
|
|
|
|
if (gTS.select == 1)
|
|
{
|
|
JumpTextScript(gTS.next_event);
|
|
}
|
|
else
|
|
{
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
}
|
|
}
|
|
// Yes
|
|
else if (gKeyTrg & gKeyLeft)
|
|
{
|
|
gTS.select = 0;
|
|
PlaySoundObject(1, SOUND_MODE_PLAY);
|
|
}
|
|
// No
|
|
else if (gKeyTrg & gKeyRight)
|
|
{
|
|
gTS.select = 1;
|
|
PlaySoundObject(1, SOUND_MODE_PLAY);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (gTS.mode == 0)
|
|
g_GameFlags &= ~4;
|
|
else
|
|
g_GameFlags |= 4;
|
|
|
|
return enum_ESCRETURN_continue;
|
|
}
|
|
|
|
void RestoreTextScript(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
|
|
PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
|
|
}
|
|
}
|