cave-story-solaris/src/Backends/Rendering
Clownacy e2054918a6 Font refactor part 3: SDL_Texture
Getting kinda messy, having to maintain two different ways of
drawing - colour-key and alpha-blending. In the enhanced branch,
which uses alpha-blending for everything, these can be merged.

I'm noticing a huge delay in shutdown time. There's probably a bug
in here.
2019-07-23 21:49:40 +01:00
..
OpenGL2.cpp Added OpenGL 2.1 renderer 2019-07-23 15:20:14 +01:00
SDLSurface.cpp Font refactor part 2: SDL_Surface 2019-07-23 17:20:56 +01:00
SDLTexture.cpp Font refactor part 3: SDL_Texture 2019-07-23 21:49:40 +01:00
Software.cpp Font refactor part 2: SDL_Surface 2019-07-23 17:20:56 +01:00