
This commit changes which variables are static: the Mac (and presumably the Linux) debug data tells you what variables are static, by prefixing their names with double_underscores. The variable names themselves also hint at this: global variables are prefixed with 'g', and use upper-camelcase, while static variables use whatever_you_call_this.
74 lines
1.5 KiB
C
74 lines
1.5 KiB
C
#pragma once
|
|
|
|
#include "WindowsWrapper.h"
|
|
|
|
typedef enum MusicID
|
|
{
|
|
MUS_SILENCE = 0x0,
|
|
MUS_MISCHIEVOUS_ROBOT = 0x1,
|
|
MUS_SAFETY = 0x2,
|
|
MUS_GAME_OVER = 0x3,
|
|
MUS_GRAVITY = 0x4,
|
|
MUS_ON_TO_GRASSTOWN = 0x5,
|
|
MUS_MELTDOWN2 = 0x6,
|
|
MUS_EYES_OF_FLAME = 0x7,
|
|
MUS_GESTATION = 0x8,
|
|
MUS_MIMIGA_TOWN = 0x9,
|
|
MUS_GOT_ITEM = 0xA,
|
|
MUS_BALROGS_THEME = 0xB,
|
|
MUS_CEMETERY = 0xC,
|
|
MUS_PLANT = 0xD,
|
|
MUS_PULSE = 0xE,
|
|
MUS_VICTORY = 0xF,
|
|
MUS_GET_HEART_TANK = 0x10,
|
|
MUS_TYRANT = 0x11,
|
|
MUS_RUN = 0x12,
|
|
MUS_JENKA1 = 0x13,
|
|
MUS_LABYRINTH_FIGHT = 0x14,
|
|
MUS_ACCESS = 0x15,
|
|
MUS_OPPRESSION = 0x16,
|
|
MUS_GEOTHERMAL = 0x17,
|
|
MUS_CAVE_STORY = 0x18,
|
|
MUS_MOONSONG = 0x19,
|
|
MUS_HEROS_END = 0x1A,
|
|
MUS_SCORCHING_BACK = 0x1B,
|
|
MUS_QUIET = 0x1C,
|
|
MUS_LAST_CAVE = 0x1D,
|
|
MUS_BALCONY = 0x1E,
|
|
MUS_CHARGE = 0x1F,
|
|
MUS_LAST_BATTLE = 0x20,
|
|
MUS_THE_WAY_BACK_HOME = 0x21,
|
|
MUS_ZOMBIE = 0x22,
|
|
MUS_BREAK_DOWN = 0x23,
|
|
MUS_RUNNING_HELL = 0x24,
|
|
MUS_JENKA2 = 0x25,
|
|
MUS_LIVING_WATERWAY = 0x26,
|
|
MUS_SEAL_CHAMBER = 0x27,
|
|
MUS_TOROKOS_THEME = 0x28,
|
|
MUS_WHITE = 0x29
|
|
} MusicID;
|
|
|
|
typedef struct STAGE_TABLE
|
|
{
|
|
char parts[0x20];
|
|
char map[0x20];
|
|
int bkType;
|
|
char back[0x20];
|
|
char npc[0x20];
|
|
char boss[0x20];
|
|
signed char boss_no;
|
|
char name[0x20];
|
|
} STAGE_TABLE;
|
|
|
|
extern int gStageNo;
|
|
extern MusicID gMusicNo;
|
|
extern unsigned int gOldPos;
|
|
extern MusicID gOldNo;
|
|
|
|
extern const STAGE_TABLE gTMT[95];
|
|
|
|
extern const char* const gMusicTable[42];
|
|
|
|
BOOL TransferStage(int no, int w, int x, int y);
|
|
void ChangeMusic(MusicID no);
|
|
void ReCallMusic(void);
|