cave-story-solaris/src/BossLife.h
Clownacy 03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00

19 lines
304 B
C

#pragma once
#include "WindowsWrapper.h"
typedef struct BOSSLIFE // Not the original struct name
{
BOOL flag;
int *pLife;
int max;
int br;
int count;
} BOSSLIFE;
extern BOSSLIFE gBL;
void InitBossLife(void);
BOOL StartBossLife(int code_event);
BOOL StartBossLife2(void);
void PutBossLife(void);