cave-story-solaris/src/NpcAct260.cpp
Clownacy 74bdbf86ca More NPCs
Cemetery done (minus Ma Pignon of course)
2019-01-30 21:07:48 +00:00

122 lines
1.8 KiB
C++

#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
//Little family
void ActNpc278(NPCHAR *npc)
{
RECT rcMama[2];
RECT rcPapa[2];
RECT rcKodomo[2];
rcPapa[0] = {0, 120, 8, 128};
rcPapa[1] = {8, 120, 16, 128};
rcMama[0] = {16, 120, 24, 128};
rcMama[1] = {24, 120, 32, 128};
rcKodomo[0] = {32, 120, 40, 128};
rcKodomo[1] = {40, 120, 48, 128};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
npc->xm = 0;
// Fallthrough
case 1:
if (Random(0, 60) == 1)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (Random(0, 60) == 1)
{
npc->act_no = 10;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 10:
npc->act_no = 11;
npc->act_wait = Random(0, 16);
npc->ani_no = 0;
npc->ani_wait = 0;
if (Random(0, 9) % 2)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 11:
if (npc->direct == 0 && (npc->flag & 1))
npc->direct = 2;
else if ( npc->direct == 2 && npc->flag & 4 )
npc->direct = 0;
if (npc->direct == 0)
npc->xm = -0x100;
else
npc->xm = 0x100;
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (++npc->act_wait > 0x20)
npc->act_no = 0;
break;
}
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
switch (npc->code_event)
{
case 200:
npc->rect = rcPapa[npc->ani_no];
break;
case 210:
npc->rect = rcMama[npc->ani_no];
break;
default:
npc->rect = rcKodomo[npc->ani_no];
break;
}
}