1349 lines
29 KiB
C++
1349 lines
29 KiB
C++
#include <stdint.h>
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#include <string>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "TextScr.h"
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#include "Draw.h"
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#include "Tags.h"
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#include "ArmsItem.h"
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#include "MyChar.h"
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#include "Fade.h"
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#include "Stage.h"
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#include "Frame.h"
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#include "MycParam.h"
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#include "Flags.h"
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#include "Ending.h"
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#include "Profile.h"
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#include "Map.h"
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#include "MiniMap.h"
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#include "Boss.h"
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#include "MapName.h"
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#include "KeyControl.h"
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#include "NpChar.h"
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#include "Sound.h"
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#include "Organya.h"
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#include "Game.h"
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#include "Map.h"
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#include "BossLife.h"
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#include "SelStage.h"
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#include "Flash.h"
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#define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
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#define TSC_BUFFER_SIZE 0x5000
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TEXT_SCRIPT gTS;
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int gNumberTextScript[4];
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char text[0x100];
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RECT gRect_line = {0, 0, 216, 16};
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//Initialize and end tsc
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bool InitTextScript2()
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{
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//Clear flags
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gTS.mode = 0;
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g_GameFlags &= ~0x04;
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//Create line surfaces
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for (int i = 0; i < 4; i++)
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MakeSurface_Generic(gRect_line.right, gRect_line.bottom, i + 30);
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//Clear text
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memset(text, 0, sizeof(text));
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//Allocate script buffer
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gTS.data = (char*)malloc(TSC_BUFFER_SIZE);
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return gTS.data != nullptr;
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}
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void EndTextScript()
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{
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//Free TSC buffer
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free(gTS.data);
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//Release buffers
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ReleaseSurface(SURFACE_ID_TEXT_BOX);
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for (int i = 0; i < 4; i++)
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ReleaseSurface(i + 30);
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}
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//Decrypt .tsc
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void EncryptionBinaryData2(uint8_t *pData, int size)
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{
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int val1;
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int half = size / 2;
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if (pData[half])
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val1 = -pData[half];
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else
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val1 = -7;
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for (int i = 0; i < size; i++)
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{
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if ( i != half )
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pData[i] += val1;
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}
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}
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//Load generic .tsc
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bool LoadTextScript2(const char *name)
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{
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//Get path
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char path[260];
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sprintf(path, "%s/%s", gDataPath, name);
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//Open file
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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return false;
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//Read data
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gTS.size = SDL_RWsize(fp);
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fp->read(fp, gTS.data, 1, gTS.size);
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gTS.data[gTS.size] = 0;
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fp->close(fp);
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//Set path
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strcpy(gTS.path, name);
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//Decrypt data
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EncryptionBinaryData2((uint8_t*)gTS.data, gTS.size);
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return true;
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}
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//Load stage .tsc
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bool LoadTextScript_Stage(char *name)
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{
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//Open Head.tsc
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, "Head.tsc");
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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return false;
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//Read Head.tsc
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int head_size = SDL_RWsize(fp);
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fp->read(fp, gTS.data, 1, head_size);
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EncryptionBinaryData2((uint8_t*)gTS.data, head_size);
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gTS.data[head_size] = 0;
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SDL_RWclose(fp);
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//Open stage's .tsc
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sprintf(path, "%s/%s", gDataPath, name);
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fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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return false;
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//Read stage's tsc
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int body_size = SDL_RWsize(fp);
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fp->read(fp, &gTS.data[head_size], 1, body_size);
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EncryptionBinaryData2((uint8_t*)&gTS.data[head_size], body_size);
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gTS.data[head_size + body_size] = 0;
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SDL_RWclose(fp);
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//Set parameters
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gTS.size = head_size + body_size;
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strcpy(gTS.path, name);
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return true;
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}
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//Get current path
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void GetTextScriptPath(char *path)
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{
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strcpy(path, gTS.path);
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}
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//Get 4 digit number from TSC data
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int GetTextScriptNo(int a)
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{
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return gTS.data[a + 3] - 48
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+ 10 * gTS.data[a + 2] - 480
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+ 100 * gTS.data[a + 1] - 4800
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+ 1000 * gTS.data[a] - 48000;
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}
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//Start TSC event
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bool StartTextScript(int no)
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{
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//Reset state
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gTS.mode = 1;
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g_GameFlags |= 5;
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.wait = 4;
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gTS.flags = 0;
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gTS.wait_beam = 0;
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gTS.face = 0;
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gTS.item = 0;
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gTS.offsetY = 0;
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gMC.shock = 0;
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gTS.rcText = {WINDOW_WIDTH / 2 - 108, WINDOW_HEIGHT - 56, WINDOW_WIDTH + 108, WINDOW_HEIGHT - 8};
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//Clear text lines
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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CortBox2(&gRect_line, 0x000000, i + 30);
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memset(&text[i * 0x40], 0, 0x40);
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}
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//Find where event starts
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for (gTS.p_read = 0; ; gTS.p_read++)
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{
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//Check if we are still in the proper range
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if (!gTS.data[gTS.p_read])
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return false;
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//Check if we are at an event
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if (gTS.data[gTS.p_read] != '#')
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continue;
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//Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return false;
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}
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//Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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return true;
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}
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bool JumpTextScript(int no)
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{
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//Set state
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gTS.mode = 1;
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g_GameFlags |= 4u;
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.wait = 4;
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gTS.wait_beam = 0;
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//Clear text lines
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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CortBox2(&gRect_line, 0x000000, i + 30);
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memset(&text[i * 0x40], 0, 0x40);
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}
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//Find where event starts
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for (gTS.p_read = 0; ; gTS.p_read++)
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{
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//Check if we are still in the proper range
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if (!gTS.data[gTS.p_read])
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return false;
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//Check if we are at an event
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if (gTS.data[gTS.p_read] != '#')
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continue;
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//Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return false;
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}
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//Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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return true;
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}
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//End event
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void StopTextScript()
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{
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//End TSC and reset flags
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gTS.mode = 0;
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g_GameFlags &= ~4;
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g_GameFlags |= 3;
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gTS.flags = 0;
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}
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//Prepare a new line
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void CheckNewLine()
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{
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if (gTS.ypos_line[gTS.line % 4] == 48)
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{
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gTS.mode = 3;
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g_GameFlags |= 4;
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CortBox2(&gRect_line, 0, gTS.line % 4 + 30);
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memset(&text[gTS.line % 4 * 0x40], 0, 0x40);
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}
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}
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//Type a number into the text buffer
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void SetNumberTextScript(int index)
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{
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//Get digit table
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int table[3];
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table[0] = 1000;
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table[1] = 100;
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table[2] = 10;
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//Get number to print
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int a = gNumberTextScript[index];
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int b;
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char str[5];
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bool bZero = false;
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int offset = 0;
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for (int i = 0; i < 3; i++)
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{
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if (a / table[i] || bZero)
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{
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//Do whatever the fuck this is
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b = a / table[i];
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str[offset] = b + 0x30;
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bZero = true;
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a -= b * table[i];
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++offset;
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}
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}
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//Set last digit of string, and add null terminator
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str[offset] = a + 0x30;
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str[offset + 1] = 0;
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//Append number to line
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PutText2(6 * gTS.p_write, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
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strcat(&text[gTS.line % 4 * 0x40], str);
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//Play sound and reset blinking cursor
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PlaySoundObject(2, 1);
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gTS.wait_beam = 0;
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//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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gTS.p_write += strlen(str);
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if (gTS.p_write > 34)
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{
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gTS.p_write = 0;
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gTS.line++;
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CheckNewLine();
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}
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}
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//Clear text lines
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void ClearTextLine()
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{
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gTS.line = 0;
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gTS.p_write = 0;
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gTS.offsetY = 0;
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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CortBox2(&gRect_line, 0x000000, i + 30);
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memset(&text[i * 0x40], 0, 0x40);
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}
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}
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//Draw textbox and whatever else
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void PutTextScript()
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{
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if (gTS.mode && (gTS.flags & 1))
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{
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//Set textbox position
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if (gTS.flags & 0x20)
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{
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gTS.rcText.top = 32;
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gTS.rcText.bottom = 80;
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}
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else
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{
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gTS.rcText.top = WINDOW_HEIGHT - 56;
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gTS.rcText.bottom = WINDOW_HEIGHT - 8;
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}
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//Draw textbox
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if (gTS.flags & 2)
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{
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RECT rcFrame1 = {0, 0, 244, 8};
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RECT rcFrame2 = {0, 8, 244, 16};
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RECT rcFrame3 = {0, 16, 244, 24};
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PutBitmap3(&grcFull, gTS.rcText.left - 14, gTS.rcText.top - 10, &rcFrame1, 26);
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int i;
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for (i = 1; i < 7; i++)
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PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame2, 26);
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PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame3, 26);
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}
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//Draw face picture
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RECT rcFace;
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rcFace.left = 48 * (gTS.face % 6);
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rcFace.top = 48 * (gTS.face / 6);
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rcFace.right = 48 * (gTS.face % 6) + 48;
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rcFace.bottom = 48 * (gTS.face / 6) + 48;
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if (gTS.face_x < (gTS.rcText.left << 9))
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gTS.face_x += 0x1000;
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PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, 27);
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//Draw text
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int text_offset;
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if (gTS.face)
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text_offset = 56;
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else
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text_offset = 0;
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for (int i = 0; i < 4; i++)
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PutBitmap3(&gTS.rcText, text_offset + gTS.rcText.left, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, i + 30);
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//Draw NOD cursor
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if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
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{
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RECT rect;
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rect.left = gTS.rcText.left + text_offset + 6 * gTS.p_write;
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rect.top = gTS.rcText.top + gTS.ypos_line[gTS.line % 4] + gTS.offsetY;
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rect.right = rect.left + 5;
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rect.bottom = rect.top + 11;
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CortBox(&rect, 0xFFFFFE);
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}
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//Draw GIT
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RECT rcItemBox1 = {0, 0, 72, 16};
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RECT rcItemBox2 = {0, 8, 72, 24};
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RECT rcItemBox3 = {240, 0, 244, 8};
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RECT rcItemBox4 = {240, 8, 244, 16};
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RECT rcItemBox5 = {240, 16, 244, 24};
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if (gTS.item)
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{
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 112, &rcItemBox1, 26);
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 96, &rcItemBox2, 26);
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 112, &rcItemBox3, 26);
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 104, &rcItemBox4, 26);
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 96, &rcItemBox4, 26);
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 88, &rcItemBox5, 26);
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if (gTS.item_y < WINDOW_HEIGHT - 104)
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++gTS.item_y;
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RECT rect;
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if (gTS.item >= 1000)
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{
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rect.left = 32 * ((gTS.item - 1000) % 8);
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rect.right = 32 * ((gTS.item - 1000) % 8) + 32;
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rect.top = 16 * ((gTS.item - 1000) / 8);
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rect.bottom = 16 * ((gTS.item - 1000) / 8) + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, 8);
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}
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else
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{
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rect.left = 16 * (gTS.item % 16);
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rect.right = 16 * (gTS.item % 16) + 16;
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rect.top = 16 * (gTS.item / 16);
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rect.bottom = 16 * (gTS.item / 16) + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, 12);
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}
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}
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//Draw Yes / No selection
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RECT rect_yesno = {152, 48, 244, 80};
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RECT rect_cur = {112, 88, 128, 104};
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if (gTS.mode == 6 )
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{
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int i;
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if (gTS.wait > 1)
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i = WINDOW_HEIGHT - 96;
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else
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i = WINDOW_HEIGHT - 88 - gTS.wait * 4;
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, 26);
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if (gTS.wait == 16)
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PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, 26);
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}
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}
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}
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//Parse TSC
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int TextScriptProc()
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{
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RECT rcSymbol = {64, 48, 72, 56};
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bool bExit;
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switch (gTS.mode)
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{
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case 1: //PARSE
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//Type out (faster if ok or cancel are held)
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++gTS.wait;
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if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
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gTS.wait += 4;
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if (gTS.wait < 4)
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break;
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gTS.wait = 0;
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//Parsing time
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int w, x, y, z;
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bExit = false;
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while (!bExit)
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{
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if (gTS.data[gTS.p_read] != '<')
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{
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if (gTS.data[gTS.p_read] == '\r')
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{
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//Go to new-line
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gTS.p_read += 2;
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gTS.p_write = 0;
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if (gTS.flags & 1)
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{
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++gTS.line;
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CheckNewLine();
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}
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}
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else if (gTS.flags & 0x10)
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{
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//SAT/CAT/TUR printing
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for (x = gTS.p_read; ; x++)
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{
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//Break if reaches command, or new-line
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if (gTS.data[x] == '<' || gTS.data[x] == '\r')
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break;
|
|
//Skip if SHIFT-JIS
|
|
if (gTS.data[x] & 0x80)
|
|
++x;
|
|
}
|
|
|
|
//Get text to copy
|
|
char str[72];
|
|
int length = x - gTS.p_read;
|
|
memcpy(str, &gTS.data[gTS.p_read], length);
|
|
str[length] = 0;
|
|
|
|
gTS.p_write = x;
|
|
|
|
//Print text
|
|
PutText2(0, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
|
|
sprintf(&text[gTS.line % 4 * 0x40], str);
|
|
|
|
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
|
|
gTS.p_read += length;
|
|
|
|
if (gTS.p_write > 34)
|
|
CheckNewLine();
|
|
|
|
bExit = true;
|
|
}
|
|
else
|
|
{
|
|
//Get text to print
|
|
char c[3];
|
|
c[0] = gTS.data[gTS.p_read];
|
|
|
|
if (!(c[0] & 0x80))
|
|
{
|
|
c[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
c[1] = gTS.data[gTS.p_read + 1];
|
|
c[2] = 0;
|
|
}
|
|
|
|
//Print text
|
|
if (c[0] == '=')
|
|
{
|
|
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, gTS.line % 4 + 30, 26);
|
|
}
|
|
else
|
|
{
|
|
PutText2(6 * gTS.p_write, 0, c, 0xFFFFFE, gTS.line % 4 + 30);
|
|
}
|
|
|
|
strcat(&text[gTS.line % 4 * 0x40], c);
|
|
PlaySoundObject(2, 1);
|
|
gTS.wait_beam = 0;
|
|
|
|
//Offset read and write positions
|
|
if (!(c[0] & 0x80))
|
|
{
|
|
gTS.p_read++;
|
|
gTS.p_write++;
|
|
}
|
|
else
|
|
{
|
|
gTS.p_read += 2;
|
|
gTS.p_write += 2;
|
|
}
|
|
|
|
if (gTS.p_write > 34)
|
|
{
|
|
CheckNewLine();
|
|
gTS.p_write = 0;
|
|
++gTS.line;
|
|
CheckNewLine();
|
|
}
|
|
|
|
bExit = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IS_COMMAND('E','N','D'))
|
|
{
|
|
gTS.mode = 0;
|
|
gMC.cond &= ~1;
|
|
g_GameFlags |= 3;
|
|
gTS.face = 0;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('L','I','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
AddLifeMyChar(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','L','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
AddMaxLifeMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('A','E','+'))
|
|
{
|
|
FullArmsEnergy();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('I','T','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
PlaySoundObject(38, 1);
|
|
AddItemData(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('I','T','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SubItemData(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','Q','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
EquipItem(z, true);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','Q','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
EquipItem(z, false);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('A','M','+'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
gNumberTextScript[0] = x;
|
|
gNumberTextScript[1] = z;
|
|
PlaySoundObject(38, 1);
|
|
AddArmsData(w, x);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('A','M','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SubArmsData(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('Z','A','M'))
|
|
{
|
|
ZeroArmsEnergy_All();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('T','A','M'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
TradeArms(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('P','S','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
AddPermitStage(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('M','P','+'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
SetMapping(x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('U','N','I'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
ChangeMyUnit(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','T','C'))
|
|
{
|
|
SaveTimeCounter();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('T','R','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
w = GetTextScriptNo(gTS.p_read + 9);
|
|
x = GetTextScriptNo(gTS.p_read + 14);
|
|
y = GetTextScriptNo(gTS.p_read + 19);
|
|
if (!TransferStage(z, w, x, y))
|
|
return 0;
|
|
}
|
|
else if (IS_COMMAND('M','O','V'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetMyCharPosition(x << 13, y << 13);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('H','M','C'))
|
|
{
|
|
ShowMyChar(false);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','M','C'))
|
|
{
|
|
ShowMyChar(true);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','L','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNPCFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','L','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
CutNPCFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','K','+'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetSkipFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','K','-'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
CutSkipFlag(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('K','E','Y'))
|
|
{
|
|
g_GameFlags &= ~2;
|
|
g_GameFlags |= 1;
|
|
gMC.up = false;
|
|
gMC.shock = 0;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('P','R','I'))
|
|
{
|
|
g_GameFlags &= ~3;
|
|
gMC.shock = 0;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','R','E'))
|
|
{
|
|
g_GameFlags |= 3;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('N','O','D'))
|
|
{
|
|
gTS.mode = 2;
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('C','L','R'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('M','S','G'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags |= 0x03;
|
|
gTS.flags &= ~0x30;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('M','S','2'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags |= 0x21;
|
|
gTS.flags &= ~0x12;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.face = 0;
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('M','S','3'))
|
|
{
|
|
ClearTextLine();
|
|
gTS.flags |= 0x23;
|
|
gTS.flags &= ~0x10;
|
|
if (gTS.flags & 0x40)
|
|
gTS.flags |= 0x10;
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('W','A','I'))
|
|
{
|
|
gTS.mode = 4;
|
|
gTS.wait_next = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.p_read += 8;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('W','A','S'))
|
|
{
|
|
gTS.mode = 7;
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('T','U','R'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x10;
|
|
}
|
|
else if (IS_COMMAND('S','A','T'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x40;
|
|
}
|
|
else if (IS_COMMAND('C','A','T'))
|
|
{
|
|
gTS.p_read += 4;
|
|
gTS.flags |= 0x40;
|
|
}
|
|
else if (IS_COMMAND('C','L','O'))
|
|
{
|
|
gTS.flags &= ~0x33;
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('E','V','E'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
JumpTextScript(z);
|
|
}
|
|
else if (IS_COMMAND('Y','N','J'))
|
|
{
|
|
gTS.next_event = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.p_read += 8;
|
|
gTS.mode = 6;
|
|
PlaySoundObject(5, 1);
|
|
gTS.wait = 0;
|
|
gTS.select = 0;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('F','L','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (GetNPCFlag(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('S','K','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (GetSkipFlag(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('I','T','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (CheckItem(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('A','M','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
|
|
if (CheckArms(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('U','N','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (GetUnitMyChar() == x)
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('E','C','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (GetNpCharAlive(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('N','C','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
z = GetTextScriptNo(gTS.p_read + 9);
|
|
if (IsNpCharCode(x))
|
|
JumpTextScript(z);
|
|
else
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('M','P','J'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
if (IsMapping())
|
|
JumpTextScript(x);
|
|
else
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('S','S','S'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNoise(1, x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','S','S'))
|
|
{
|
|
CutNoise();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','P','S'))
|
|
{
|
|
SetNoise(2, x);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','P','S'))
|
|
{
|
|
CutNoise();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('Q','U','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetQuake(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','L','A'))
|
|
{
|
|
SetFlash(0, 0, 2);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','A','I'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
StartFadeIn(z);
|
|
gTS.mode = 5;
|
|
gTS.p_read += 8;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('F','A','O'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
StartFadeOut(z);
|
|
gTS.mode = 5;
|
|
gTS.p_read += 8;
|
|
bExit = true;
|
|
}
|
|
else if (IS_COMMAND('M','N','A'))
|
|
{
|
|
StartMapName();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('F','O','M'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetFrameTargetMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','O','N'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetFrameTargetNpChar(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('F','O','B'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
SetFrameTargetBoss(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('S','O','U'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
PlaySoundObject(z, 1);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','M','U'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
ChangeMusic(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','M','U'))
|
|
{
|
|
SetOrganyaFadeout();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('R','M','U'))
|
|
{
|
|
ReCallMusic();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('M','L','P'))
|
|
{
|
|
gTS.p_read += 4;
|
|
bExit = true;
|
|
|
|
int tscRet = MiniMapLoop();
|
|
if (tscRet == 0)
|
|
return 0;
|
|
if (tscRet == 2)
|
|
return 2;
|
|
}
|
|
else if (IS_COMMAND('S','L','P'))
|
|
{
|
|
bExit = true;
|
|
|
|
int selRet = StageSelectLoop(&z);
|
|
if (selRet == 0)
|
|
return 0;
|
|
if (selRet == 2)
|
|
return 2;
|
|
|
|
JumpTextScript(z);
|
|
g_GameFlags &= ~3;
|
|
}
|
|
else if (IS_COMMAND('D','N','P'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
DeleteNpCharEvent(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('D','N','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
DeleteNpCharCode(z, 1);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('B','O','A'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetBossCharActNo(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeNpCharByEvent(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('A','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
SetNpCharActionNo(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('I','N','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeCheckableNpCharByEvent(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('S','N','P'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
y = GetTextScriptNo(gTS.p_read + 14);
|
|
z = GetTextScriptNo(gTS.p_read + 19);
|
|
SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
|
|
gTS.p_read += 23;
|
|
}
|
|
else if (IS_COMMAND('M','N','P'))
|
|
{
|
|
w = GetTextScriptNo(gTS.p_read + 4);
|
|
x = GetTextScriptNo(gTS.p_read + 9);
|
|
y = GetTextScriptNo(gTS.p_read + 14);
|
|
z = GetTextScriptNo(gTS.p_read + 19);
|
|
MoveNpChar(w, x << 13, y << 13, z);
|
|
gTS.p_read += 23;
|
|
}
|
|
else if (IS_COMMAND('S','M','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
ShiftMapParts(x, y);
|
|
gTS.p_read += 13;
|
|
}
|
|
else if (IS_COMMAND('C','M','P'))
|
|
{
|
|
x = GetTextScriptNo(gTS.p_read + 4);
|
|
y = GetTextScriptNo(gTS.p_read + 9);
|
|
z = GetTextScriptNo(gTS.p_read + 14);
|
|
ChangeMapParts(x, y, z);
|
|
gTS.p_read += 18;
|
|
}
|
|
else if (IS_COMMAND('B','S','L'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
|
|
if (z)
|
|
StartBossLife(z);
|
|
else
|
|
StartBossLife2();
|
|
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','Y','D'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetMyCharDirect(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','Y','B'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
BackStepMyChar(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('M','M','0'))
|
|
{
|
|
ZeroMyCharXMove();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('I','N','I'))
|
|
{
|
|
InitializeGame();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','V','P'))
|
|
{
|
|
SaveProfile(NULL);
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('L','D','P'))
|
|
{
|
|
if (!LoadProfile(NULL))
|
|
InitializeGame();
|
|
}
|
|
else if (IS_COMMAND('F','A','C'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
if (gTS.face != z)
|
|
{
|
|
gTS.face = z;
|
|
gTS.face_x = (gTS.rcText.left - 48) << 9;
|
|
}
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('F','A','C'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
if (gTS.face != z)
|
|
{
|
|
gTS.face = z;
|
|
gTS.face_x = (gTS.rcText.left - 48) << 9;
|
|
}
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('G','I','T'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
gTS.item = z;
|
|
gTS.item_y = WINDOW_HEIGHT - 112;
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('N','U','M'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetNumberTextScript(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','R','E'))
|
|
{
|
|
g_GameFlags |= 8;
|
|
StartCreditScript();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('S','I','L'))
|
|
{
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
SetCreditIllust(z);
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('C','I','L'))
|
|
{
|
|
CutCreditIllust();
|
|
gTS.p_read += 4;
|
|
}
|
|
else if (IS_COMMAND('X','X','1'))
|
|
{
|
|
bExit = true;
|
|
z = GetTextScriptNo(gTS.p_read + 4);
|
|
int islRet = Scene_DownIsland(z);
|
|
if (islRet == 0)
|
|
return 0;
|
|
if (islRet == 2)
|
|
return 2;
|
|
gTS.p_read += 8;
|
|
}
|
|
else if (IS_COMMAND('E','S','C'))
|
|
{
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
printf("Unimplemented command: <%c%c%c\n", (char)gTS.data[gTS.p_read + 1], (char)gTS.data[gTS.p_read + 2], (char)gTS.data[gTS.p_read + 3]);
|
|
gTS.p_read += 4;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2: //NOD
|
|
if ((gKeyCancel | gKeyOk) & gKeyTrg)
|
|
gTS.mode = 1;
|
|
break;
|
|
|
|
case 3: //NEW LINE
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
gTS.ypos_line[i] -= 4;
|
|
|
|
if (!gTS.ypos_line[i])
|
|
gTS.mode = 1;
|
|
|
|
if (gTS.ypos_line[i] == -16)
|
|
gTS.ypos_line[i] = 48;
|
|
}
|
|
break;
|
|
|
|
case 4: //WAI
|
|
if (gTS.wait_next != 9999)
|
|
{
|
|
if (gTS.wait != 9999)
|
|
++gTS.wait;
|
|
|
|
if (gTS.wait >= gTS.wait_next)
|
|
{
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 5: //FAI/FAO
|
|
if (!GetFadeActive())
|
|
{
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
}
|
|
break;
|
|
case 7: //WAS
|
|
if (gMC.flag & 8)
|
|
{
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
}
|
|
break;
|
|
case 6: //YNJ
|
|
if (gTS.wait >= 16)
|
|
{
|
|
//Select option
|
|
if (gKeyTrg & gKeyOk)
|
|
{
|
|
PlaySoundObject(18, 1);
|
|
|
|
if (gTS.select == 1)
|
|
{
|
|
JumpTextScript(gTS.next_event);
|
|
}
|
|
else
|
|
{
|
|
gTS.mode = 1;
|
|
gTS.wait_beam = 0;
|
|
}
|
|
}
|
|
//Yes
|
|
else if (gKeyTrg & gKeyLeft)
|
|
{
|
|
gTS.select = 0;
|
|
PlaySoundObject(1, 1);
|
|
}
|
|
//No
|
|
else if (gKeyTrg & gKeyRight)
|
|
{
|
|
gTS.select = 1;
|
|
PlaySoundObject(1, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTS.wait++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (gTS.mode)
|
|
g_GameFlags |= 4;
|
|
else
|
|
g_GameFlags &= ~4;
|
|
return 1;
|
|
}
|