cave-story-solaris/src/Config.h
Clownacy 03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00

21 lines
385 B
C

#pragma once
#include "WindowsWrapper.h"
struct CONFIG
{
char proof[0x20];
char font_name[0x40];
long move_button_mode;
long attack_button_mode;
long ok_button_mode;
long display_mode;
BOOL bJoystick;
long joystick_button[8];
};
extern const char* const gConfigName;
extern const char* const gProof;
BOOL LoadConfigData(CONFIG *conf);
void DefaultConfigData(CONFIG *conf);