cave-story-solaris/external/SDL2/build-scripts/androidbuild.sh
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

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#!/bin/bash
SOURCES=()
MKSOURCES=""
CURDIR=`pwd -P`
# Fetch sources
if [[ $# -ge 2 ]]; then
for src in ${@:2}
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
else
if [ -n "$1" ]; then
while read src
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
fi
fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
exit 1
fi
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
if [ -z "$ANDROID_HOME" ];then
echo "Please set the ANDROID_HOME directory to the path of the Android SDK"
exit 1
fi
if [ ! -d "$ANDROID_HOME/ndk-bundle" -a -z "$ANDROID_NDK_HOME" ]; then
echo "Please set the ANDROID_NDK_HOME directory to the path of the Android NDK"
exit 1
fi
APP="$1"
APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP"
# Start Building
rm -rf $BUILDPATH
mkdir -p $BUILDPATH
cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources
mkdir -p $BUILDPATH/app/jni/SDL
if [ -z "$COPYSOURCE" ]; then
ln -s $SDLPATH/src $BUILDPATH/app/jni/SDL
ln -s $SDLPATH/include $BUILDPATH/app/jni/SDL
else
cp -r $SDLPATH/src $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/app/jni/SDL
fi
cp -r $SDLPATH/Android.mk $BUILDPATH/app/jni/SDL
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/Android.mk
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/build.gradle
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Copy user sources
for src in "${SOURCES[@]}"
do
cp $src $BUILDPATH/app/jni/src
done
# Create an inherited Activity
cd $BUILDPATH/app/src/main/java
for folder in "${APPARR[@]}"
do
mkdir -p $folder
cd $folder
done
ACTIVITY="${folder}Activity"
sed -i -e "s|\"SDLActivity\"|\"$ACTIVITY\"|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Fill in a default Activity
cat >"$ACTIVITY.java" <<__EOF__
package $APP;
import org.libsdl.app.SDLActivity;
public class $ACTIVITY extends SDLActivity
{
}
__EOF__
# Update project and build
echo "To build and install to a device for testing, run the following:"
echo "cd $BUILDPATH"
echo "./gradlew installDebug"