94 lines
2 KiB
C++
94 lines
2 KiB
C++
#include "../Window-OpenGL.h"
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#include "Window.h"
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#include <stddef.h>
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#include <stdlib.h>
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#ifdef USE_OPENGLES2
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#include <GLES2/gl2.h>
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#else
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#include <glad/glad.h>
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#endif
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#include <GLFW/glfw3.h>
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#include "../Misc.h"
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GLFWwindow *window;
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bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen)
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{
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#ifdef USE_OPENGLES2
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#else
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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#endif
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GLFWmonitor *monitor = NULL;
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if (fullscreen)
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{
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monitor = glfwGetPrimaryMonitor();
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if (monitor != NULL)
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{
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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*screen_width = mode->width;
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*screen_height = mode->height;
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}
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}
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window = glfwCreateWindow(*screen_width, *screen_height, window_title, monitor, NULL);
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if (window != NULL)
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{
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glfwMakeContextCurrent(window);
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#ifndef USE_OPENGLES2
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if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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// Check if the platform supports OpenGL 3.2
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if (GLAD_GL_VERSION_3_2)
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{
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#endif
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Backend_PostWindowCreation();
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return true;
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#ifndef USE_OPENGLES2
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
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}
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context");
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}
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#endif
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glfwDestroyWindow(window);
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
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}
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return false;
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}
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void WindowBackend_OpenGL_DestroyWindow(void)
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{
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glfwDestroyWindow(window);
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}
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void WindowBackend_OpenGL_Display(void)
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{
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glfwSwapBuffers(window);
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}
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