cave-story-solaris/src/Backends/Rendering/Software.cpp
2019-08-21 16:25:02 +00:00

411 lines
9.7 KiB
C++

#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#undef MIN
#undef MAX
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
typedef struct Backend_Surface
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
} Backend_Surface;
typedef struct Backend_Glyph
{
void *pixels;
unsigned int width;
unsigned int height;
FontPixelMode pixel_mode;
} Backend_Glyph;
static SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
static Backend_Surface framebuffer;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
Backend_Surface* Backend_Init(SDL_Window *p_window)
{
window = p_window;
window_sdlsurface = SDL_GetWindowSurface(window);
framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer_sdlsurface == NULL)
return NULL;
framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
framebuffer.width = framebuffer_sdlsurface->w;
framebuffer.height = framebuffer_sdlsurface->h;
framebuffer.pitch = framebuffer_sdlsurface->pitch;
return &framebuffer;
}
void Backend_Deinit(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
}
void Backend_DrawScreen(void)
{
SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
surface->pixels = (unsigned char*)malloc(width * height * 3);
if (surface->pixels == NULL)
{
free(surface);
return NULL;
}
surface->width = width;
surface->height = height;
surface->pitch = width * 3;
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
free(surface->pixels);
free(surface);
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
*pitch = surface->pitch;
return surface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface)
{
(void)surface;
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect and coordinates so we don't write outside the pixel buffer
long overflow;
overflow = 0 - x;
if (overflow > 0)
{
rect_clamped.left += overflow;
x += overflow;
}
overflow = 0 - y;
if (overflow > 0)
{
rect_clamped.top += overflow;
y += overflow;
}
overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
// Do the actual blitting
if (colour_key)
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black)
{
source_pointer += 3;
destination_pointer += 3;
}
else
{
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
}
}
}
}
else
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
}
}
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect so it doesn't write outside the pixel buffer
long overflow;
overflow = 0 - rect_clamped.left;
if (overflow > 0)
{
rect_clamped.left += overflow;
}
overflow = 0 - rect_clamped.top;
if (overflow > 0)
{
rect_clamped.top += overflow;
}
overflow = rect_clamped.right - surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = rect_clamped.bottom - surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
*destination_pointer++ = red;
*destination_pointer++ = green;
*destination_pointer++ = blue;
}
}
}
BOOL Backend_SupportsSubpixelGlyphs(void)
{
return TRUE; // It's a software renderer, baby
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
case FONT_PIXEL_MODE_GRAY:
{
glyph->pixels = malloc(width * height * sizeof(float));
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
float *destination_pointer = (float*)glyph->pixels;
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
*destination_pointer++ = *source_pointer++ / 255.0f;
}
break;
}
case FONT_PIXEL_MODE_MONO:
{
glyph->pixels = malloc(width * height);
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
memcpy(destination_pointer, source_pointer, width);
}
break;
}
}
glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
glyph->height = height;
glyph->pixel_mode = pixel_mode;
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
free(glyph->pixels);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
if (glyph == NULL || surface == NULL)
return;
switch (glyph->pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
if (font_pixel[0] || font_pixel[1] || font_pixel[2])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
{
const float alpha = font_pixel[j];
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
}
}
}
}
break;
case FONT_PIXEL_MODE_GRAY:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
if (alpha)
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
}
}
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = colours[j];
}
}
}
break;
}
}
void Backend_HandleDeviceLoss(void)
{
// No problem for us
}
void Backend_HandleWindowResize(void)
{
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_sdlsurface = SDL_GetWindowSurface(window);
}