186 lines
4.9 KiB
C++
186 lines
4.9 KiB
C++
#include "../Controller.h"
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#include <stddef.h>
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#include "SDL.h"
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#include "../Misc.h"
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#include "../Shared/SDL2.h"
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#define DEADZONE 10000
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static SDL_Joystick *joystick;
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static Sint16 *axis_neutrals;
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bool ControllerBackend_Init(void)
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{
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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void ControllerBackend_Deinit(void)
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{
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if (joystick != NULL)
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{
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count)
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{
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if (joystick == NULL)
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return false;
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int total_sdl_buttons = SDL_JoystickNumButtons(joystick);
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if (total_sdl_buttons < 0)
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Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
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int total_sdl_axes = SDL_JoystickNumAxes(joystick);
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if (total_sdl_axes < 0)
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Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
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int total_sdl_hats = SDL_JoystickNumHats(joystick);
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if (total_sdl_hats < 0)
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Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
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*button_count = total_sdl_buttons + total_sdl_axes * 2 + total_sdl_hats * 4;
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*axis_count = total_sdl_axes;
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static bool *button_buffer = NULL;
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static short *axis_buffer = NULL;
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bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool));
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short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short));
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if (new_button_buffer == NULL || new_axis_buffer == NULL)
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return false;
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button_buffer = new_button_buffer;
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axis_buffer = new_axis_buffer;
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//////////////////////////
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// Handle button inputs //
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//////////////////////////
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unsigned int current_button = 0;
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// Start with the joystick buttons
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for (int i = 0; i < total_sdl_buttons; ++i)
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button_buffer[current_button++] = SDL_JoystickGetButton(joystick, i);
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// Then the joystick axes
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for (int i = 0; i < total_sdl_axes; ++i)
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{
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Sint16 axis = SDL_JoystickGetAxis(joystick, i);
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button_buffer[current_button++] = axis < axis_neutrals[i] - DEADZONE;
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button_buffer[current_button++] = axis > axis_neutrals[i] + DEADZONE;
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}
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// Then the joystick hats
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for (int i = 0; i < total_sdl_hats; ++i)
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{
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Uint8 hat = SDL_JoystickGetHat(joystick, i);
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button_buffer[current_button++] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP;
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button_buffer[current_button++] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN;
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button_buffer[current_button++] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN;
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button_buffer[current_button++] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN;
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}
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*buttons = button_buffer;
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////////////////////////
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// Handle axis inputs //
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////////////////////////
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for (int i = 0; i < total_sdl_axes; ++i)
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axis_buffer[i] = SDL_JoystickGetAxis(joystick, i);
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*axes = axis_buffer;
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return true;
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}
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void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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{
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const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
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if (joystick_name != NULL)
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{
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Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name);
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}
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else
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{
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Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError());
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Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id);
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}
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if (joystick == NULL)
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{
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joystick = SDL_JoystickOpen(joystick_id);
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if (joystick != NULL)
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{
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError());
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError());
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if (total_axes >= 2 && total_buttons >= 6)
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{
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Backend_PrintInfo("Joystick #%d selected", joystick_id);
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// Set up neutral axes
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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if (axis_neutrals != NULL)
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{
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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return;
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}
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else
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{
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Backend_PrintError("Couldn't allocate memory for neutral axes");
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}
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}
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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else
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{
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Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError());
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}
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}
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}
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
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{
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SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
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if (current_joystick_id < 0)
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Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
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if (joystick_id == current_joystick_id)
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{
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Backend_PrintInfo("Joystick #%d disconnected", joystick_id);
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SDL_JoystickClose(joystick);
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joystick = NULL;
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free(axis_neutrals);
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}
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}
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