226 lines
3.9 KiB
C++
226 lines
3.9 KiB
C++
#include "MiniMap.h"
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Escape.h"
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#include "Game.h"
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#include "KeyControl.h"
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#include "Main.h"
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#include "Map.h"
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#include "MapName.h"
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#include "MyChar.h"
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#include "Stage.h"
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char gMapping[0x80];
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void WriteMiniMapLine(int line)
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{
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int x;
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unsigned char a;
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RECT rcLevel[4] = {
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{240, 24, 241, 25},
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{241, 24, 242, 25},
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{242, 24, 243, 25},
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{243, 24, 244, 25},
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};
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for (x = 0; x < gMap.width; x++)
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{
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a = GetAttribute(x, line);
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// Yup. This really is an if/else chain.
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// No switch here.
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if (a == 0)
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Surface2Surface(x, line, &rcLevel[0], 9, 26);
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else if (a == 68 ||
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a == 1 ||
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a == 64 ||
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a == 128 ||
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a == 129 ||
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a == 130 ||
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a == 131 ||
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a == 81 ||
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a == 82 ||
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a == 85 ||
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a == 86 ||
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a == 2 ||
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a == 96 ||
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a == 113 ||
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a == 114 ||
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a == 117 ||
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a == 118 ||
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a == 160 ||
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a == 161 ||
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a == 162 ||
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a == 163)
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Surface2Surface(x, line, &rcLevel[1], 9, 26);
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else if (a == 67 ||
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a == 99 ||
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a == 80 ||
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a == 83 ||
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a == 84 ||
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a == 87 ||
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a == 96 || // This is already listed above
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a == 112 ||
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a == 115 ||
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a == 116 ||
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a == 119)
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Surface2Surface(x, line, &rcLevel[2], 9, 26);
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else
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Surface2Surface(x, line, &rcLevel[3], 9, 26);
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}
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}
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int MiniMapLoop()
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{
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int f;
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int line;
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unsigned char my_wait;
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RECT rcMiniMap;
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RECT rcView;
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RECT my_rect = {0, 57, 1, 58};
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int my_x = (gMC.x / 0x200 + 8) / 16;
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int my_y = (gMC.y / 0x200 + 8) / 16;
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for (f = 0; f <= 8; f++)
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{
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GetTrg();
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if (gKey & KEY_ESCAPE)
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{
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switch (Call_Escape(ghWnd))
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{
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case 0:
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return 0;
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case 2:
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return 2;
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}
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}
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
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rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
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rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
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rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
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PutMapName(true);
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CortBox(&rcView, 0);
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PutFramePerSecound();
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if (!Flip_SystemTask(ghWnd))
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return 0;
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}
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rcMiniMap.left = 0;
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rcMiniMap.right = gMap.width;
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rcMiniMap.top = 0;
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rcMiniMap.bottom = gMap.length;
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rcView.right = --rcView.left + gMap.width + 2;
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rcView.bottom = --rcView.top + gMap.length + 2;
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CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
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line = 0;
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my_wait = 0;
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while (true)
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{
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GetTrg();
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if ((gKeyCancel | gKeyOk) & gKeyTrg)
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break;
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if (gKey & KEY_ESCAPE)
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{
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switch (Call_Escape(ghWnd))
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{
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case 0:
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return 0;
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case 2:
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return 2;
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}
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}
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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CortBox(&rcView, 0);
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if (line < gMap.length)
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{
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WriteMiniMapLine(line);
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line++;
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}
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if (line < gMap.length)
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{
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WriteMiniMapLine(line);
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line++;
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}
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PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
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PutMapName(true);
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if (++my_wait / 8 % 2)
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PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
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PutFramePerSecound();
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if (!Flip_SystemTask(ghWnd))
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return 0;
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}
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for (f = 8; f >= -1; --f)
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{
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GetTrg();
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if (gKey & KEY_ESCAPE)
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{
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switch (Call_Escape(ghWnd))
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{
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case 0:
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return 0;
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case 2:
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return 2;
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}
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}
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
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rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
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rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
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rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
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PutMapName(true);
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CortBox(&rcView, 0);
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PutFramePerSecound();
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if (!Flip_SystemTask(ghWnd))
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return 0;
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}
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return 1;
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}
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BOOL IsMapping()
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{
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if (gMapping[gStageNo] == FALSE)
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return FALSE;
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else
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return TRUE;
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}
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void StartMapping()
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{
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memset(gMapping, FALSE, 0x80);
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}
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void SetMapping(int a)
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{
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gMapping[a] = TRUE;
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}
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