411 lines
9.7 KiB
C++
411 lines
9.7 KiB
C++
#include "../Rendering.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#undef MIN
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#undef MAX
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) > (b) ? (a) : (b))
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typedef struct Backend_Surface
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{
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unsigned char *pixels;
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unsigned int width;
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unsigned int height;
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unsigned int pitch;
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} Backend_Surface;
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typedef struct Backend_Glyph
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{
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void *pixels;
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unsigned int width;
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unsigned int height;
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FontPixelMode pixel_mode;
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} Backend_Glyph;
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static SDL_Window *window;
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static SDL_Surface *window_sdlsurface;
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static SDL_Surface *framebuffer_sdlsurface;
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static Backend_Surface framebuffer;
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SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
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{
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return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
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}
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Backend_Surface* Backend_Init(SDL_Window *p_window)
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{
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window = p_window;
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window_sdlsurface = SDL_GetWindowSurface(window);
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framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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if (framebuffer_sdlsurface == NULL)
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return NULL;
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framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
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framebuffer.width = framebuffer_sdlsurface->w;
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framebuffer.height = framebuffer_sdlsurface->h;
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framebuffer.pitch = framebuffer_sdlsurface->pitch;
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return &framebuffer;
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}
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void Backend_Deinit(void)
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{
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SDL_FreeSurface(framebuffer_sdlsurface);
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}
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void Backend_DrawScreen(void)
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{
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SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
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SDL_UpdateWindowSurface(window);
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}
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Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
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{
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Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
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if (surface == NULL)
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return NULL;
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surface->pixels = (unsigned char*)malloc(width * height * 3);
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if (surface->pixels == NULL)
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{
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free(surface);
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return NULL;
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}
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surface->width = width;
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surface->height = height;
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surface->pitch = width * 3;
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return surface;
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}
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void Backend_FreeSurface(Backend_Surface *surface)
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{
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if (surface == NULL)
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return;
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free(surface->pixels);
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free(surface);
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}
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unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
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{
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if (surface == NULL)
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return NULL;
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*pitch = surface->pitch;
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return surface->pixels;
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}
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void Backend_UnlockSurface(Backend_Surface *surface)
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{
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(void)surface;
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}
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void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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RECT rect_clamped;
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rect_clamped.left = rect->left;
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rect_clamped.top = rect->top;
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rect_clamped.right = rect->right;
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rect_clamped.bottom = rect->bottom;
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// Clamp the rect and coordinates so we don't write outside the pixel buffer
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long overflow;
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overflow = 0 - x;
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if (overflow > 0)
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{
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rect_clamped.left += overflow;
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x += overflow;
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}
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overflow = 0 - y;
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if (overflow > 0)
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{
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rect_clamped.top += overflow;
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y += overflow;
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}
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overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
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if (overflow > 0)
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{
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rect_clamped.right -= overflow;
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}
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overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
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if (overflow > 0)
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{
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rect_clamped.bottom -= overflow;
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}
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if (rect_clamped.bottom - rect_clamped.top <= 0)
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return;
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if (rect_clamped.right - rect_clamped.left <= 0)
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return;
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// Do the actual blitting
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if (colour_key)
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{
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
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unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
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for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
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{
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if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black)
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{
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source_pointer += 3;
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destination_pointer += 3;
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}
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else
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{
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*destination_pointer++ = *source_pointer++;
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*destination_pointer++ = *source_pointer++;
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*destination_pointer++ = *source_pointer++;
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}
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}
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}
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}
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else
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{
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
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unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
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memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
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}
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}
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}
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void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (surface == NULL)
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return;
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RECT rect_clamped;
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rect_clamped.left = rect->left;
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rect_clamped.top = rect->top;
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rect_clamped.right = rect->right;
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rect_clamped.bottom = rect->bottom;
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// Clamp the rect so it doesn't write outside the pixel buffer
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long overflow;
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overflow = 0 - rect_clamped.left;
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if (overflow > 0)
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{
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rect_clamped.left += overflow;
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}
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overflow = 0 - rect_clamped.top;
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if (overflow > 0)
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{
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rect_clamped.top += overflow;
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}
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overflow = rect_clamped.right - surface->width;
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if (overflow > 0)
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{
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rect_clamped.right -= overflow;
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}
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overflow = rect_clamped.bottom - surface->height;
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if (overflow > 0)
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{
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rect_clamped.bottom -= overflow;
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}
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if (rect_clamped.bottom - rect_clamped.top <= 0)
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return;
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if (rect_clamped.right - rect_clamped.left <= 0)
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return;
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
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for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
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{
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*destination_pointer++ = red;
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*destination_pointer++ = green;
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*destination_pointer++ = blue;
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}
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}
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}
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BOOL Backend_SupportsSubpixelGlyphs(void)
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{
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return TRUE; // It's a software renderer, baby
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}
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
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{
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Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
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if (glyph == NULL)
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return NULL;
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switch (pixel_mode)
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{
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case FONT_PIXEL_MODE_LCD:
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case FONT_PIXEL_MODE_GRAY:
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{
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glyph->pixels = malloc(width * height * sizeof(float));
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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float *destination_pointer = (float*)glyph->pixels;
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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for (unsigned int x = 0; x < width; ++x)
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*destination_pointer++ = *source_pointer++ / 255.0f;
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}
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break;
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}
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case FONT_PIXEL_MODE_MONO:
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{
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glyph->pixels = malloc(width * height);
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
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memcpy(destination_pointer, source_pointer, width);
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}
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break;
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}
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}
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glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
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glyph->height = height;
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glyph->pixel_mode = pixel_mode;
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return glyph;
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}
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void Backend_UnloadGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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free(glyph->pixels);
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free(glyph);
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}
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
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{
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if (glyph == NULL || surface == NULL)
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return;
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switch (glyph->pixel_mode)
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{
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case FONT_PIXEL_MODE_LCD:
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for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
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{
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for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
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{
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const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
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if (font_pixel[0] || font_pixel[1] || font_pixel[2])
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{
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unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
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for (unsigned int j = 0; j < 3; ++j)
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{
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const float alpha = font_pixel[j];
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bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
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}
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}
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}
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}
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break;
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case FONT_PIXEL_MODE_GRAY:
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for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
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{
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for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
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{
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const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
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if (alpha)
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{
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unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
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for (unsigned int j = 0; j < 3; ++j)
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bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
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}
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}
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}
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break;
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case FONT_PIXEL_MODE_MONO:
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for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
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{
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for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
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{
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if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
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{
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unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
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for (unsigned int j = 0; j < 3; ++j)
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bitmap_pixel[j] = colours[j];
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}
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}
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}
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break;
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}
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}
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void Backend_HandleDeviceLoss(void)
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{
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// No problem for us
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}
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void Backend_HandleWindowResize(void)
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{
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// https://wiki.libsdl.org/SDL_GetWindowSurface
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// We need to fetch a new surface pointer
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window_sdlsurface = SDL_GetWindowSurface(window);
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}
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