cave-story-solaris/DoConfig/fltk/src/Fl_Gl_Choice.cxx
Clownacy 537d777536 Revert "Removed the DoConfig folder"
This reverts commit afb3e2f83e.

This branch needs this
2019-09-05 12:49:35 +00:00

460 lines
14 KiB
C++

//
// "$Id$"
//
// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <config.h>
#if HAVE_GL
# include <FL/Fl.H>
# include <FL/x.H>
# include <stdlib.h>
# include "Fl_Gl_Choice.H"
# include <FL/gl_draw.H>
# include "flstring.h"
# include <FL/fl_utf8.h>
# ifdef WIN32
void fl_save_dc(HWND, HDC);
#elif defined(__APPLE__)
extern void gl_texture_reset();
#endif
#if defined(USE_X11)
static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
{
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if ( !glXQueryVersion( fl_display, &glx_major, &glx_minor ) ||
( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) )
{
//printf("Invalid GLX version");
return NULL;
}
//printf( "Getting matching framebuffer configs\n" );
int fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
if (!fbc)
{
//printf( "Failed to retrieve a framebuffer config\n" );
return NULL;
}
//printf( "Found %d matching FB configs.\n", fbcount );
// Pick the FB config/visual with the most samples per pixel
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
int i;
for (i=0; i<fbcount; ++i)
{
XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
if ( vi )
{
int samp_buf, samples;
glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLES , &samples );
/*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
i, vi -> visualid, samp_buf, samples );*/
if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
best_fbc = i, best_num_samp = samples;
if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
worst_fbc = i, worst_num_samp = samples;
}
XFree( vi );
}
GLXFBConfig bestFbc = fbc[ best_fbc ];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree( fbc );
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, bestFbc );
*pbestFB = bestFbc;
return vi;
}
#endif
static Fl_Gl_Choice *first;
// this assumes one of the two arguments is zero:
// We keep the list system in Win32 to stay compatible and interpret
// the list later...
Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) {
Fl_Gl_Choice *g;
for (g = first; g; g = g->next)
if (g->mode == m && g->alist == alistp)
return g;
#if defined(USE_X11)
const int *blist;
int list[32];
if (alistp)
blist = alistp;
else {
int n = 0;
if (m & FL_INDEX) {
list[n++] = GLX_BUFFER_SIZE;
list[n++] = 8; // glut tries many sizes, but this should work...
} else {
list[n++] = GLX_RGBA;
list[n++] = GLX_GREEN_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ALPHA_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
}
if (m & FL_ACCUM) {
list[n++] = GLX_ACCUM_GREEN_SIZE;
list[n++] = 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ACCUM_ALPHA_SIZE;
list[n++] = 1;
}
}
}
if (m & FL_DOUBLE) {
list[n++] = GLX_DOUBLEBUFFER;
}
if (m & FL_DEPTH) {
list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
}
if (m & FL_STENCIL) {
list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
}
if (m & FL_STEREO) {
list[n++] = GLX_STEREO;
}
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m & FL_MULTISAMPLE) {
list[n++] = GLX_SAMPLES_SGIS;
list[n++] = 4; // value Glut uses
}
# endif
list[n] = 0;
blist = list;
}
fl_open_display();
XVisualInfo *visp = NULL;
GLXFBConfig best_fb = NULL;
if (m & FL_OPENGL3) {
visp = gl3_getvisual((const int *)blist, &best_fb);
}
if (!visp) {
visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
if (!visp) {
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0);
# endif
return 0;
}
}
#elif defined(__APPLE_QUARTZ__)
fl_open_display();
NSOpenGLPixelFormat* fmt = Fl_X::mode_to_NSOpenGLPixelFormat(m, alistp);
if (!fmt) return 0;
#elif defined(WIN32)
// STR #3119: select pixel format with composition support
// ... and no more than 32 color bits (8 bits/color)
// Ref: PixelFormatDescriptor Object
// https://msdn.microsoft.com/en-us/library/cc231189.aspx
#if !defined(PFD_SUPPORT_COMPOSITION)
# define PFD_SUPPORT_COMPOSITION (0x8000)
#endif
#define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output
// Replacement for ChoosePixelFormat() that finds one with an overlay
// if possible:
if (!fl_gc) fl_GetDC(0);
int pixelformat = 0;
PIXELFORMATDESCRIPTOR chosen_pfd;
for (int i = 1; ; i++) {
PIXELFORMATDESCRIPTOR pfd;
if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break;
// continue if it does not satisfy our requirements:
if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue;
if ((m & FL_ACCUM) && !pfd.cAccumBits) continue;
if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
if ((m & FL_DEPTH) && !pfd.cDepthBits) continue;
if ((m & FL_STENCIL) && !pfd.cStencilBits) continue;
#if DEBUG_PFD
printf("pfd #%d supports composition: %s\n", i, (pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
printf(" ... & PFD_GENERIC_FORMAT: %s\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) ? "generic" : "accelerated");
printf(" ... Overlay Planes : %d\n", pfd.bReserved & 15);
printf(" ... Color & Depth : %d, %d\n", pfd.cColorBits, pfd.cDepthBits);
if (pixelformat)
printf(" current pixelformat : %d\n", pixelformat);
fflush(stdout);
#endif // DEBUG_PFD
// see if better than the one we have already:
if (pixelformat) {
// offering non-generic rendering is better (read: hardware acceleration)
if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
// offering overlay is better:
else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
// otherwise prefer a format that supports composition (STR #3119)
else if ((chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) &&
!(pfd.dwFlags & PFD_SUPPORT_COMPOSITION)) continue;
// otherwise more bit planes is better, but no more than 32 (8 bits per channel):
else if (pfd.cColorBits > 32 || chosen_pfd.cColorBits > pfd.cColorBits) continue;
else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
}
pixelformat = i;
chosen_pfd = pfd;
}
#if DEBUG_PFD
static int bb = 0;
if (!bb) {
bb = 1;
printf("PFD_SUPPORT_COMPOSITION = 0x%x\n", PFD_SUPPORT_COMPOSITION);
}
printf("Chosen pixel format is %d\n", pixelformat);
printf("Color bits = %d, Depth bits = %d\n", chosen_pfd.cColorBits, chosen_pfd.cDepthBits);
printf("Pixel format supports composition: %s\n", (chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
fflush(stdout);
#endif // DEBUG_PFD
if (!pixelformat) return 0;
#else
# error platform unsupported
#endif
g = new Fl_Gl_Choice;
g->mode = m;
g->alist = alistp;
g->next = first;
first = g;
#if defined(USE_X11)
g->vis = visp;
g->best_fb = best_fb;
if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
visp->visualid == fl_visual->visualid &&
!fl_getenv("MESA_PRIVATE_CMAP"))
g->colormap = fl_colormap;
else
g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
visp->visual, AllocNone);
# elif defined(WIN32)
g->pixelformat = pixelformat;
g->pfd = chosen_pfd;
# elif defined(__APPLE_QUARTZ__)
g->pixelformat = fmt;
# else
# error unsupported platform
# endif
return g;
}
static GLContext *context_list = 0;
static int nContext = 0, NContext = 0;
static void add_context(GLContext ctx) {
if (!ctx) return;
if (nContext==NContext) {
if (!NContext) NContext = 8;
NContext *= 2;
context_list = (GLContext*)realloc(
context_list, NContext*sizeof(GLContext));
}
context_list[nContext++] = ctx;
}
static void del_context(GLContext ctx) {
int i;
for (i=0; i<nContext; i++) {
if (context_list[i]==ctx) {
memmove(context_list+i, context_list+i+1,
(nContext-i-1) * sizeof(GLContext));
context_list[--nContext] = 0;
break;
}
}
if (!nContext) gl_remove_displaylist_fonts();
}
#if defined(USE_X11)
static bool ctxErrorOccurred = false;
static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
{
ctxErrorOccurred = true;
return 0;
}
GLContext fl_create_gl_context(Fl_Window *window, const Fl_Gl_Choice* g) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
// It is not necessary to create or make current to a context before calling glXGetProcAddressARB
static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
GLContext ctx = 0;
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
if (g->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
//GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB ,
None
};
ctxErrorOccurred = false;
XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
ctx = glXCreateContextAttribsARB( fl_display, g->best_fb, shared_ctx, True, context_attribs );
// Sync to ensure any errors generated are processed.
XSync( fl_display, False );
if (ctxErrorOccurred) ctx = 0;
XSetErrorHandler(oldHandler);
}
if (!ctx) { // use OpenGL 1-style context creation
ctx = glXCreateContext(fl_display, g->vis, shared_ctx, true);
}
if (ctx)
add_context(ctx);
//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
return ctx;
}
GLContext fl_create_gl_context(XVisualInfo* vis) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
if (context)
add_context(context);
return context;
}
#elif defined(WIN32)
GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
Fl_X* i = Fl_X::i(window);
HDC hdc = i->private_dc;
if (!hdc) {
hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
fl_save_dc(i->xid, hdc);
SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
# if USE_COLORMAP
if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
# endif
}
GLContext context =
layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
if (context) {
if (context_list && nContext)
wglShareLists(context_list[0], context);
add_context(context);
}
return context;
}
# elif defined(__APPLE_QUARTZ__)
GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
GLContext context, shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
// resets the pile of string textures used to draw strings
// necessary before the first context is created
if (!shared_ctx) gl_texture_reset();
context = Fl_X::create_GLcontext_for_window(g->pixelformat, shared_ctx, window);
if (!context) return 0;
add_context((GLContext)context);
return (context);
}
# else
# error unsupported platform
# endif
static GLContext cached_context;
static Fl_Window* cached_window;
void fl_set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
# if defined(USE_X11)
glXMakeCurrent(fl_display, fl_xid(w), context);
# elif defined(WIN32)
wglMakeCurrent(Fl_X::i(w)->private_dc, context);
# elif defined(__APPLE_QUARTZ__)
Fl_X::GLcontext_makecurrent(context);
# else
# error unsupported platform
# endif
}
}
void fl_no_gl_context() {
cached_context = 0;
cached_window = 0;
# if defined(USE_X11)
glXMakeCurrent(fl_display, 0, 0);
# elif defined(WIN32)
wglMakeCurrent(0, 0);
# elif defined(__APPLE_QUARTZ__)
Fl_X::GL_cleardrawable();
# else
# error unsupported platform
# endif
}
void fl_delete_gl_context(GLContext context) {
if (cached_context == context) fl_no_gl_context();
# if defined(USE_X11)
glXDestroyContext(fl_display, context);
# elif defined(WIN32)
wglDeleteContext(context);
# elif defined(__APPLE_QUARTZ__)
Fl_X::GLcontext_release(context);
# else
# error unsupported platform
# endif
del_context(context);
}
#endif // HAVE_GL
//
// End of "$Id$".
//