78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
#include "Types.h"
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#include "CommonDefines.h"
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#include <stdint.h>
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#include <SDL_gamecontroller.h>
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#include "WindowsWrapper.h"
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#include "Input.h"
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#include "Tags.h"
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#define JOYSTICK_DEADZONE 0x2000
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SDL_GameController *joystick; //This may be a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.
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void ReleaseDirectInput()
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{
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//Close opened joystick (if exists)
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if (joystick)
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{
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SDL_GameControllerClose(joystick);
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joystick = nullptr;
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}
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}
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bool InitDirectInput()
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{
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//Load mappings
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, "gamecontrollerdb.txt");
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SDL_GameControllerAddMappingsFromFile(path);
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//Open first available joystick
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for (int i = 0; i < SDL_NumJoysticks(); ++i)
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{
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if (SDL_IsGameController(i))
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{
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joystick = SDL_GameControllerOpen(i);
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//Break as soon as a joystick is properly opened
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if (joystick)
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break;
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}
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}
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return true;
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}
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bool GetJoystickStatus(JOYSTICK_STATUS *pStatus)
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{
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//Clear status
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memset(pStatus, 0, sizeof(JOYSTICK_STATUS));
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if (joystick)
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{
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int32_t x = SDL_GameControllerGetAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX);
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int32_t y = SDL_GameControllerGetAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY);
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pStatus->bLeft = x <= -JOYSTICK_DEADZONE;
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pStatus->bRight = x >= JOYSTICK_DEADZONE;
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pStatus->bUp = y <= -JOYSTICK_DEADZONE;
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pStatus->bDown = y >= JOYSTICK_DEADZONE;
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int numButtons = SDL_JoystickNumButtons(SDL_GameControllerGetJoystick(joystick));
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if (numButtons > 32)
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numButtons = 32;
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for (int button = 0; button < numButtons; button++)
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pStatus->bButton[button] = SDL_GameControllerGetButton(joystick, (SDL_GameControllerButton)button) != 0;
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return true;
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}
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return false;
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}
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bool ResetJoystickStatus()
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{
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return true;
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}
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