26 lines
940 B
C
26 lines
940 B
C
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
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//
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// The original code belongs to Daisuke "Pixel" Amaya.
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//
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// Modifications and custom code are under the MIT licence.
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// See LICENCE.txt for details.
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#pragma once
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#include "WindowsWrapper.h"
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#include "NpChar.h"
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void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleA(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleB(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleC(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleD(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleE(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleF(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleG(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y);
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void JudgeHitNpCharWater(NPCHAR *npc, int x, int y);
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void HitNpCharMap(void);
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void LoseNpChar(NPCHAR *npc, BOOL bVanish);
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void HitNpCharBullet(void);
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