
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
22 lines
876 B
XML
22 lines
876 B
XML
<?xml version="1.0"?>
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<package >
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<metadata>
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<id>SDL2main-WinRT-NonXAML</id>
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<version>2.0.4-Unofficial</version>
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<authors>Sam Lantinga</authors>
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<owners>David Ludwig</owners>
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<licenseUrl>http://libsdl.org/license.php</licenseUrl>
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<projectUrl>http://libsdl.org</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
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<copyright>Copyright 2015</copyright>
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<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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<dependencies>
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<dependency id="SDL2-WinRT" version="2.0.4"/>
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</dependencies>
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</metadata>
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<files>
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<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
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<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
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</files>
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</package>
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